Add a test for gl_FragDepth clamping with float depth
The clamping doesn't happen on NVIDIA so this is a test that will
confirm a follow-up compiler workaround patch works properly.
BUG=angleproject:2299
Change-Id: I006b522d014e29d2a5e634dfb9cf827ee3bc0536
Reviewed-on: https://chromium-review.googlesource.com/852252
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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