Detect when gl_FragData is indexed with != 0 in WebGL 2.0
WebGL 2.0 explicitly specifies it to be an error when gl_FragData is
indexed with anything else than constant zero in spec section
'GLSL ES 1.00 Fragment Shader Output'.
This doesn't apply to WebGL 1.0 or GLES.
dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of
gl_FragData is allowed.
TEST=angle_unittests
BUG=angleproject:1210
Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098
Reviewed-on: https://chromium-review.googlesource.com/312045Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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