Commit 390c4952 by Brandon Schade Committed by Commit Bot

Adds missing extensions to registry_xml.py

Bug: angleproject:4093 Change-Id: I979b54e12c1e897ccfa116f332bf9146dcd00cae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965644 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
parent ce41a43c
......@@ -6,7 +6,7 @@
"scripts/generate_loader.py":
"48c60c668bec42a80378179aae2acc61",
"scripts/registry_xml.py":
"4f1fdc6158306914b149ade7549ad30a",
"0eaa5997dff8ebbbc9fc3dd1c9066a85",
"scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4",
"src/libEGL/egl_loader_autogen.cpp":
......
......@@ -12,7 +12,7 @@
"scripts/gl_angle_ext.xml":
"d6907cd84d95ac0b32a164194eadcf53",
"scripts/registry_xml.py":
"4f1fdc6158306914b149ade7549ad30a",
"0eaa5997dff8ebbbc9fc3dd1c9066a85",
"scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4",
"src/libANGLE/Context_gl_1_0_autogen.h":
......@@ -64,7 +64,7 @@
"src/libANGLE/Context_gles_3_2_autogen.h":
"022bf1da90cc56f2e52998b87d274e64",
"src/libANGLE/Context_gles_ext_autogen.h":
"262f1af8a8cf25bb107afc80a664c69e",
"0fa711020da5b7e8fc5cd2f9355c660f",
"src/libANGLE/capture_gles_1_0_autogen.cpp":
"01eb0a76c176e5cdba3102cae58334af",
"src/libANGLE/capture_gles_1_0_autogen.h":
......@@ -88,7 +88,7 @@
"src/libANGLE/capture_gles_ext_autogen.cpp":
"9ad4c94c48e1190ee7a7fe7360ef2f52",
"src/libANGLE/capture_gles_ext_autogen.h":
"10dc30fe9afca0b3454bb23bd716cd82",
"1db137099024f8149fc301d080f4d0e9",
"src/libANGLE/entry_points_enum_autogen.cpp":
"552afb6f0ec70ff4f848fec13d676531",
"src/libANGLE/entry_points_enum_autogen.h":
......@@ -110,7 +110,7 @@
"src/libANGLE/validationES3_autogen.h":
"1b470a8e190aa007f093f1f13f3b1a8c",
"src/libANGLE/validationESEXT_autogen.h":
"5b65651171876c5f9fd9087e56cb82de",
"024c483122ccce5c555b7ca5a4820e09",
"src/libANGLE/validationGL11_autogen.h":
"c5ac1ca523a39df2621d11e92c9c821a",
"src/libANGLE/validationGL12_autogen.h":
......@@ -250,15 +250,15 @@
"src/libGLESv2/entry_points_gles_3_2_autogen.h":
"e06eb4df7dc6fb29c5fd632a54b0b162",
"src/libGLESv2/entry_points_gles_ext_autogen.cpp":
"58a0d9710588ca58b63f98c7fbb62bcf",
"b1bd6522106f6c6f0a11c02cbd2a3ad7",
"src/libGLESv2/entry_points_gles_ext_autogen.h":
"62b5f609fd34c47b0b1aa9e757b0f180",
"7dd43f90834303b5e6b7f8a4d26164f3",
"src/libGLESv2/libGLESv2_autogen.cpp":
"9e7ff9ce5120295b9e61135ee01bc008",
"5bd4cd1cc8b82f7bc2d660d862b41881",
"src/libGLESv2/libGLESv2_autogen.def":
"fb94a511a505ed79461b1677a185d301",
"03a887d34140d410bd3e3e319061cfc4",
"src/libGLESv2/libGLESv2_no_capture_autogen.def":
"d9222e76f0b5ecc824bd82c975dec7ee",
"8fe06d52944a1e4a3bab2a81d6a9ee18",
"src/libGLESv2/libGLESv2_with_capture_autogen.def":
"782e85c5bb72eebc8651fbcf86e0059d"
"00b07b4b61ebbed99c65676505f6d2eb"
}
\ No newline at end of file
......@@ -6,9 +6,9 @@
"scripts/gl_angle_ext.xml":
"d6907cd84d95ac0b32a164194eadcf53",
"scripts/registry_xml.py":
"4f1fdc6158306914b149ade7549ad30a",
"0eaa5997dff8ebbbc9fc3dd1c9066a85",
"src/libANGLE/gl_enum_utils_autogen.cpp":
"0d71cea9e0ab532e0f266f2fecba3bef",
"ec69c84bb0d44bde62710f5becf9e28d",
"src/libANGLE/gl_enum_utils_autogen.h":
"fb0bb7f506f6082ea3b2c3fa384d2739"
}
\ No newline at end of file
......@@ -10,7 +10,7 @@
"scripts/gl_angle_ext.xml":
"d6907cd84d95ac0b32a164194eadcf53",
"scripts/registry_xml.py":
"4f1fdc6158306914b149ade7549ad30a",
"0eaa5997dff8ebbbc9fc3dd1c9066a85",
"scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4",
"src/libGL/proc_table_wgl_autogen.cpp":
......
......@@ -72,20 +72,30 @@ gles_extensions = [
"GL_EXT_memory_object_fd",
"GL_EXT_multisampled_render_to_texture",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_read_format_bgra",
"GL_EXT_robustness",
"GL_EXT_semaphore",
"GL_EXT_semaphore_fd",
"GL_EXT_sRGB",
"GL_EXT_texture_compression_bptc",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_storage",
"GL_KHR_debug",
"GL_KHR_parallel_shader_compile",
"GL_NV_fence",
"GL_OES_EGL_image",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_OES_depth32",
"GL_OES_draw_elements_base_vertex",
"GL_OES_EGL_image",
"GL_OES_get_program_binary",
"GL_OES_mapbuffer",
"GL_OES_texture_3D",
"GL_OES_texture_border_clamp",
"GL_OES_texture_half_float",
"GL_OES_texture_storage_multisample_2d_array",
"GL_OES_vertex_array_object",
"GL_OVR_multiview",
......
......@@ -369,7 +369,9 @@
void framebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, \
GLuint texture, GLint level, GLsizei samples); \
/* GL_EXT_occlusion_query_boolean */ \
/* GL_EXT_read_format_bgra */ \
/* GL_EXT_robustness */ \
/* GL_EXT_sRGB */ \
/* GL_EXT_semaphore */ \
void deleteSemaphores(GLsizei n, const SemaphoreID *semaphoresPacked); \
void genSemaphores(GLsizei n, SemaphoreID *semaphoresPacked); \
......@@ -385,7 +387,12 @@
const TextureID *texturesPacked, const GLenum *srcLayouts); \
/* GL_EXT_semaphore_fd */ \
void importSemaphoreFd(SemaphoreID semaphorePacked, HandleType handleTypePacked, GLint fd); \
/* GL_EXT_texture_compression_bptc */ \
/* GL_EXT_texture_compression_dxt1 */ \
/* GL_EXT_texture_compression_s3tc */ \
/* GL_EXT_texture_compression_s3tc_srgb */ \
/* GL_EXT_texture_filter_anisotropic */ \
/* GL_EXT_texture_format_BGRA8888 */ \
/* GL_EXT_texture_storage */ \
void texStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); \
/* GL_KHR_debug */ \
......@@ -402,6 +409,8 @@
/* GL_OES_EGL_image */ \
void eGLImageTargetRenderbufferStorage(GLenum target, GLeglImageOES image); \
void eGLImageTargetTexture2D(TextureType targetPacked, GLeglImageOES image); \
/* GL_OES_compressed_ETC1_RGB8_texture */ \
/* GL_OES_depth32 */ \
/* GL_OES_draw_elements_base_vertex */ \
/* GL_OES_get_program_binary */ \
/* GL_OES_mapbuffer */ \
......@@ -410,6 +419,7 @@
void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \
TextureID texturePacked, GLint level, GLint zoffset); \
/* GL_OES_texture_border_clamp */ \
/* GL_OES_texture_half_float */ \
/* GL_OES_texture_storage_multisample_2d_array */ \
/* GL_OES_vertex_array_object */ \
/* GL_OVR_multiview */ \
......
......@@ -1235,6 +1235,8 @@ angle::CallCapture CaptureRenderbufferStorageMultisampleEXT(const State &glState
// GL_EXT_occlusion_query_boolean
// GL_EXT_read_format_bgra
// GL_EXT_robustness
angle::CallCapture CaptureGetGraphicsResetStatusEXT(const State &glState,
bool isCallValid,
......@@ -1262,6 +1264,8 @@ angle::CallCapture CaptureReadnPixelsEXT(const State &glState,
GLsizei bufSize,
void *data);
// GL_EXT_sRGB
// GL_EXT_semaphore
angle::CallCapture CaptureDeleteSemaphoresEXT(const State &glState,
bool isCallValid,
......@@ -1309,8 +1313,18 @@ angle::CallCapture CaptureImportSemaphoreFdEXT(const State &glState,
HandleType handleTypePacked,
GLint fd);
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_storage
angle::CallCapture CaptureTexStorage1DEXT(const State &glState,
bool isCallValid,
......@@ -1447,6 +1461,10 @@ angle::CallCapture CaptureEGLImageTargetTexture2DOES(const State &glState,
TextureType targetPacked,
GLeglImageOES image);
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_depth32
// GL_OES_draw_elements_base_vertex
angle::CallCapture CaptureDrawElementsBaseVertexOES(const State &glState,
bool isCallValid,
......@@ -1806,6 +1824,8 @@ angle::CallCapture CaptureTexGenxvOES(const State &glState,
GLenum pname,
const GLfixed *params);
// GL_OES_texture_half_float
// GL_OES_texture_storage_multisample_2d_array
angle::CallCapture CaptureTexStorage3DMultisampleOES(const State &glState,
bool isCallValid,
......
......@@ -712,6 +712,8 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_CLAMP_TO_BORDER_OES";
case 0x81A6:
return "GL_DEPTH_COMPONENT24";
case 0x8210:
return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT";
case 0x8218:
return "GL_FRAMEBUFFER_DEFAULT";
case 0x821A:
......@@ -2415,8 +2417,12 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_RGBA8";
case 0x8059:
return "GL_RGB10_A2";
case 0x80E1:
return "GL_BGRA_EXT";
case 0x81A5:
return "GL_DEPTH_COMPONENT16";
case 0x81A7:
return "GL_DEPTH_COMPONENT32_OES";
case 0x8227:
return "GL_RG";
case 0x8229:
......@@ -2455,6 +2461,14 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_RG32I";
case 0x823C:
return "GL_RG32UI";
case 0x83F0:
return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case 0x83F1:
return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case 0x83F2:
return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case 0x83F3:
return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
case 0x84F9:
return "GL_DEPTH_STENCIL";
case 0x8814:
......@@ -2473,12 +2487,24 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_SRGB";
case 0x8C41:
return "GL_SRGB8";
case 0x8C42:
return "GL_SRGB_ALPHA_EXT";
case 0x8C43:
return "GL_SRGB8_ALPHA8";
case 0x8C4C:
return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
case 0x8C4D:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
case 0x8C4E:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
case 0x8C4F:
return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
case 0x8CAC:
return "GL_DEPTH_COMPONENT32F";
case 0x8CAD:
return "GL_DEPTH32F_STENCIL8";
case 0x8D64:
return "GL_ETC1_RGB8_OES";
case 0x8D70:
return "GL_RGBA32UI";
case 0x8D71:
......@@ -2503,6 +2529,14 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_RGBA8I";
case 0x8D8F:
return "GL_RGB8I";
case 0x8E8C:
return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
case 0x8E8D:
return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
case 0x8E8E:
return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
case 0x8E8F:
return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
case 0x8F94:
return "GL_R8_SNORM";
case 0x8F95:
......@@ -2943,10 +2977,16 @@ const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
return "GL_UNSIGNED_SHORT_4_4_4_4";
case 0x8034:
return "GL_UNSIGNED_SHORT_5_5_5_1";
case 0x8365:
return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT";
case 0x8366:
return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT";
case 0x8368:
return "GL_UNSIGNED_INT_2_10_10_10_REV";
case 0x8C3B:
return "GL_UNSIGNED_INT_10F_11F_11F_REV";
case 0x8D61:
return "GL_HALF_FLOAT_OES";
default:
return kUnknownGLenumString;
}
......
......@@ -994,6 +994,8 @@ bool ValidateRenderbufferStorageMultisampleEXT(Context *context,
// GL_EXT_occlusion_query_boolean
// GL_EXT_read_format_bgra
// GL_EXT_robustness
bool ValidateGetGraphicsResetStatusEXT(Context *context);
bool ValidateGetnUniformfvEXT(Context *context,
......@@ -1016,6 +1018,8 @@ bool ValidateReadnPixelsEXT(Context *context,
GLsizei bufSize,
void *data);
// GL_EXT_sRGB
// GL_EXT_semaphore
bool ValidateDeleteSemaphoresEXT(Context *context, GLsizei n, const SemaphoreID *semaphoresPacked);
bool ValidateGenSemaphoresEXT(Context *context, GLsizei n, SemaphoreID *semaphoresPacked);
......@@ -1049,8 +1053,18 @@ bool ValidateImportSemaphoreFdEXT(Context *context,
HandleType handleTypePacked,
GLint fd);
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_storage
bool ValidateTexStorage1DEXT(Context *context,
GLenum target,
......@@ -1146,6 +1160,10 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
TextureType targetPacked,
GLeglImageOES image);
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_depth32
// GL_OES_draw_elements_base_vertex
bool ValidateDrawElementsBaseVertexOES(Context *context,
PrimitiveMode modePacked,
......@@ -1390,6 +1408,8 @@ bool ValidateTexGenivOES(Context *context, GLenum coord, GLenum pname, const GLi
bool ValidateTexGenxOES(Context *context, GLenum coord, GLenum pname, GLfixed param);
bool ValidateTexGenxvOES(Context *context, GLenum coord, GLenum pname, const GLfixed *params);
// GL_OES_texture_half_float
// GL_OES_texture_storage_multisample_2d_array
bool ValidateTexStorage3DMultisampleOES(Context *context,
TextureType targetPacked,
......
......@@ -4888,6 +4888,8 @@ void GL_APIENTRY RenderbufferStorageMultisampleEXT(GLenum target,
// IsQueryEXT is already defined.
// GL_EXT_read_format_bgra
// GL_EXT_robustness
GLenum GL_APIENTRY GetGraphicsResetStatusEXT()
{
......@@ -4997,6 +4999,8 @@ void GL_APIENTRY ReadnPixelsEXT(GLint x,
}
}
// GL_EXT_sRGB
// GL_EXT_semaphore
void GL_APIENTRY DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores)
{
......@@ -5221,8 +5225,18 @@ void GL_APIENTRY ImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint
}
}
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_storage
void GL_APIENTRY TexStorage1DEXT(GLenum target,
GLsizei levels,
......@@ -5803,6 +5817,10 @@ void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
}
}
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_depth32
// GL_OES_draw_elements_base_vertex
void GL_APIENTRY DrawElementsBaseVertexOES(GLenum mode,
GLsizei count,
......@@ -7320,6 +7338,8 @@ void GL_APIENTRY TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
}
}
// GL_OES_texture_half_float
// GL_OES_texture_storage_multisample_2d_array
void GL_APIENTRY TexStorage3DMultisampleOES(GLenum target,
GLsizei samples,
......@@ -844,6 +844,8 @@ ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleEXT(GLenum target,
// GL_EXT_occlusion_query_boolean
// GL_EXT_read_format_bgra
// GL_EXT_robustness
ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT();
ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program,
......@@ -863,6 +865,8 @@ ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x,
GLsizei bufSize,
void *data);
// GL_EXT_sRGB
// GL_EXT_semaphore
ANGLE_EXPORT void GL_APIENTRY DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores);
ANGLE_EXPORT void GL_APIENTRY GenSemaphoresEXT(GLsizei n, GLuint *semaphores);
......@@ -889,8 +893,18 @@ ANGLE_EXPORT void GL_APIENTRY WaitSemaphoreEXT(GLuint semaphore,
// GL_EXT_semaphore_fd
ANGLE_EXPORT void GL_APIENTRY ImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd);
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_storage
ANGLE_EXPORT void GL_APIENTRY TexStorage1DEXT(GLenum target,
GLsizei levels,
......@@ -968,6 +982,10 @@ ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target
GLeglImageOES image);
ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_depth32
// GL_OES_draw_elements_base_vertex
ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexOES(GLenum mode,
GLsizei count,
......@@ -1156,6 +1174,8 @@ ANGLE_EXPORT void GL_APIENTRY TexGenivOES(GLenum coord, GLenum pname, const GLin
ANGLE_EXPORT void GL_APIENTRY TexGenxOES(GLenum coord, GLenum pname, GLfixed param);
ANGLE_EXPORT void GL_APIENTRY TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
// GL_OES_texture_half_float
// GL_OES_texture_storage_multisample_2d_array
ANGLE_EXPORT void GL_APIENTRY TexStorage3DMultisampleOES(GLenum target,
GLsizei samples,
......
......@@ -4209,6 +4209,8 @@ void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target,
// GL_EXT_occlusion_query_boolean
// GL_EXT_read_format_bgra
// GL_EXT_robustness
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT()
{
......@@ -4240,6 +4242,8 @@ void GL_APIENTRY glReadnPixelsEXT(GLint x,
return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
}
// GL_EXT_sRGB
// GL_EXT_semaphore
void GL_APIENTRY glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores)
{
......@@ -4296,8 +4300,18 @@ void GL_APIENTRY glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLi
return gl::ImportSemaphoreFdEXT(semaphore, handleType, fd);
}
// GL_EXT_texture_compression_bptc
// GL_EXT_texture_compression_dxt1
// GL_EXT_texture_compression_s3tc
// GL_EXT_texture_compression_s3tc_srgb
// GL_EXT_texture_filter_anisotropic
// GL_EXT_texture_format_BGRA8888
// GL_EXT_texture_storage
void GL_APIENTRY glTexStorage1DEXT(GLenum target,
GLsizei levels,
......@@ -4463,6 +4477,10 @@ void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image
return gl::EGLImageTargetTexture2DOES(target, image);
}
// GL_OES_compressed_ETC1_RGB8_texture
// GL_OES_depth32
// GL_OES_draw_elements_base_vertex
void GL_APIENTRY glDrawElementsBaseVertexOES(GLenum mode,
GLsizei count,
......@@ -4867,6 +4885,8 @@ void GL_APIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params
return gl::TexGenxvOES(coord, pname, params);
}
// GL_OES_texture_half_float
// GL_OES_texture_storage_multisample_2d_array
void GL_APIENTRY glTexStorage3DMultisampleOES(GLenum target,
GLsizei samples,
......
......@@ -694,12 +694,16 @@ EXPORTS
; GL_EXT_occlusion_query_boolean
; GL_EXT_read_format_bgra
; GL_EXT_robustness
glGetGraphicsResetStatusEXT
glGetnUniformfvEXT
glGetnUniformivEXT
glReadnPixelsEXT
; GL_EXT_sRGB
; GL_EXT_semaphore
glDeleteSemaphoresEXT
glGenSemaphoresEXT
......@@ -712,8 +716,18 @@ EXPORTS
; GL_EXT_semaphore_fd
glImportSemaphoreFdEXT
; GL_EXT_texture_compression_bptc
; GL_EXT_texture_compression_dxt1
; GL_EXT_texture_compression_s3tc
; GL_EXT_texture_compression_s3tc_srgb
; GL_EXT_texture_filter_anisotropic
; GL_EXT_texture_format_BGRA8888
; GL_EXT_texture_storage
glTexStorage1DEXT
glTexStorage2DEXT
......@@ -748,6 +762,10 @@ EXPORTS
glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexture2DOES
; GL_OES_compressed_ETC1_RGB8_texture
; GL_OES_depth32
; GL_OES_draw_elements_base_vertex
glDrawElementsBaseVertexOES
glDrawElementsInstancedBaseVertexOES
......@@ -830,6 +848,8 @@ EXPORTS
glTexGenxOES
glTexGenxvOES
; GL_OES_texture_half_float
; GL_OES_texture_storage_multisample_2d_array
glTexStorage3DMultisampleOES
......
......@@ -694,12 +694,16 @@ EXPORTS
; GL_EXT_occlusion_query_boolean
; GL_EXT_read_format_bgra
; GL_EXT_robustness
glGetGraphicsResetStatusEXT
glGetnUniformfvEXT
glGetnUniformivEXT
glReadnPixelsEXT
; GL_EXT_sRGB
; GL_EXT_semaphore
glDeleteSemaphoresEXT
glGenSemaphoresEXT
......@@ -712,8 +716,18 @@ EXPORTS
; GL_EXT_semaphore_fd
glImportSemaphoreFdEXT
; GL_EXT_texture_compression_bptc
; GL_EXT_texture_compression_dxt1
; GL_EXT_texture_compression_s3tc
; GL_EXT_texture_compression_s3tc_srgb
; GL_EXT_texture_filter_anisotropic
; GL_EXT_texture_format_BGRA8888
; GL_EXT_texture_storage
glTexStorage1DEXT
glTexStorage2DEXT
......@@ -748,6 +762,10 @@ EXPORTS
glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexture2DOES
; GL_OES_compressed_ETC1_RGB8_texture
; GL_OES_depth32
; GL_OES_draw_elements_base_vertex
glDrawElementsBaseVertexOES
glDrawElementsInstancedBaseVertexOES
......@@ -830,6 +848,8 @@ EXPORTS
glTexGenxOES
glTexGenxvOES
; GL_OES_texture_half_float
; GL_OES_texture_storage_multisample_2d_array
glTexStorage3DMultisampleOES
......
......@@ -694,12 +694,16 @@ EXPORTS
; GL_EXT_occlusion_query_boolean
; GL_EXT_read_format_bgra
; GL_EXT_robustness
glGetGraphicsResetStatusEXT
glGetnUniformfvEXT
glGetnUniformivEXT
glReadnPixelsEXT
; GL_EXT_sRGB
; GL_EXT_semaphore
glDeleteSemaphoresEXT
glGenSemaphoresEXT
......@@ -712,8 +716,18 @@ EXPORTS
; GL_EXT_semaphore_fd
glImportSemaphoreFdEXT
; GL_EXT_texture_compression_bptc
; GL_EXT_texture_compression_dxt1
; GL_EXT_texture_compression_s3tc
; GL_EXT_texture_compression_s3tc_srgb
; GL_EXT_texture_filter_anisotropic
; GL_EXT_texture_format_BGRA8888
; GL_EXT_texture_storage
glTexStorage1DEXT
glTexStorage2DEXT
......@@ -748,6 +762,10 @@ EXPORTS
glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexture2DOES
; GL_OES_compressed_ETC1_RGB8_texture
; GL_OES_depth32
; GL_OES_draw_elements_base_vertex
glDrawElementsBaseVertexOES
glDrawElementsInstancedBaseVertexOES
......@@ -830,6 +848,8 @@ EXPORTS
glTexGenxOES
glTexGenxvOES
; GL_OES_texture_half_float
; GL_OES_texture_storage_multisample_2d_array
glTexStorage3DMultisampleOES
......
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