Make getAdapterIdentifier D3D-only.
We only use this Renderer method in ProgramD3D, so we can hide it
from the GL-side API.
BUG=angle:773
Change-Id: I7a8092a7e3bceb1498f4e4022f84486e0295759d
Reviewed-on: https://chromium-review.googlesource.com/229060Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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