Commit 384b6041 by Jamie Madill

Add missing varying in and out qualifiers to the interpolation qualifier switch statement.

This was causing a benign assert in Debug mode with GLSL ES 1.00 shaders. TRAC #23746 Signed-off-by: Shannon Woods
parent abef6807
......@@ -3637,6 +3637,8 @@ InterpolationType getInterpolationType(TQualifier qualifier)
case EvqSmoothOut:
case EvqVertexOut:
case EvqFragmentIn:
case EvqVaryingIn:
case EvqVaryingOut:
return INTERPOLATION_SMOOTH;
case EvqCentroidIn:
......
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