Add an option to initialize varyings without static use in vertex shaders
ANGLEBUG=554
TEST=webgl conformance test on mac: shaders-with-varyings.html
r=kbr@chromium.org,nicolascapens@chromium.org
cc=alokp@chromium.org,shannonwoods@chromium.org
Change-Id: I2e692d43fb15f1cf3ade3e398020d1fedb2b32f0
Reviewed-on: https://chromium-review.googlesource.com/185922Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
Tested-by:
Zhenyao Mo <zmo@chromium.org>
Conflicts:
src/common/version.h
src/compiler/translator/Compiler.cpp
Change-Id: If7db13ef345bd6199d4ea0d7786f0de20885f2f3
Reviewed-on: https://chromium-review.googlesource.com/186144Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by:
Kenneth Russell <kbr@chromium.org>
Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
Tested-by:
Zhenyao Mo <zmo@chromium.org>
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