Commit 372d8dd9 by Jamie Madill

Add missing swizzle files to the generated projects.

Change-Id: Ic99319d0ee6dfad1fe435197f9aa7edbae679370 Reviewed-on: https://chromium-review.googlesource.com/178451Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarShannon Woods <shannonwoods@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 06090a96
......@@ -124,9 +124,8 @@
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/>
</ItemGroup>
......
......@@ -69,15 +69,12 @@
<ClInclude Include="..\..\src\common\version.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\utilities.h">
<ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
......@@ -87,7 +84,7 @@
<ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\commit.h">
<ClInclude Include="..\..\src\common\utilities.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\debug.h">
......
......@@ -115,6 +115,7 @@
<None Include="..\..\src\libGLESv2\libGLESv2.def"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/>
......@@ -191,17 +192,21 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1ui.h"/>
......@@ -213,17 +218,21 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2i.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2ui.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
......@@ -236,6 +245,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
......@@ -260,11 +270,10 @@
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/>
</ItemGroup>
......@@ -280,9 +289,9 @@
<ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
......
......@@ -141,9 +141,6 @@
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
......@@ -156,6 +153,9 @@
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
......@@ -282,9 +282,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\Image.h">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude>
......@@ -294,6 +291,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude>
......@@ -426,6 +426,9 @@
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None>
......@@ -444,6 +447,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -459,12 +465,18 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -477,6 +489,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -510,6 +525,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -525,6 +543,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2i.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -543,6 +564,12 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2ui.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -579,6 +606,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
......@@ -708,9 +738,6 @@
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\commit.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
......@@ -729,10 +756,10 @@
<ClInclude Include="..\..\src\common\version.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\system.h">
<ClInclude Include="..\..\src\common\utilities.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\utilities.h">
<ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\angleutils.h">
......
......@@ -120,7 +120,6 @@
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\version.h"/>
......@@ -134,6 +133,7 @@
<ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"/>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h"/>
<ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h"/>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/>
<ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h"/>
<ClInclude Include="..\..\src\compiler\translator\ValidateOutputs.h"/>
<ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuit.h"/>
......@@ -161,7 +161,6 @@
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<ClInclude Include="..\..\src\compiler\translator\intermediate.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h"/>
<ClInclude Include="..\..\src\compiler\translator\TranslatorHLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\OutputESSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\RenameFunction.h"/>
......@@ -176,7 +175,7 @@
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<ClInclude Include="..\..\src\compiler\translator\MMap.h"/>
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<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h"/>
<ClInclude Include="..\..\src\compiler\translator\VariableInfo.h"/>
<ClInclude Include="..\..\src\compiler\translator\glslang_tab.h"/>
<ClInclude Include="..\..\src\compiler\translator\ExtensionBehavior.h"/>
......
......@@ -57,9 +57,6 @@
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\commit.h">
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<ClInclude Include="..\..\src\common\system.h">
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......@@ -138,6 +135,9 @@
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......@@ -264,9 +264,6 @@
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......@@ -354,7 +351,7 @@
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</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\DirectiveHandler.cpp">
......
......@@ -120,7 +120,6 @@
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\version.h"/>
......@@ -134,6 +133,7 @@
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......@@ -161,7 +161,6 @@
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<ClInclude Include="..\..\src\compiler\translator\RenameFunction.h"/>
......@@ -176,7 +175,7 @@
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<ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h"/>
<ClInclude Include="..\..\src\compiler\translator\VariableInfo.h"/>
<ClInclude Include="..\..\src\compiler\translator\glslang_tab.h"/>
<ClInclude Include="..\..\src\compiler\translator\ExtensionBehavior.h"/>
......
......@@ -57,9 +57,6 @@
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>..\..\src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\commit.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
......@@ -138,6 +135,9 @@
<ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
......@@ -264,9 +264,6 @@
<ClCompile Include="..\..\src\compiler\translator\VariablePacker.cpp">
<Filter>..\..\src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\TranslatorHLSL.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
......@@ -354,7 +351,7 @@
<ClCompile Include="..\..\src\compiler\translator\SymbolTable.cpp">
<Filter>..\..\src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h">
<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h">
<Filter>..\..\src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\DirectiveHandler.cpp">
......
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