GL: Use dirty bits for texture and sampler bindings.
In StateManagerGL, use the texture, sampler and program binding dirty
bits to set a dirty bool that is checked once per draw call.
This completes the GL back-end texture dirty bits.
BUG=angleproject:1387
Change-Id: I619a89bf98ded5e55353f6ca44e814605f7ce492
Reviewed-on: https://chromium-review.googlesource.com/648055
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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