Add texture sampling perf test
The test generates a texture containing random data and then blurs it in
a fragment shader using nearest neighbor sampling. The test is
specifically designed to test overhead of GLSL's builtin texture*()
functions that may result from how ANGLE translates them on each backend.
BUG=angleproject:1261
TEST=angle_perftests
Change-Id: I188fa8c07e609b7f371e587358f913b506bd7d44
Reviewed-on: https://chromium-review.googlesource.com/319382Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
Showing
src/tests/perf_tests/TextureSampling.cpp
0 → 100644
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