Improve image update perf by re-using a MemoryBuffer.
Instead of allocating a new MemoryBuffer every frame, we can store
one scratch buffer in the Renderer, and occasionally re-create it
to ensure we aren't stuck using the maximum amount of memory.
BUG=angle:842
Change-Id: Id7c1912921ed8f84b151413453c3268d853352db
Reviewed-on: https://chromium-review.googlesource.com/230861Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Bruce Dawson <brucedawson@google.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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