Commit 4b314eef by Jamie Madill Committed by Commit Bot

Win7: No warnings as errors in FragData test.

Applies to all Windows because we currently don't have a way to check which version we're on. The fallback to the old compiler is generating a warning. This test was being overly conservative. Also updates a few message strings. Bug: chromium:920704 Change-Id: If83677881e85d6a6f9ad98b33cd5f7d917bbec6b Reviewed-on: https://chromium-review.googlesource.com/c/1492311 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: 's avatarJamie Madill <jmadill@google.com>
parent 9dc8eafe
...@@ -149,7 +149,7 @@ angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context) ...@@ -149,7 +149,7 @@ angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context)
} }
else else
{ {
WARN() << "Failed to load HLSL compiler library. Trying old DLL."; WARN() << "Failed to load HLSL compiler library. Using 'old' DLL.";
mD3DCompilerModule = LoadLibraryA(kOldCompilerLibrary); mD3DCompilerModule = LoadLibraryA(kOldCompilerLibrary);
if (mD3DCompilerModule) if (mD3DCompilerModule)
{ {
...@@ -162,7 +162,7 @@ angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context) ...@@ -162,7 +162,7 @@ angle::Result HLSLCompiler::ensureInitialized(d3d::Context *context)
if (!mD3DCompilerModule) if (!mD3DCompilerModule)
{ {
DWORD lastError = GetLastError(); DWORD lastError = GetLastError();
ERR() << "LoadLibrary(" << D3DCOMPILER_DLL_A << ") failed. GetLastError=" << lastError; ERR() << "D3D Compiler LoadLibrary failed. GetLastError=" << lastError;
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3DCompilerLoadLibraryResult", D3DCompilerFailure, ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3DCompilerLoadLibraryResult", D3DCompilerFailure,
D3DCompilerEnumBoundary); D3DCompilerEnumBoundary);
ANGLE_TRY_HR(context, E_OUTOFMEMORY, "LoadLibrary failed to load D3D Compiler DLL."); ANGLE_TRY_HR(context, E_OUTOFMEMORY, "LoadLibrary failed to load D3D Compiler DLL.");
......
...@@ -18,6 +18,10 @@ ...@@ -18,6 +18,10 @@
# include "util/windows/WGLWindow.h" # include "util/windows/WGLWindow.h"
#endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS) #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
#if defined(ANGLE_PLATFORM_WINDOWS)
# include <VersionHelpers.h>
#endif // defined(ANGLE_PLATFORM_WINDOWS)
namespace angle namespace angle
{ {
...@@ -1276,7 +1280,13 @@ void ANGLETestBase::ignoreD3D11SDKLayersWarnings() ...@@ -1276,7 +1280,13 @@ void ANGLETestBase::ignoreD3D11SDKLayersWarnings()
void ANGLETestBase::treatPlatformWarningsAsErrors() void ANGLETestBase::treatPlatformWarningsAsErrors()
{ {
mPlatformContext.warningsAsErrors = true; #if defined(ANGLE_PLATFORM_WINDOWS)
// Disable on Windows 7-8. We are falling back to the old compiler DLL.
if (!IsWindows10OrGreater())
{
mPlatformContext.warningsAsErrors = true;
}
#endif // defined(ANGLE_PLATFORM_WINDOWS)
} }
ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages(ANGLETestBase *test) ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages(ANGLETestBase *test)
......
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