Add stubs for missing virtual method implementations.

TRAC #21926 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1426 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 8a8b24c7
......@@ -126,8 +126,10 @@ class Renderer
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
protected:
egl::Display *mDisplay;
......
......@@ -568,4 +568,20 @@ bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageC
return false;
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
{
// TODO
UNIMPLEMENTED();
return false;
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
{
// TODO
UNIMPLEMENTED();
return false;
}
}
\ No newline at end of file
......@@ -100,6 +100,11 @@ class Renderer11 : public Renderer
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
......@@ -1417,14 +1417,14 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset,
TextureStorage2D *storage, GLint level)
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, level);
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset,
TextureStorageCubeMap *storage, GLenum target, GLint level)
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, target, level);
}
......
......@@ -128,8 +128,10 @@ class Renderer9 : public Renderer
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
......
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