Commit 439a55e5 by Austin Kinross Committed by Commit Bot

Fix ability to recover EGL Display after D3D11 device lost

BUG=angleproject:1463 Change-Id: I9f3e1190cc42e0cb37d80b94c35b61e88203dd32 Reviewed-on: https://chromium-review.googlesource.com/420475Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 78f40a37
...@@ -482,6 +482,8 @@ void Display::terminate() ...@@ -482,6 +482,8 @@ void Display::terminate()
mImplementation->terminate(); mImplementation->terminate();
mDeviceLost = false;
mInitialized = false; mInitialized = false;
// Never de-init default platform.. terminate is not that final. // Never de-init default platform.. terminate is not that final.
......
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