Commit 3a3e7d4d by Anders Leino Committed by Commit Bot

Don't skip functional.layout_binding.ubo.vertex_binding_max on NV/D3D11

This test no longer fails with any recent drivers. Bug: angleproject:4276 Change-Id: I7a20ee66f1da82d0f378848ccc9faa327a4ed63a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057065Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent eaff904e
...@@ -36,7 +36,6 @@ ...@@ -36,7 +36,6 @@
//// ////
// Crashing Tests // Crashing Tests
1920 NVIDIA D3D11 : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max = SKIP
1442 D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP 1442 D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP
1442 OPENGL : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP 1442 OPENGL : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP
......
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