Benchmark point sprites test with several varyings.
A potential performance slowdown could be our geometry shader using
extra logic in packing varyings. Test this by adding a variable
number of varyings to the point sprites benchmark.
Initial tests show it could slow down the test by about 30-40% or so,
stil not catastrophic compared to D3D9.
BUG=angle:705
Change-Id: Ia815f0ee28e2af2d3dc4d9f5675c27bbeb4cb119
Reviewed-on: https://chromium-review.googlesource.com/216468Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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