Commit 40762ef3 by Geoff Lang Committed by Commit Bot

Supress floating point texture failures on various Intel bots.

BUG=angleproject:1958 Change-Id: Ia168cd1bd48b9a443da6662efeaace1f792861f3 Reviewed-on: https://chromium-review.googlesource.com/498408Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
parent 53d3841c
...@@ -1678,6 +1678,12 @@ TEST_P(WebGLCompatibilityTest, RG32FTextures) ...@@ -1678,6 +1678,12 @@ TEST_P(WebGLCompatibilityTest, RG32FTextures)
TEST_P(WebGLCompatibilityTest, RGB32FTextures) TEST_P(WebGLCompatibilityTest, RGB32FTextures)
{ {
if (IsLinux() && IsIntel())
{
std::cout << "Test skipped on Linux Intel." << std::endl;
return;
}
constexpr float data[] = {1000.0f, -500.0f, 10.0f, 1.0f}; constexpr float data[] = {1000.0f, -500.0f, 10.0f, 1.0f};
for (auto extension : FloatingPointTextureExtensions) for (auto extension : FloatingPointTextureExtensions)
...@@ -1847,6 +1853,12 @@ TEST_P(WebGLCompatibilityTest, RG16FTextures) ...@@ -1847,6 +1853,12 @@ TEST_P(WebGLCompatibilityTest, RG16FTextures)
TEST_P(WebGLCompatibilityTest, RGB16FTextures) TEST_P(WebGLCompatibilityTest, RGB16FTextures)
{ {
if (IsOzone() && IsIntel())
{
std::cout << "Test skipped on Intel Ozone." << std::endl;
return;
}
constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, 1.0f}; constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, 1.0f};
const GLushort textureData[] = { const GLushort textureData[] = {
gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]),
...@@ -1894,6 +1906,12 @@ TEST_P(WebGLCompatibilityTest, RGB16FTextures) ...@@ -1894,6 +1906,12 @@ TEST_P(WebGLCompatibilityTest, RGB16FTextures)
TEST_P(WebGLCompatibilityTest, RGBA16FTextures) TEST_P(WebGLCompatibilityTest, RGBA16FTextures)
{ {
if (IsOzone() && IsIntel())
{
std::cout << "Test skipped on Intel Ozone." << std::endl;
return;
}
constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, -1.0f}; constexpr float readPixelsData[] = {7000.0f, 100.0f, 33.0f, -1.0f};
const GLushort textureData[] = { const GLushort textureData[] = {
gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]), gl::float32ToFloat16(readPixelsData[0]), gl::float32ToFloat16(readPixelsData[1]),
......
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