Remove Intel specific workaround.

TRAC #22179 Reverts https://codereview.appspot.com/6460100 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1491 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4a186ed8
...@@ -322,10 +322,6 @@ void Context::makeCurrent(egl::Surface *surface) ...@@ -322,10 +322,6 @@ void Context::makeCurrent(egl::Surface *surface)
Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero); Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero); setFramebufferZero(framebufferZero);
// Reset pixel shader to null to work around a bug that only happens with Intel GPUs.
// http://crbug.com/110343
mDevice->SetPixelShader(NULL);
markAllStateDirty(); markAllStateDirty();
} }
......
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