Prevent usage of GSSetConstantBuffers on D3D11 Feature Level 9_3
Calling GSSetConstantBuffers with real data causes a device removed
error on 9_3. We therefore ensure that ANGLE doesn't call it on 9_3.
Change-Id: I151a74ee7ea81fc4b795d8bf10d5e5c42bfe7c86
Reviewed-on: https://chromium-review.googlesource.com/236042Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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