VertexArrayGL: fix the streaming of offset non-packed strides
When the packed stride and source stride were different, the streaming
code path used a loop that added two times the offset for the start of
the index range.
BUG=angleproject:1135
Change-Id: I6d314a1a28abec4df22f7c798c1af87a18d8b7ec
Reviewed-on: https://chromium-review.googlesource.com/295225Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Corentin Wallez <cwallez@chromium.org>
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