Refactoring EGL validation
Migrating much of EGL validation to use existing macros.
Added new Validate* functions for eglDestroySurface(),
eglDestroyContext(), eglWaitNative() functions.
This continues the EGL validation refactor begun with SwapBuffers.
Following similar pattern used there, but putting this out as an
intermediate change to verify that code looks good and is going in the
desired direction.
Bug: angleproject:798
Change-Id: Id7309b9686543c20b20e273b35df1f8b9010fcd3
Reviewed-on: https://chromium-review.googlesource.com/1178750
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Showing
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment