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Chen Yisong
angle
Commits
4150b35b
Commit
4150b35b
authored
Aug 05, 2013
by
Geoff Lang
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Fixed ES3 incorreclty not allowing 2D array textures to accept depth stencil formats.
TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
parent
e836cf2a
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libGLESv2.cpp
src/libGLESv2/libGLESv2.cpp
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src/libGLESv2/libGLESv2.cpp
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4150b35b
...
...
@@ -734,8 +734,7 @@ bool validateES3TexImageParameters(gl::Context *context, GLenum target, GLint le
return
gl
::
error
(
GL_INVALID_OPERATION
,
false
);
}
if
((
target
==
GL_TEXTURE_3D
||
target
==
GL_TEXTURE_2D_ARRAY
)
&&
(
format
==
GL_DEPTH_COMPONENT
||
format
==
GL_DEPTH_STENCIL
))
if
(
target
==
GL_TEXTURE_3D
&&
(
format
==
GL_DEPTH_COMPONENT
||
format
==
GL_DEPTH_STENCIL
))
{
return
gl
::
error
(
GL_INVALID_OPERATION
,
false
);
}
...
...
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