Commit 4a276034 by Cody Northrop Committed by Commit Bot

Vulkan: Narrow skip lists for 3D and 2DArray tests to Compute

Narrow these skips to just compute shader failures, which we will tackle as part of the next sprint. Bug: 3188 Bug: 3189 Bug: 3810 Test: CopyTexImageTestES3.2DArraySubImage Change-Id: I74c259712e5f3c9296bd3a6241d1da8f1668ca36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832881 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: 's avatarCourtney Goeltzenleuchter <courtneygo@google.com>
parent e49df747
......@@ -45,15 +45,9 @@
// Multisampled textures:
3565 VULKAN : KHR-GLES31.core.texture_storage_multisample.* = SKIP
// 2D array textures:
3189 VULKAN : KHR-GLES31.core.texture_gather*2darray = SKIP
3189 VULKAN : KHR-GLES31.core.layout_binding.sampler2DArray_* = SKIP
// 3D textures:
3188 VULKAN : KHR-GLES31.core.layout_binding.sampler3D_* = SKIP
// Base texture level:
3184 VULKAN : KHR-GLES31.core.texture*base-level* = SKIP
// 2D array and 3D textures for compute shaders:
3810 VULKAN : KHR-GLES31.core.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader = SKIP
3810 VULKAN : KHR-GLES31.core.layout_binding.sampler3D_layout_binding_texture_ComputeShader = SKIP
// Program Pipeline Objects:
3570 VULKAN : KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2 = FAIL
......
......@@ -551,8 +551,6 @@ TEST_P(CopyTexImageTestES3, 2DArraySubImage)
{
// Seems to fail on AMD OpenGL Windows.
ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() & IsWindows());
// TODO(anglebug.com/3189): Need full 2D-array texture support
ANGLE_SKIP_TEST_IF(IsVulkan());
GLTexture tex;
glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
......
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