Add robust D3D11 SRV state tracking.
This will ensure our currently set pixel and vertex SRVs match with
the underlying D3D state, and reduce the need for resetting them as
often.
BUG=angle:756
BUG=417424
Change-Id: I42e9e25182b279871ac4cdf8da5e2ab62c8cf71f
Reviewed-on: https://chromium-review.googlesource.com/225052Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Brandon Jones <bajones@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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