D3D11: Use texture format, not SRV format, for mip gen test.
Using the SRV format could lead to using R32F for D32F formats,
which is incorrect.
BUG=angleproject:1075
TEST=dEQP-GLES3.functional.fbo.blit.*
Change-Id: Ic81d51b888897a7f7c79e2ba1a24ab69f18d981c
Reviewed-on: https://chromium-review.googlesource.com/286770Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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