Validating draw buffers now also considers color mask settings
It will always return true if all 4 channels of color mask are set
to false.
This should only apply to WebGL. Will fix this in a later patch.
Bug: chromium:958374
Change-Id: I46befaf3ae1b63027dfbb309ac32724c616025d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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