Removed the old preprocessor source, interface and license.

TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1325 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent a646c916
Files in src/compiler/preprocessor are provided under the following license:
****************************************************************************
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
****************************************************************************
...@@ -119,25 +119,7 @@ ...@@ -119,25 +119,7 @@
'compiler/VariableInfo.h', 'compiler/VariableInfo.h',
'compiler/VariablePacker.cpp', 'compiler/VariablePacker.cpp',
'compiler/VariablePacker.h', 'compiler/VariablePacker.h',
# Old preprocessor
'compiler/preprocessor/atom.c',
'compiler/preprocessor/atom.h',
'compiler/preprocessor/compile.h',
'compiler/preprocessor/cpp.c',
'compiler/preprocessor/cpp.h',
'compiler/preprocessor/cppstruct.c',
'compiler/preprocessor/length_limits.h', 'compiler/preprocessor/length_limits.h',
'compiler/preprocessor/memory.c',
'compiler/preprocessor/memory.h',
'compiler/preprocessor/parser.h',
'compiler/preprocessor/preprocess.h',
'compiler/preprocessor/scanner.c',
'compiler/preprocessor/scanner.h',
'compiler/preprocessor/slglobals.h',
'compiler/preprocessor/symbols.c',
'compiler/preprocessor/symbols.h',
'compiler/preprocessor/tokens.c',
'compiler/preprocessor/tokens.h',
# Dependency graph # Dependency graph
'compiler/depgraph/DependencyGraph.cpp', 'compiler/depgraph/DependencyGraph.cpp',
'compiler/depgraph/DependencyGraph.h', 'compiler/depgraph/DependencyGraph.h',
......
#define MAJOR_VERSION 1 #define MAJOR_VERSION 1
#define MINOR_VERSION 0 #define MINOR_VERSION 0
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 1324 #define BUILD_REVISION 1325
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
...@@ -272,133 +272,6 @@ O [0-7] ...@@ -272,133 +272,6 @@ O [0-7]
%% %%
// Old preprocessor interface.
extern "C" {
#include "compiler/preprocessor/preprocess.h"
extern int InitPreprocessor();
extern int FinalizePreprocessor();
extern void PredefineIntMacro(const char *name, int value);
#define SETUP_CONTEXT(pp) \
TParseContext* context = (TParseContext*) pp->pC; \
struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
// Preprocessor callbacks.
void CPPDebugLogMsg(const char *msg)
{
SETUP_CONTEXT(cpp);
context->trace(msg);
}
void CPPWarningToInfoLog(const char *msg)
{
SETUP_CONTEXT(cpp);
context->warning(yylineno, msg, "");
}
void CPPShInfoLogMsg(const char *msg)
{
SETUP_CONTEXT(cpp);
context->error(yylineno, msg, "");
context->recover();
}
void CPPErrorToInfoLog(const char *msg)
{
SETUP_CONTEXT(cpp);
context->error(yylineno, msg, "");
context->recover();
}
void SetLineNumber(int line)
{
SETUP_CONTEXT(cpp);
int string = 0;
DecodeSourceLoc(yylineno, &string, NULL);
yylineno = EncodeSourceLoc(string, line);
}
void SetStringNumber(int string)
{
SETUP_CONTEXT(cpp);
int line = 0;
DecodeSourceLoc(yylineno, NULL, &line);
yylineno = EncodeSourceLoc(string, line);
}
int GetStringNumber()
{
SETUP_CONTEXT(cpp);
int string = 0;
DecodeSourceLoc(yylineno, &string, NULL);
return string;
}
int GetLineNumber()
{
SETUP_CONTEXT(cpp);
int line = 0;
DecodeSourceLoc(yylineno, NULL, &line);
return line;
}
void IncLineNumber()
{
SETUP_CONTEXT(cpp);
int string = 0, line = 0;
DecodeSourceLoc(yylineno, &string, &line);
yylineno = EncodeSourceLoc(string, ++line);
}
void DecLineNumber()
{
SETUP_CONTEXT(cpp);
int string = 0, line = 0;
DecodeSourceLoc(yylineno, &string, &line);
yylineno = EncodeSourceLoc(string, --line);
}
void HandlePragma(const char **tokens, int numTokens)
{
SETUP_CONTEXT(cpp);
if (numTokens != 4) return;
if (strcmp(tokens[1], "(") != 0) return;
if (strcmp(tokens[3], ")") != 0) return;
context->handlePragmaDirective(yylineno, tokens[0], tokens[2]);
}
void StoreStr(const char *string)
{
SETUP_CONTEXT(cpp);
TString strSrc;
strSrc = TString(string);
context->HashErrMsg = context->HashErrMsg + " " + strSrc;
}
const char* GetStrfromTStr(void)
{
SETUP_CONTEXT(cpp);
cpp->ErrMsg = context->HashErrMsg.c_str();
return cpp->ErrMsg;
}
void ResetTString(void)
{
SETUP_CONTEXT(cpp);
context->HashErrMsg = "";
}
void updateExtensionBehavior(const char* extName, const char* behavior)
{
SETUP_CONTEXT(cpp);
context->handleExtensionDirective(yylineno, extName, behavior);
}
} // extern "C"
int string_input(char* buf, int max_size, yyscan_t yyscanner) { int string_input(char* buf, int max_size, yyscan_t yyscanner) {
pp::Token token; pp::Token token;
yyget_extra(yyscanner)->preprocessor.lex(&token); yyget_extra(yyscanner)->preprocessor.lex(&token);
......
...@@ -2948,133 +2948,6 @@ void yyfree (void * ptr , yyscan_t yyscanner) ...@@ -2948,133 +2948,6 @@ void yyfree (void * ptr , yyscan_t yyscanner)
#define YYTABLES_NAME "yytables" #define YYTABLES_NAME "yytables"
// Old preprocessor interface.
extern "C" {
#include "compiler/preprocessor/preprocess.h"
extern int InitPreprocessor();
extern int FinalizePreprocessor();
extern void PredefineIntMacro(const char *name, int value);
#define SETUP_CONTEXT(pp) \
TParseContext* context = (TParseContext*) pp->pC; \
struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
// Preprocessor callbacks.
void CPPDebugLogMsg(const char *msg)
{
SETUP_CONTEXT(cpp);
context->trace(msg);
}
void CPPWarningToInfoLog(const char *msg)
{
SETUP_CONTEXT(cpp);
context->warning(yylineno, msg, "");
}
void CPPShInfoLogMsg(const char *msg)
{
SETUP_CONTEXT(cpp);
context->error(yylineno, msg, "");
context->recover();
}
void CPPErrorToInfoLog(const char *msg)
{
SETUP_CONTEXT(cpp);
context->error(yylineno, msg, "");
context->recover();
}
void SetLineNumber(int line)
{
SETUP_CONTEXT(cpp);
int string = 0;
DecodeSourceLoc(yylineno, &string, NULL);
yylineno = EncodeSourceLoc(string, line);
}
void SetStringNumber(int string)
{
SETUP_CONTEXT(cpp);
int line = 0;
DecodeSourceLoc(yylineno, NULL, &line);
yylineno = EncodeSourceLoc(string, line);
}
int GetStringNumber()
{
SETUP_CONTEXT(cpp);
int string = 0;
DecodeSourceLoc(yylineno, &string, NULL);
return string;
}
int GetLineNumber()
{
SETUP_CONTEXT(cpp);
int line = 0;
DecodeSourceLoc(yylineno, NULL, &line);
return line;
}
void IncLineNumber()
{
SETUP_CONTEXT(cpp);
int string = 0, line = 0;
DecodeSourceLoc(yylineno, &string, &line);
yylineno = EncodeSourceLoc(string, ++line);
}
void DecLineNumber()
{
SETUP_CONTEXT(cpp);
int string = 0, line = 0;
DecodeSourceLoc(yylineno, &string, &line);
yylineno = EncodeSourceLoc(string, --line);
}
void HandlePragma(const char **tokens, int numTokens)
{
SETUP_CONTEXT(cpp);
if (numTokens != 4) return;
if (strcmp(tokens[1], "(") != 0) return;
if (strcmp(tokens[3], ")") != 0) return;
context->handlePragmaDirective(yylineno, tokens[0], tokens[2]);
}
void StoreStr(const char *string)
{
SETUP_CONTEXT(cpp);
TString strSrc;
strSrc = TString(string);
context->HashErrMsg = context->HashErrMsg + " " + strSrc;
}
const char* GetStrfromTStr(void)
{
SETUP_CONTEXT(cpp);
cpp->ErrMsg = context->HashErrMsg.c_str();
return cpp->ErrMsg;
}
void ResetTString(void)
{
SETUP_CONTEXT(cpp);
context->HashErrMsg = "";
}
void updateExtensionBehavior(const char* extName, const char* behavior)
{
SETUP_CONTEXT(cpp);
context->handleExtensionDirective(yylineno, extName, behavior);
}
} // extern "C"
int string_input(char* buf, int max_size, yyscan_t yyscanner) { int string_input(char* buf, int max_size, yyscan_t yyscanner) {
pp::Token token; pp::Token token;
yyget_extra(yyscanner)->preprocessor.lex(&token); yyget_extra(yyscanner)->preprocessor.lex(&token);
......
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// atom.h
//
#if !defined(__ATOM_H)
#define __ATOM_H 1
typedef struct AtomTable_Rec AtomTable;
extern AtomTable *atable;
int InitAtomTable(AtomTable *atable, int htsize);
void FreeAtomTable(AtomTable *atable);
int AddAtom(AtomTable *atable, const char *s);
void PrintAtomTable(AtomTable *atable);
int LookUpAddString(AtomTable *atable, const char *s);
const char *GetAtomString(AtomTable *atable, int atom);
int GetReversedAtom(AtomTable *atable, int atom);
char* GetStringOfAtom(AtomTable *atable, int atom);
#endif // !defined(__ATOM_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// compile.h
//
#if !defined(__COMPILE_H)
#define __COMPILE_H 1
int InitCPPStruct(void);
typedef struct Options_Rec{
const char *profileString;
int ErrorMode;
int Quiet;
// Debug The Compiler options:
int DumpAtomTable;
} Options;
#define MAX_IF_NESTING 64
struct CPPStruct_Rec {
// Public members
SourceLoc *pLastSourceLoc; // Set at the start of each statement by the tree walkers
Options options; // Compile options and parameters
// Private members
SourceLoc lastSourceLoc;
// Scanner data:
SourceLoc *tokenLoc; // Source location of most recent token seen by the scanner
int mostRecentToken; // Most recent token seen by the scanner
InputSrc *currentInput;
int previous_token;
int pastFirstStatement; // used to make sure that #version is the first statement seen in the file, if present
void *pC; // storing the parseContext of the compile object in cpp.
// Private members:
SourceLoc ltokenLoc;
int ifdepth; //current #if-#else-#endif nesting in the cpp.c file (pre-processor)
int elsedepth[MAX_IF_NESTING];//Keep a track of #if depth..Max allowed is 64.
int elsetracker; //#if-#else and #endif constructs...Counter.
const char *ErrMsg;
int CompileError; //Indicate compile error when #error, #else,#elif mismatch.
//
// Globals used to communicate between PaParseStrings() and yy_input()and
// also across the files.(gen_glslang.cpp and scanner.c)
//
int PaWhichStr; // which string we're parsing
const int* PaStrLen; // array of lengths of the PaArgv strings
int PaArgc; // count of strings in the array
const char* const* PaArgv; // our array of strings to parse
unsigned int tokensBeforeEOF : 1;
};
#endif // !defined(__COMPILE_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cpp.h
//
#if !defined(__CPP_H)
#define __CPP_H 1
#include "compiler/preprocessor/parser.h"
#include "compiler/preprocessor/tokens.h"
int InitCPP(void);
int FinalCPP(void);
int readCPPline(yystypepp * yylvalpp);
int MacroExpand(int atom, yystypepp * yylvalpp);
int ChkCorrectElseNesting(void);
typedef struct MacroSymbol {
int argc;
int *args;
TokenStream *body;
unsigned busy:1;
unsigned undef:1;
} MacroSymbol;
void FreeMacro(MacroSymbol *);
void PredefineIntMacro(const char *name, int value);
void CPPDebugLogMsg(const char *msg); // Prints information into debug log
void CPPShInfoLogMsg(const char*); // Store cpp Err Msg into Sh.Info.Log
void CPPWarningToInfoLog(const char *msg); // Prints warning messages into info log
void HandlePragma(const char**, int numTokens); // #pragma directive container.
void ResetTString(void); // #error Message as TString.
void CPPErrorToInfoLog(const char*); // Stick all cpp errors into Sh.Info.log.
void StoreStr(const char*); // Store the TString in Parse Context.
void SetLineNumber(int); // Set line number.
void SetStringNumber(int); // Set string number.
int GetLineNumber(void); // Get the current String Number.
int GetStringNumber(void); // Get the current String Number.
const char* GetStrfromTStr(void); // Convert TString to String.
void updateExtensionBehavior(const char* extName, const char* behavior);
int FreeCPP(void);
#endif // !(defined(__CPP_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cppstruct.c
//
#include <stdio.h>
#include <stdlib.h>
#include "compiler/preprocessor/slglobals.h"
CPPStruct *cpp = NULL;
static int refCount = 0;
int InitPreprocessor(void);
int ResetPreprocessor(void);
int FreeCPPStruct(void);
int FinalizePreprocessor(void);
/*
* InitCPPStruct() - Initilaize the CPP structure.
*
*/
int InitCPPStruct(void)
{
int len;
char *p;
cpp = (CPPStruct *) malloc(sizeof(CPPStruct));
if (cpp == NULL)
return 0;
refCount++;
// Initialize public members:
cpp->pLastSourceLoc = &cpp->lastSourceLoc;
p = (char *) &cpp->options;
len = sizeof(cpp->options);
while (--len >= 0)
p[len] = 0;
ResetPreprocessor();
return 1;
} // InitCPPStruct
int ResetPreprocessor(void)
{
// Initialize private members:
cpp->lastSourceLoc.file = 0;
cpp->lastSourceLoc.line = 0;
cpp->pC = 0;
cpp->CompileError = 0;
cpp->ifdepth = 0;
for(cpp->elsetracker = 0; cpp->elsetracker < MAX_IF_NESTING; cpp->elsetracker++)
cpp->elsedepth[cpp->elsetracker] = 0;
cpp->elsetracker = 0;
cpp->tokensBeforeEOF = 0;
return 1;
}
//Intializing the Preprocessor.
int InitPreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeCPPStruct();
InitCPPStruct();
cpp->options.Quiet = 1;
cpp->options.profileString = "generic";
if (!InitAtomTable(atable, 0))
return 1;
if (!InitScanner(cpp))
return 1;
# endif
return 0;
}
//FreeCPPStruct() - Free the CPP structure.
int FreeCPPStruct(void)
{
if (refCount)
{
free(cpp);
refCount--;
}
return 1;
}
//Finalizing the Preprocessor.
int FinalizePreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeAtomTable(atable);
FreeCPPStruct();
FreeScanner();
# endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////// End of cppstruct.c //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "compiler/preprocessor/memory.h"
#if defined(_MSC_VER)
#pragma warning(disable: 4706)
#endif
// default alignment and chunksize, if called with 0 arguments
#define CHUNKSIZE (64*1024)
#define ALIGN 8
// we need to call the `real' malloc and free, not our replacements
#undef malloc
#undef free
struct chunk {
struct chunk *next;
};
struct cleanup {
struct cleanup *next;
void (*fn)(void *);
void *arg;
};
struct MemoryPool_rec {
struct chunk *next;
uintptr_t free, end;
size_t chunksize;
uintptr_t alignmask;
struct cleanup *cleanup;
};
MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
{
MemoryPool *pool;
if (align == 0) align = ALIGN;
if (chunksize == 0) chunksize = CHUNKSIZE;
if (align & (align-1)) return 0;
if (chunksize < sizeof(MemoryPool)) return 0;
if (chunksize & (align-1)) return 0;
if (!(pool = malloc(chunksize))) return 0;
pool->next = 0;
pool->chunksize = chunksize;
pool->alignmask = (uintptr_t)(align)-1;
pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
pool->end = (uintptr_t)pool + chunksize;
pool->cleanup = 0;
return pool;
}
void mem_FreePool(MemoryPool *pool)
{
struct cleanup *cleanup;
struct chunk *p, *next;
for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
cleanup->fn(cleanup->arg);
}
for (p = (struct chunk *)pool; p; p = next) {
next = p->next;
free(p);
}
}
void *mem_Alloc(MemoryPool *pool, size_t size)
{
struct chunk *ch;
void *rv = (void *)pool->free;
size = (size + pool->alignmask) & ~pool->alignmask;
if (size <= 0) size = pool->alignmask;
pool->free += size;
if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
& ~pool->alignmask;
pool->free = (uintptr_t)rv;
if (minreq >= pool->chunksize) {
// request size is too big for the chunksize, so allocate it as
// a single chunk of the right size
ch = malloc(minreq);
if (!ch) return 0;
} else {
ch = malloc(pool->chunksize);
if (!ch) return 0;
pool->free = (uintptr_t)ch + minreq;
pool->end = (uintptr_t)ch + pool->chunksize;
}
ch->next = pool->next;
pool->next = ch;
rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
}
return rv;
}
int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
struct cleanup *cleanup;
pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
cleanup = mem_Alloc(pool, sizeof(struct cleanup));
if (!cleanup) return -1;
cleanup->next = pool->cleanup;
cleanup->fn = fn;
cleanup->arg = arg;
pool->cleanup = cleanup;
return 0;
}
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#ifndef __MEMORY_H
#define __MEMORY_H
#include <stddef.h>
typedef struct MemoryPool_rec MemoryPool;
extern MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align);
extern void mem_FreePool(MemoryPool *);
extern void *mem_Alloc(MemoryPool *p, size_t size);
extern void *mem_Realloc(MemoryPool *p, void *old, size_t oldsize, size_t newsize);
extern int mem_AddCleanup(MemoryPool *p, void (*fn)(void *), void *arg);
#endif /* __MEMORY_H */
...@@ -147,6 +147,7 @@ ...@@ -147,6 +147,7 @@
<ClCompile Include="Tokenizer.cpp" /> <ClCompile Include="Tokenizer.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\length_limits.h" />
<ClInclude Include="Diagnostics.h" /> <ClInclude Include="Diagnostics.h" />
<ClInclude Include="DirectiveHandler.h" /> <ClInclude Include="DirectiveHandler.h" />
<ClInclude Include="DirectiveParser.h" /> <ClInclude Include="DirectiveParser.h" />
......
...@@ -88,5 +88,8 @@ ...@@ -88,5 +88,8 @@
<ClInclude Include="Tokenizer.h"> <ClInclude Include="Tokenizer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\length_limits.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>
\ No newline at end of file
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
#ifndef BISON_PARSER_H
# define BISON_PARSER_H
#ifndef yystypepp
typedef struct {
int sc_int;
float sc_fval;
int sc_ident;
char symbol_name[MAX_SYMBOL_NAME_LEN+1];
} yystypepp;
# define YYSTYPE_IS_TRIVIAL 1
#endif
# define CPP_AND_OP 257
# define CPP_SUB_ASSIGN 259
# define CPP_MOD_ASSIGN 260
# define CPP_ADD_ASSIGN 261
# define CPP_DIV_ASSIGN 262
# define CPP_MUL_ASSIGN 263
# define CPP_EQ_OP 264
# define CPP_XOR_OP 265
# define ERROR_SY 266
# define CPP_FLOATCONSTANT 267
# define CPP_GE_OP 268
# define CPP_RIGHT_OP 269
# define CPP_IDENTIFIER 270
# define CPP_INTCONSTANT 271
# define CPP_LE_OP 272
# define CPP_LEFT_OP 273
# define CPP_DEC_OP 274
# define CPP_NE_OP 275
# define CPP_OR_OP 276
# define CPP_INC_OP 277
# define CPP_STRCONSTANT 278
# define CPP_TYPEIDENTIFIER 279
# define FIRST_USER_TOKEN_SY 289
# define CPP_RIGHT_ASSIGN 280
# define CPP_LEFT_ASSIGN 281
# define CPP_AND_ASSIGN 282
# define CPP_OR_ASSIGN 283
# define CPP_XOR_ASSIGN 284
# define CPP_LEFT_BRACKET 285
# define CPP_RIGHT_BRACKET 286
# define CPP_LEFT_BRACE 287
# define CPP_RIGHT_BRACE 288
#endif /* not BISON_PARSER_H */
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
#include "compiler/preprocessor/slglobals.h"
extern CPPStruct *cpp;
int InitCPPStruct(void);
int InitScanner(CPPStruct *cpp);
int InitAtomTable(AtomTable *atable, int htsize);
char* GetStringOfAtom(AtomTable *atable, int atom);
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// scanner.h
//
#if !defined(__SCANNER_H)
#define __SCANNER_H 1
#include "compiler/preprocessor/length_limits.h"
#include "compiler/preprocessor/parser.h"
// Not really atom table stuff but needed first...
typedef struct SourceLoc_Rec {
unsigned short file, line;
} SourceLoc;
int yylex_CPP(char* buf, int maxSize);
typedef struct InputSrc {
struct InputSrc *prev;
int (*scan)(struct InputSrc *, yystypepp *);
int (*getch)(struct InputSrc *, yystypepp *);
void (*ungetch)(struct InputSrc *, int, yystypepp *);
int name; /* atom */
int line;
} InputSrc;
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
int InitScannerInput(CPPStruct *cpp, int count, const char* const string[], const int length[]);
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(const char *); // sticking the msg,line into the Shader's.Info.log
void SetLineNumber(int);
void SetStringNumber(int);
void IncLineNumber(void);
void DecLineNumber(void);
int FreeScanner(void); // Free the cpp scanner
#endif // !(defined(__SCANNER_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// slglobals.h
//
#if !defined(__SLGLOBALS_H)
#define __SLGLOBALS_H 1
typedef struct CPPStruct_Rec CPPStruct;
extern CPPStruct *cpp;
#undef CPPC_DEBUG_THE_COMPILER
#if defined(_DEBUG)
#define CPPC_DEBUG_THE_COMPILER 1
#endif
#undef CPPC_ENABLE_TOOLS
#define CPPC_ENABLE_TOOLS 1
#include "compiler/preprocessor/memory.h"
#include "compiler/preprocessor/atom.h"
#include "compiler/preprocessor/scanner.h"
#include "compiler/preprocessor/cpp.h"
#include "compiler/preprocessor/tokens.h"
#include "compiler/preprocessor/symbols.h"
#include "compiler/preprocessor/compile.h"
#if !defined(NO_PARSER)
#include "compiler/preprocessor/parser.h"
#endif
#if !defined(NULL)
#define NULL 0
#endif
#endif // !(defined(__SLGLOBALS_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.c
//
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "compiler/preprocessor/slglobals.h"
#if defined(_MSC_VER)
#pragma warning(disable: 4706)
#endif
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
Scope *ScopeList = NULL;
Scope *CurrentScope = NULL;
Scope *GlobalScope = NULL;
static void unlinkScope(void *_scope) {
Scope *scope = _scope;
if (scope->next)
scope->next->prev = scope->prev;
if (scope->prev)
scope->prev->next = scope->next;
else
ScopeList = scope->next;
}
/*
* NewScope()
*
*/
Scope *NewScopeInPool(MemoryPool *pool)
{
Scope *lScope;
lScope = mem_Alloc(pool, sizeof(Scope));
lScope->pool = pool;
lScope->parent = NULL;
lScope->funScope = NULL;
lScope->symbols = NULL;
lScope->level = 0;
lScope->programs = NULL;
if ((lScope->next = ScopeList))
ScopeList->prev = lScope;
lScope->prev = 0;
ScopeList = lScope;
mem_AddCleanup(pool, unlinkScope, lScope);
return lScope;
} // NewScope
/*
* PushScope()
*
*/
void PushScope(Scope *fScope)
{
Scope *lScope;
if (CurrentScope) {
fScope->level = CurrentScope->level + 1;
if (fScope->level == 1) {
if (!GlobalScope) {
/* HACK - CTD -- if GlobalScope==NULL and level==1, we're
* defining a function in the superglobal scope. Things
* will break if we leave the level as 1, so we arbitrarily
* set it to 2 */
fScope->level = 2;
}
}
if (fScope->level >= 2) {
lScope = fScope;
while (lScope->level > 2)
lScope = lScope->next;
fScope->funScope = lScope;
}
} else {
fScope->level = 0;
}
fScope->parent = CurrentScope;
CurrentScope = fScope;
} // PushScope
/*
* PopScope()
*
*/
Scope *PopScope(void)
{
Scope *lScope;
lScope = CurrentScope;
if (CurrentScope)
CurrentScope = CurrentScope->parent;
return lScope;
} // PopScope
/*
* NewSymbol() - Allocate a new symbol node;
*
*/
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
{
Symbol *lSymb;
char *pch;
unsigned int ii;
lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
lSymb->left = NULL;
lSymb->right = NULL;
lSymb->next = NULL;
lSymb->name = name;
lSymb->loc = *loc;
lSymb->kind = kind;
// Clear union area:
pch = (char *) &lSymb->details;
for (ii = 0; ii < sizeof(lSymb->details); ii++)
*pch++ = 0;
return lSymb;
} // NewSymbol
/*
* lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
* are generated in order. We'll fix this later (by reversing the bit pattern).
*/
static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
{
Symbol *lSymb;
int lrev, frev;
lSymb = *fSymbols;
if (lSymb) {
frev = GetReversedAtom(atable, fSymb->name);
while (lSymb) {
lrev = GetReversedAtom(atable, lSymb->name);
if (lrev == frev) {
CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
break;
} else {
if (lrev > frev) {
if (lSymb->left) {
lSymb = lSymb->left;
} else {
lSymb->left = fSymb;
break;
}
} else {
if (lSymb->right) {
lSymb = lSymb->right;
} else {
lSymb->right = fSymb;
break;
}
}
}
}
} else {
*fSymbols = fSymb;
}
} // lAddToTree
/*
* AddSymbol() - Add a variable, type, or function name to a scope.
*
*/
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
lSymb = NewSymbol(loc, fScope, atom, kind);
lAddToTree(&fScope->symbols, lSymb);
return lSymb;
} // AddSymbol
/*********************************************************************************************/
/************************************ Symbol Semantic Functions ******************************/
/*********************************************************************************************/
/*
* LookUpLocalSymbol()
*
*/
Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
int rname, ratom;
ratom = GetReversedAtom(atable, atom);
if (!fScope)
fScope = CurrentScope;
lSymb = fScope->symbols;
while (lSymb) {
rname = GetReversedAtom(atable, lSymb->name);
if (rname == ratom) {
return lSymb;
} else {
if (rname > ratom) {
lSymb = lSymb->left;
} else {
lSymb = lSymb->right;
}
}
}
return NULL;
} // LookUpLocalSymbol
/*
* LookUpSymbol()
*
*/
Symbol *LookUpSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
while (fScope) {
lSymb = LookUpLocalSymbol(fScope, atom);
if (lSymb)
return lSymb;
fScope = fScope->parent;
}
return NULL;
} // LookUpSymbol
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.h
//
#if !defined(__SYMBOLS_H)
#define __SYMBOLS_H 1
#include "compiler/preprocessor/memory.h"
typedef enum symbolkind {
MACRO_S
} symbolkind;
// Typedefs for things defined here in "symbols.h":
typedef struct Scope_Rec Scope;
typedef struct Symbol_Rec Symbol;
typedef struct SymbolList_Rec {
struct SymbolList_Rec *next;
Symbol *symb;
} SymbolList;
struct Scope_Rec {
Scope *next, *prev; // doubly-linked list of all scopes
Scope *parent;
Scope *funScope; // Points to base scope of enclosing function
MemoryPool *pool; // pool used for allocation in this scope
Symbol *symbols;
int level; // 0 = super globals, 1 = globals, etc.
// Only used at global scope (level 1):
SymbolList *programs; // List of programs for this compilation.
};
// Symbol table is a simple binary tree.
#include "compiler/preprocessor/cpp.h" // to get MacroSymbol def
struct Symbol_Rec {
Symbol *left, *right;
Symbol *next;
int name; // Name atom
SourceLoc loc;
symbolkind kind;
union {
MacroSymbol mac;
} details;
};
extern Scope *CurrentScope;
extern Scope *GlobalScope;
extern Scope *ScopeList;
Scope *NewScopeInPool(MemoryPool *);
#define NewScope() NewScopeInPool(CurrentScope->pool)
void PushScope(Scope *fScope);
Scope *PopScope(void);
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind);
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind);
Symbol *LookUpLocalSymbol(Scope *fScope, int atom);
Symbol *LookUpSymbol(Scope *fScope, int atom);
#endif // !defined(__SYMBOLS_H)
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// tokens.h
//
#if !defined(__TOKENS_H)
#define __TOKENS_H 1
#include <stdio.h>
#include "compiler/preprocessor/parser.h"
#define EOF_SY (-1)
typedef struct TokenBlock_Rec TokenBlock;
typedef struct TokenStream_Rec {
struct TokenStream_Rec *next;
char *name;
TokenBlock *head;
TokenBlock *current;
} TokenStream;
struct TokenBlock_Rec {
TokenBlock *next;
int current;
int count;
int max;
unsigned char *data;
};
extern TokenStream stdlib_cpp_stream;
TokenStream *NewTokenStream(const char *name, MemoryPool *pool);
void DeleteTokenStream(TokenStream *pTok);
void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp);
void RewindTokenStream(TokenStream *pTok);
int ReadToken(TokenStream *pTok, yystypepp * yylvalpp);
int ReadFromTokenStream(TokenStream *pTok, int name, int (*final)(CPPStruct *));
void UngetToken(int, yystypepp * yylvalpp);
#if defined(CPPC_ENABLE_TOOLS)
void DumpTokenStream(FILE *, TokenStream *, yystypepp * yylvalpp);
#endif // defined(CPPC_ENABLE_TOOLS)
#endif // !defined(__TOKENS_H)
...@@ -165,13 +165,6 @@ ...@@ -165,13 +165,6 @@
<ClCompile Include="ValidateLimitations.cpp" /> <ClCompile Include="ValidateLimitations.cpp" />
<ClCompile Include="VariableInfo.cpp" /> <ClCompile Include="VariableInfo.cpp" />
<ClCompile Include="VariablePacker.cpp" /> <ClCompile Include="VariablePacker.cpp" />
<ClCompile Include="preprocessor\atom.c" />
<ClCompile Include="preprocessor\cpp.c" />
<ClCompile Include="preprocessor\cppstruct.c" />
<ClCompile Include="preprocessor\memory.c" />
<ClCompile Include="preprocessor\scanner.c" />
<ClCompile Include="preprocessor\symbols.c" />
<ClCompile Include="preprocessor\tokens.c" />
<ClCompile Include="glslang_lex.cpp" /> <ClCompile Include="glslang_lex.cpp" />
<ClCompile Include="glslang_tab.cpp" /> <ClCompile Include="glslang_tab.cpp" />
<ClCompile Include="depgraph\DependencyGraph.cpp" /> <ClCompile Include="depgraph\DependencyGraph.cpp" />
...@@ -265,17 +258,6 @@ ...@@ -265,17 +258,6 @@
<ClInclude Include="ValidateLimitations.h" /> <ClInclude Include="ValidateLimitations.h" />
<ClInclude Include="VariableInfo.h" /> <ClInclude Include="VariableInfo.h" />
<ClInclude Include="VariablePacker.h" /> <ClInclude Include="VariablePacker.h" />
<ClInclude Include="preprocessor\atom.h" />
<ClInclude Include="preprocessor\compile.h" />
<ClInclude Include="preprocessor\cpp.h" />
<ClInclude Include="preprocessor\length_limits.h" />
<ClInclude Include="preprocessor\memory.h" />
<ClInclude Include="preprocessor\parser.h" />
<ClInclude Include="preprocessor\preprocess.h" />
<ClInclude Include="preprocessor\scanner.h" />
<ClInclude Include="preprocessor\slglobals.h" />
<ClInclude Include="preprocessor\symbols.h" />
<ClInclude Include="preprocessor\tokens.h" />
<ClInclude Include="glslang_tab.h" /> <ClInclude Include="glslang_tab.h" />
<ClInclude Include="timing\RestrictFragmentShaderTiming.h" /> <ClInclude Include="timing\RestrictFragmentShaderTiming.h" />
<ClInclude Include="timing\RestrictVertexShaderTiming.h" /> <ClInclude Include="timing\RestrictVertexShaderTiming.h" />
......
...@@ -5,9 +5,6 @@ ...@@ -5,9 +5,6 @@
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\preprocessor">
<UniqueIdentifier>{07ca6c97-7c56-487a-9d31-734b9a8cbaf9}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\generated"> <Filter Include="Source Files\generated">
<UniqueIdentifier>{eb8da157-b29c-43c3-880d-54679e176dc5}</UniqueIdentifier> <UniqueIdentifier>{eb8da157-b29c-43c3-880d-54679e176dc5}</UniqueIdentifier>
</Filter> </Filter>
...@@ -21,9 +18,6 @@ ...@@ -21,9 +18,6 @@
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter> </Filter>
<Filter Include="Header Files\preprocessor">
<UniqueIdentifier>{6df3c7a8-5701-4e69-b75e-d81cb0961cec}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\generated"> <Filter Include="Header Files\generated">
<UniqueIdentifier>{094f7115-35d3-4c63-870c-ab5f393dc2c2}</UniqueIdentifier> <UniqueIdentifier>{094f7115-35d3-4c63-870c-ab5f393dc2c2}</UniqueIdentifier>
</Filter> </Filter>
...@@ -116,27 +110,6 @@ ...@@ -116,27 +110,6 @@
<ClCompile Include="VariablePacker.cpp"> <ClCompile Include="VariablePacker.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="preprocessor\atom.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\cpp.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\cppstruct.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\memory.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\scanner.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\symbols.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="preprocessor\tokens.c">
<Filter>Source Files\preprocessor</Filter>
</ClCompile>
<ClCompile Include="glslang_lex.cpp"> <ClCompile Include="glslang_lex.cpp">
<Filter>Source Files\generated</Filter> <Filter>Source Files\generated</Filter>
</ClCompile> </ClCompile>
...@@ -262,39 +235,6 @@ ...@@ -262,39 +235,6 @@
<ClInclude Include="VariablePacker.h"> <ClInclude Include="VariablePacker.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="preprocessor\atom.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\compile.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\cpp.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\length_limits.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\memory.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\parser.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\preprocess.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\scanner.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\slglobals.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\symbols.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="preprocessor\tokens.h">
<Filter>Header Files\preprocessor</Filter>
</ClInclude>
<ClInclude Include="glslang_tab.h"> <ClInclude Include="glslang_tab.h">
<Filter>Header Files\generated</Filter> <Filter>Header Files\generated</Filter>
</ClInclude> </ClInclude>
......
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