Redesign the code that uses block layouts to use a generic base class.
The cleaner code also has the benefit of allowing us to separate the HLSL-specific parts out of the shader validator.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
Showing
src/compiler/BlockLayoutEncoder.cpp
0 → 100644
src/compiler/BlockLayoutEncoder.h
0 → 100644
src/compiler/HLSLLayoutEncoder.cpp
0 → 100644
src/compiler/HLSLLayoutEncoder.h
0 → 100644
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