No need to update texture before overwriting it with CopyImage.

Issue=163 TRAC #17019 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@682 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 3203c108
#define MAJOR_VERSION 0
#define MINOR_VERSION 0
#define BUILD_VERSION 0
#define BUILD_REVISION 681
#define BUILD_REVISION 682
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
......
......@@ -1488,8 +1488,6 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
{
convertToRenderTarget();
}
updateTexture();
if (width != 0 && height != 0 && level < levelCount())
{
......@@ -2356,8 +2354,6 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
{
convertToRenderTarget();
}
updateTexture();
ASSERT(width == height);
......
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