Encapulate the ESSL compiler into a GL object that is per-context.
* Allows for multiple contexts have to have different client versions, caps
and extensions without causing shader compilation failures.
BUG=angle:823
Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f
Reviewed-on: https://chromium-review.googlesource.com/227710Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
Showing
src/libANGLE/Compiler.cpp
0 → 100644
src/libANGLE/Compiler.h
0 → 100644
src/libANGLE/renderer/CompilerImpl.h
0 → 100644
src/libANGLE/renderer/d3d/CompilerD3D.cpp
0 → 100644
src/libANGLE/renderer/d3d/CompilerD3D.h
0 → 100644
Please
register
or
sign in
to comment