In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
The last patch added new tests which failed on some Intel Win7
machines. This was due to a driver bug. Windows Updates have
been applied to the failing machine, and the tests now pass.
Changes between second and current (third) failed 16-bit patch:
- Reenable usage of 16-bit DXGI textures on all Intel cards
- Disable 16bpp tests on Intel D3D11 until the bots are updated
- Updated Win7 test machine. Tests now pass
Changes between first and second failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
Reviewed-on: https://chromium-review.googlesource.com/275082Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Austin Kinross <aukinros@microsoft.com>
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src/tests/gl_tests/SixteenBppTextureTest.cpp
0 → 100644
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