Remove all possible libEGL includes from libGLESv2

Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1715 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 204677af
...@@ -12,8 +12,6 @@ ...@@ -12,8 +12,6 @@
#include <algorithm> #include <algorithm>
#include <sstream> #include <sstream>
#include "libEGL/Display.h"
#include "libGLESv2/main.h" #include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h" #include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
......
...@@ -14,8 +14,6 @@ ...@@ -14,8 +14,6 @@
#include "common/debug.h" #include "common/debug.h"
#include "libEGL/Display.h"
#include "libGLESv2/main.h" #include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h" #include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
#include "common/debug.h" #include "common/debug.h"
#include "libEGL/Surface.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
......
...@@ -18,12 +18,8 @@ ...@@ -18,12 +18,8 @@
#include "common/angleutils.h" #include "common/angleutils.h"
#include "libEGL/Display.h" #include "libGLESv2/Context.h"
#include "libGLESv2/renderer/Renderer9.h"
namespace gl
{
class Context;
}
namespace rx namespace rx
{ {
......
...@@ -9,8 +9,6 @@ ...@@ -9,8 +9,6 @@
#include "libGLESv2/renderer/Image9.h" #include "libGLESv2/renderer/Image9.h"
#include "libEGL/Display.h"
#include "libGLESv2/main.h" #include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h" #include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
......
...@@ -26,9 +26,6 @@ ...@@ -26,9 +26,6 @@
#include "libGLESv2/renderer/IndexDataManager.h" #include "libGLESv2/renderer/IndexDataManager.h"
#include "libGLESv2/renderer/TextureStorage11.h" #include "libGLESv2/renderer/TextureStorage11.h"
#include "libEGL/Config.h"
#include "libEGL/Display.h"
#include <sstream> #include <sstream>
namespace rx namespace rx
......
...@@ -27,9 +27,6 @@ ...@@ -27,9 +27,6 @@
#include "libGLESv2/renderer/VertexBuffer9.h" #include "libGLESv2/renderer/VertexBuffer9.h"
#include "libGLESv2/renderer/IndexBuffer9.h" #include "libGLESv2/renderer/IndexBuffer9.h"
#include "libEGL/Config.h"
#include "libEGL/Display.h"
#include <sstream> #include <sstream>
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
......
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