Commit 43a53e24 by Brandon Jones

Converted ProgramBinary to use Context caps instead of Renderer

BUG=angle:731 Change-Id: I9bbce69cabf767fb5fb2c94f437a9950bc79d1aa Reviewed-on: https://chromium-review.googlesource.com/215370Tested-by: 's avatarBrandon Jones <bajones@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent a502c749
...@@ -652,7 +652,7 @@ void Context::linkProgram(GLuint program) ...@@ -652,7 +652,7 @@ void Context::linkProgram(GLuint program)
{ {
Program *programObject = mResourceManager->getProgram(program); Program *programObject = mResourceManager->getProgram(program);
bool linked = programObject->link(); bool linked = programObject->link(getCaps());
// if the current program was relinked successfully we // if the current program was relinked successfully we
// need to install the new executables // need to install the new executables
...@@ -1409,7 +1409,7 @@ size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, ...@@ -1409,7 +1409,7 @@ size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary,
for (size_t i = 0; i < samplerRange; i++) for (size_t i = 0; i < samplerRange; i++)
{ {
outTextureTypes[i] = programBinary->getSamplerTextureType(type, i); outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); // OpenGL texture image unit index
if (textureUnit != -1) if (textureUnit != -1)
{ {
outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]); outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
...@@ -1508,7 +1508,7 @@ bool Context::applyUniformBuffers() ...@@ -1508,7 +1508,7 @@ bool Context::applyUniformBuffers()
} }
} }
return programBinary->applyUniformBuffers(boundBuffers); return programBinary->applyUniformBuffers(boundBuffers, getCaps());
} }
bool Context::applyTransformFeedbackBuffers() bool Context::applyTransformFeedbackBuffers()
......
...@@ -243,7 +243,7 @@ void Program::bindAttributeLocation(GLuint index, const char *name) ...@@ -243,7 +243,7 @@ void Program::bindAttributeLocation(GLuint index, const char *name)
// Links the HLSL code of the vertex and pixel shader by matching up their varyings, // Links the HLSL code of the vertex and pixel shader by matching up their varyings,
// compiling them into binaries, determining the attribute mappings, and collecting // compiling them into binaries, determining the attribute mappings, and collecting
// a list of uniforms // a list of uniforms
bool Program::link() bool Program::link(const Caps &caps)
{ {
unlink(false); unlink(false);
...@@ -252,7 +252,7 @@ bool Program::link() ...@@ -252,7 +252,7 @@ bool Program::link()
mProgramBinary.set(new ProgramBinary(mRenderer)); mProgramBinary.set(new ProgramBinary(mRenderer));
mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader, mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
mTransformFeedbackVaryings, mTransformFeedbackBufferMode); mTransformFeedbackVaryings, mTransformFeedbackBufferMode, caps);
return mLinked; return mLinked;
} }
...@@ -501,14 +501,14 @@ bool Program::isFlaggedForDeletion() const ...@@ -501,14 +501,14 @@ bool Program::isFlaggedForDeletion() const
return mDeleteStatus; return mDeleteStatus;
} }
void Program::validate() void Program::validate(const Caps &caps)
{ {
mInfoLog.reset(); mInfoLog.reset();
ProgramBinary *programBinary = getProgramBinary(); ProgramBinary *programBinary = getProgramBinary();
if (isLinked() && programBinary) if (isLinked() && programBinary)
{ {
programBinary->validate(mInfoLog); programBinary->validate(mInfoLog, caps);
} }
else else
{ {
......
...@@ -28,6 +28,7 @@ class Renderer; ...@@ -28,6 +28,7 @@ class Renderer;
namespace gl namespace gl
{ {
struct Caps;
class ResourceManager; class ResourceManager;
class Shader; class Shader;
...@@ -76,7 +77,7 @@ class Program ...@@ -76,7 +77,7 @@ class Program
void bindAttributeLocation(GLuint index, const char *name); void bindAttributeLocation(GLuint index, const char *name);
bool link(); bool link(const Caps &caps);
bool isLinked(); bool isLinked();
bool setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length); bool setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length);
ProgramBinary *getProgramBinary() const; ProgramBinary *getProgramBinary() const;
...@@ -111,7 +112,7 @@ class Program ...@@ -111,7 +112,7 @@ class Program
void flagForDeletion(); void flagForDeletion();
bool isFlaggedForDeletion() const; bool isFlaggedForDeletion() const;
void validate(); void validate(const Caps &caps);
bool isValidated() const; bool isValidated() const;
GLint getProgramBinaryLength() const; GLint getProgramBinaryLength() const;
......
...@@ -46,6 +46,7 @@ class UniformStorage; ...@@ -46,6 +46,7 @@ class UniformStorage;
namespace gl namespace gl
{ {
struct Caps;
class Shader; class Shader;
class InfoLog; class InfoLog;
class AttributeBindings; class AttributeBindings;
...@@ -99,7 +100,7 @@ class ProgramBinary : public RefCountObject ...@@ -99,7 +100,7 @@ class ProgramBinary : public RefCountObject
GLuint getAttributeLocation(const char *name); GLuint getAttributeLocation(const char *name);
int getSemanticIndex(int attributeIndex); int getSemanticIndex(int attributeIndex);
GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex); GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex); TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
GLint getUsedSamplerRange(SamplerType type); GLint getUsedSamplerRange(SamplerType type);
bool usesPointSize() const; bool usesPointSize() const;
...@@ -137,14 +138,14 @@ class ProgramBinary : public RefCountObject ...@@ -137,14 +138,14 @@ class ProgramBinary : public RefCountObject
void dirtyAllUniforms(); void dirtyAllUniforms();
void applyUniforms(); void applyUniforms();
bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers); bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers, const Caps &caps);
bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length); bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length); bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
GLint getLength(); GLint getLength();
bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode); const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps);
void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const; void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
...@@ -171,8 +172,8 @@ class ProgramBinary : public RefCountObject ...@@ -171,8 +172,8 @@ class ProgramBinary : public RefCountObject
const LinkedVarying &getTransformFeedbackVarying(size_t idx) const; const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
GLenum getTransformFeedbackBufferMode() const; GLenum getTransformFeedbackBufferMode() const;
void validate(InfoLog &infoLog); void validate(InfoLog &infoLog, const Caps &caps);
bool validateSamplers(InfoLog *infoLog); bool validateSamplers(InfoLog *infoLog, const Caps &caps);
bool isValidated() const; bool isValidated() const;
void updateSamplerMapping(); void updateSamplerMapping();
...@@ -212,25 +213,26 @@ class ProgramBinary : public RefCountObject ...@@ -212,25 +213,26 @@ class ProgramBinary : public RefCountObject
bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform); bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying); bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform); bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader); bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister); void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder); void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog); bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
bool indexUniforms(InfoLog &infoLog); bool indexUniforms(InfoLog &infoLog, const Caps &caps);
static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount, static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
Sampler *outArray, GLuint *usedRange, unsigned int limit); Sampler *outArray, GLuint *usedRange, unsigned int limit);
bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock); bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader); bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings, bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
const std::vector<std::string> &transformFeedbackVaryingNames, const std::vector<std::string> &transformFeedbackVaryingNames,
GLenum transformFeedbackBufferMode, GLenum transformFeedbackBufferMode,
std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const; std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
const Caps &caps) const;
template <typename VarT> template <typename VarT>
void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex, void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes, sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
bool inRowMajorLayout); bool inRowMajorLayout);
bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock); bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps);
bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex); bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
void defineOutputVariables(Shader *fragmentShader); void defineOutputVariables(Shader *fragmentShader);
void initializeUniformStorage(); void initializeUniformStorage();
......
...@@ -4632,7 +4632,7 @@ void __stdcall glValidateProgram(GLuint program) ...@@ -4632,7 +4632,7 @@ void __stdcall glValidateProgram(GLuint program)
} }
} }
programObject->validate(); programObject->validate(context->getCaps());
} }
} }
......
...@@ -1466,7 +1466,7 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz ...@@ -1466,7 +1466,7 @@ static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsiz
} }
gl::ProgramBinary *programBinary = state.getCurrentProgramBinary(); gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
if (!programBinary->validateSamplers(NULL)) if (!programBinary->validateSamplers(NULL, context->getCaps()))
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
......
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