Commit 3bd6e18d by Geoff Lang

Add ASTC compressed texture format info to the GL layer.

BUG=angleproject:1185 Change-Id: Ia0bbe85fe8fa2b6a55289ff291f30e215d7a3ba9 Reviewed-on: https://chromium-review.googlesource.com/301146Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 6c0b8dd6
......@@ -80,6 +80,7 @@ struct Extensions
// GL_OES_texture_float, GL_OES_texture_float_linear
// GL_EXT_texture_rg
// GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5
// GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr
// GL_EXT_sRGB
// GL_ANGLE_depth_texture
// GL_EXT_color_buffer_float
......@@ -138,6 +139,12 @@ struct Extensions
bool textureCompressionDXT3;
bool textureCompressionDXT5;
// GL_KHR_texture_compression_astc_hdr
bool textureCompressionASTCHDR;
// GL_KHR_texture_compression_astc_ldr
bool textureCompressionASTCLDR;
// GL_EXT_sRGB
// Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
// TODO: Don't advertise this extension in ES3
......
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