Commit 3cbdc34d by Scott Graham Committed by Jamie Madill

Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"

This reverts commit e1425d95. This is to keep the GPU fyi bots green until the chrome side is landed. Chrome will be rolling to e1425d95... Change-Id: Iff1c60eeb7143fb72afa8525b31f8f0de9385897 Reviewed-on: https://chromium-review.googlesource.com/229497Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent e1425d95
...@@ -160,7 +160,7 @@ if (is_win) { ...@@ -160,7 +160,7 @@ if (is_win) {
defines = [ defines = [
"ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " +
"\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }", "\"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }",
"GL_APICALL=", "GL_APICALL=",
"GL_GLEXT_PROTOTYPES=", "GL_GLEXT_PROTOTYPES=",
"EGLAPI=", "EGLAPI=",
......
...@@ -7,18 +7,32 @@ ...@@ -7,18 +7,32 @@
{ {
'component%': 'static_library', 'component%': 'static_library',
'angle_path%': '..', 'angle_path%': '..',
'windows_sdk_path%': 'C:/Program Files (x86)/Windows Kits/8.1', 'windows_sdk_path%': 'C:/Program Files (x86)/Windows Kits/8.0',
'windows_8_1_sdk_path%': 'C:/Program Files (x86)/Windows Kits/8.1',
'angle_build_winrt%': '0', 'angle_build_winrt%': '0',
'angle_build_winphone%': '0', 'angle_build_winphone%': '0',
}, },
'msvs_disabled_warnings': [ 4075, 4100, 4127, 4239, 4244, 4245, 4251, 4264, 4267, 4447, 4512, 4530, 4702, 4718 ], 'msvs_disabled_warnings': [ 4075, 4100, 4127, 4239, 4244, 4245, 4251, 4264, 4267, 4447, 4512, 4530, 4702, 4718 ],
'msvs_system_include_dirs':
[
'<(windows_sdk_path)/Include/shared',
'<(windows_sdk_path)/Include/um',
],
'conditions': 'conditions':
[ [
['angle_build_winrt==0',
{
# Desktop windows, use windows 8.0 SDK
'msvs_system_include_dirs':
[
'<(windows_sdk_path)/Include/shared',
'<(windows_sdk_path)/Include/um',
],
}],
['angle_build_winrt==1',
{
# WinRT, use windows 8.1 sdk
'msvs_system_include_dirs':
[
'<(windows_8_1_sdk_path)/Include/shared',
'<(windows_8_1_sdk_path)/Include/um',
],
}],
['component=="shared_library"', ['component=="shared_library"',
{ {
'defines': [ 'COMPONENT_BUILD' ], 'defines': [ 'COMPONENT_BUILD' ],
...@@ -80,40 +94,86 @@ ...@@ -80,40 +94,86 @@
{ {
'msvs_settings': 'msvs_settings':
{ {
'VCLinkerTool': 'conditions':
{ [
'AdditionalLibraryDirectories': ['angle_build_winrt==0',
[ {
'<(windows_sdk_path)/Lib/winv6.3/um/x86', 'VCLinkerTool':
], {
}, 'AdditionalLibraryDirectories':
'VCLibrarianTool': [
{ '<(windows_sdk_path)/Lib/win8/um/x86',
'AdditionalLibraryDirectories': ],
[ },
'<(windows_sdk_path)/Lib/winv6.3/um/x86', 'VCLibrarianTool':
], {
}, 'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/win8/um/x86',
],
},
}],
['angle_build_winrt==1',
{
'VCLinkerTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_8_1_sdk_path)/Lib/winv6.3/um/x86',
],
},
'VCLibrarianTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_8_1_sdk_path)/Lib/winv6.3/um/x86',
],
},
}],
],
}, },
}, },
'x64_Base': 'x64_Base':
{ {
'msvs_settings': 'msvs_settings':
{ {
'VCLinkerTool': 'conditions':
{ [
'AdditionalLibraryDirectories': ['angle_build_winrt==0',
[ {
'<(windows_sdk_path)/Lib/winv6.3/um/x64', 'VCLinkerTool':
], {
}, 'AdditionalLibraryDirectories':
'VCLibrarianTool': [
{ '<(windows_sdk_path)/Lib/win8/um/x64',
'AdditionalLibraryDirectories': ],
[ },
'<(windows_sdk_path)/Lib/winv6.3/um/x64', 'VCLibrarianTool':
], {
}, 'AdditionalLibraryDirectories':
[
'<(windows_sdk_path)/Lib/win8/um/x64',
],
},
}],
['angle_build_winrt==1',
{
'VCLinkerTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_8_1_sdk_path)/Lib/winv6.3/um/x64',
],
},
'VCLibrarianTool':
{
'AdditionalLibraryDirectories':
[
'<(windows_8_1_sdk_path)/Lib/winv6.3/um/x64',
],
},
}],
],
}, },
}, },
'conditions': 'conditions':
...@@ -128,14 +188,14 @@ ...@@ -128,14 +188,14 @@
{ {
'AdditionalLibraryDirectories': 'AdditionalLibraryDirectories':
[ [
'<(windows_sdk_path)/Lib/winv6.3/um/arm', '<(windows_8_1_sdk_path)/Lib/winv6.3/um/arm',
], ],
}, },
'VCLibrarianTool': 'VCLibrarianTool':
{ {
'AdditionalLibraryDirectories': 'AdditionalLibraryDirectories':
[ [
'<(windows_sdk_path)/Lib/winv6.3/um/arm', '<(windows_8_1_sdk_path)/Lib/winv6.3/um/arm',
], ],
}, },
}, },
......
...@@ -62,7 +62,7 @@ ...@@ -62,7 +62,7 @@
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
...@@ -100,7 +100,7 @@ ...@@ -100,7 +100,7 @@
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -121,7 +121,7 @@ ...@@ -121,7 +121,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -137,7 +137,7 @@ ...@@ -137,7 +137,7 @@
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -158,7 +158,7 @@ ...@@ -158,7 +158,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
...@@ -174,7 +174,7 @@ ...@@ -174,7 +174,7 @@
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -195,7 +195,7 @@ ...@@ -195,7 +195,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_47.dll&quot;, &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };NDEBUG;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -165,7 +165,7 @@ ...@@ -165,7 +165,7 @@
'message': 'Copying D3D Compiler DLL...', 'message': 'Copying D3D Compiler DLL...',
'msvs_cygwin_shell': 0, 'msvs_cygwin_shell': 0,
'inputs': [ 'copy_compiler_dll.bat' ], 'inputs': [ 'copy_compiler_dll.bat' ],
'outputs': [ '<(PRODUCT_DIR)/d3dcompiler_47.dll' ], 'outputs': [ '<(PRODUCT_DIR)/d3dcompiler_46.dll' ],
'action': 'action':
[ [
"<(angle_gen_path)/copy_compiler_dll.bat", "<(angle_gen_path)/copy_compiler_dll.bat",
......
@echo off @echo off
set _arch=%1 set _arch=%1
set _arch=%_arch:Win32=x86% set _arch=%_arch:Win32=x86%
copy %2"\Redist\D3D\"%_arch%"\d3dcompiler_47.dll" %3 > NUL copy %2"\Redist\D3D\"%_arch%"\d3dcompiler_46.dll" %3 > NUL
...@@ -354,7 +354,7 @@ ...@@ -354,7 +354,7 @@
'GL_APICALL=', 'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=', 'GL_GLEXT_PROTOTYPES=',
'EGLAPI=', 'EGLAPI=',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
], ],
'direct_dependent_settings': 'direct_dependent_settings':
{ {
...@@ -369,7 +369,7 @@ ...@@ -369,7 +369,7 @@
'GL_APICALL=', 'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=', 'GL_GLEXT_PROTOTYPES=',
'EGLAPI=', 'EGLAPI=',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
], ],
}, },
'conditions': 'conditions':
......
...@@ -5,7 +5,7 @@ REM Use of this source code is governed by a BSD-style license that can be ...@@ -5,7 +5,7 @@ REM Use of this source code is governed by a BSD-style license that can be
REM found in the LICENSE file. REM found in the LICENSE file.
REM REM
PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86 PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.0\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
setlocal setlocal
set errorCount=0 set errorCount=0
......
...@@ -5,7 +5,7 @@ REM Use of this source code is governed by a BSD-style license that can be ...@@ -5,7 +5,7 @@ REM Use of this source code is governed by a BSD-style license that can be
REM found in the LICENSE file. REM found in the LICENSE file.
REM REM
PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86 PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.0\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
setlocal setlocal
set errorCount=0 set errorCount=0
......
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