Fix GetShaderPrecisionFormat to return correct values on DX11
The integer precision is different on DirectX 9 and 11 backends. DirectX
11 guarantees native 32-bit integers.
BUG=angle:919
Change-Id: I7619e66f8aaa1177c32b6da185fe805ce8a19b71
Reviewed-on: https://chromium-review.googlesource.com/250280Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
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