Texture::setImage methods now have an internal format parameter, if the internal…

Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2314 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent b8490f3c
......@@ -2715,7 +2715,7 @@ Texture *Context::getIncompleteTexture(TextureType type)
case TEXTURE_2D:
{
Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
t = incomplete2d;
}
break;
......@@ -2724,12 +2724,12 @@ Texture *Context::getIncompleteTexture(TextureType type)
{
TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
t = incompleteCube;
}
......
......@@ -14,6 +14,7 @@
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
......@@ -439,10 +440,12 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width,
}
}
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height);
GLuint clientVersion = mRenderer->getCurrentClientVersion();
GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
: GetSizedInternalFormat(format, type, clientVersion);
redefineImage(level, sizedInternalFormat, width, height);
Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
}
......@@ -1004,34 +1007,34 @@ GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
return D3DFMT_UNKNOWN;
}
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(0, level, width, height, format, type, unpackAlignment, pixels);
setImage(0, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(1, level, width, height, format, type, unpackAlignment, pixels);
setImage(1, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(2, level, width, height, format, type, unpackAlignment, pixels);
setImage(2, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(3, level, width, height, format, type, unpackAlignment, pixels);
setImage(3, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(4, level, width, height, format, type, unpackAlignment, pixels);
setImage(4, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(5, level, width, height, format, type, unpackAlignment, pixels);
setImage(5, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
......@@ -1250,10 +1253,13 @@ void TextureCubeMap::convertToRenderTarget()
mDirtyImages = true;
}
void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(faceIndex, level, internalformat, width, height);
GLuint clientVersion = mRenderer->getCurrentClientVersion();
GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
: GetSizedInternalFormat(format, type, clientVersion);
redefineImage(faceIndex, level, sizedInternalFormat, width, height);
Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
}
......@@ -1598,10 +1604,12 @@ bool Texture3D::isDepth(GLint level) const
return IsDepthTexture(getInternalFormat(level));
}
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height, depth);
GLuint clientVersion = mRenderer->getCurrentClientVersion();
GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
: GetSizedInternalFormat(format, type, clientVersion);
redefineImage(level, sizedInternalFormat, width, height, depth);
Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
}
......@@ -2038,12 +2046,14 @@ bool Texture2DArray::isDepth(GLint level) const
return IsDepthTexture(getInternalFormat(level));
}
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height, depth);
GLuint clientVersion = mRenderer->getCurrentClientVersion();
GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
: GetSizedInternalFormat(format, type, clientVersion);
redefineImage(level, sizedInternalFormat, width, height, depth);
GLsizei inputDepthPitch = gl::ComputeDepthPitch(width, height, internalformat, unpackAlignment);
GLsizei inputDepthPitch = gl::ComputeDepthPitch(width, height, sizedInternalFormat, unpackAlignment);
for (int i = 0; i < depth; i++)
{
......
......@@ -158,7 +158,7 @@ class Texture2D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
......@@ -225,12 +225,12 @@ class TextureCubeMap : public Texture
GLenum getActualFormat(GLenum target, GLint level) const;
bool isCompressed(GLenum target, GLint level) const;
void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
......@@ -264,7 +264,7 @@ class TextureCubeMap : public Texture
bool isCubeComplete() const;
bool isMipmapCubeComplete() const;
void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
......@@ -301,7 +301,7 @@ class Texture3D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
......@@ -364,7 +364,7 @@ class Texture2DArray : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
......
......@@ -6122,7 +6122,7 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
return gl::error(GL_INVALID_OPERATION);
}
texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImage(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
}
else
{
......@@ -6141,22 +6141,22 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
switch (target)
{
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
break;
default: UNREACHABLE();
}
......@@ -7597,14 +7597,14 @@ void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GL
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
texture->setImage(level, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
texture->setImage(level, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels);
}
break;
......
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