Increase the number of fragment uniform vectors.

TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@497 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 265f4507
...@@ -1195,7 +1195,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params) ...@@ -1195,7 +1195,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break;
case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break; case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
...@@ -2871,6 +2871,11 @@ int Context::getMaximumVaryingVectors() const ...@@ -2871,6 +2871,11 @@ int Context::getMaximumVaryingVectors() const
return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
} }
int Context::getMaximumFragmentUniformVectors() const
{
return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
}
int Context::getMaxSupportedSamples() const int Context::getMaxSupportedSamples() const
{ {
return mMaxSupportedSamples; return mMaxSupportedSamples;
......
...@@ -63,7 +63,8 @@ enum ...@@ -63,7 +63,8 @@ enum
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16, MAX_COMBINED_TEXTURE_IMAGE_UNITS = 16,
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0, MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0,
MAX_TEXTURE_IMAGE_UNITS = 16, MAX_TEXTURE_IMAGE_UNITS = 16,
MAX_FRAGMENT_UNIFORM_VECTORS = 16, MAX_FRAGMENT_UNIFORM_VECTORS_SM2 = 32 - 3, // Reserve space for dx_Viewport, dx_Depth, and dx_DepthRange. dx_PointOrLines and dx_FrontCCW use separate bool registers.
MAX_FRAGMENT_UNIFORM_VECTORS_SM3 = 224 - 3,
MAX_DRAW_BUFFERS = 1, MAX_DRAW_BUFFERS = 1,
IMPLEMENTATION_COLOR_READ_FORMAT = GL_RGB, IMPLEMENTATION_COLOR_READ_FORMAT = GL_RGB,
...@@ -382,6 +383,7 @@ class Context ...@@ -382,6 +383,7 @@ class Context
bool supportsShaderModel3() const; bool supportsShaderModel3() const;
int getMaximumVaryingVectors() const; int getMaximumVaryingVectors() const;
int getMaximumFragmentUniformVectors() const;
int getMaximumRenderbufferDimension() const; int getMaximumRenderbufferDimension() const;
int getMaximumTextureDimension() const; int getMaximumTextureDimension() const;
int getMaximumCubeTextureDimension() const; int getMaximumCubeTextureDimension() const;
......
...@@ -44,7 +44,7 @@ Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mReso ...@@ -44,7 +44,7 @@ Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mReso
resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();
resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; resources.MaxDrawBuffers = MAX_DRAW_BUFFERS;
resources.OES_standard_derivatives = 1; resources.OES_standard_derivatives = 1;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment