Commit 4ed53a5a by Shannon Woods

Add link to browse source to README.md

This makes it more clear to anyone landing directly at README.md instead of the root of the repo how to browse the source. Change-Id: I19b7e8e2f8e55385fa0825d4268623ef318bdaa0 Reviewed-on: https://chromium-review.googlesource.com/314441Tested-by: 's avatarShannon Woods <shannonwoods@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 83af74f5
...@@ -7,6 +7,7 @@ The goal of ANGLE is to allow users of multiple operating systems to seamlessly ...@@ -7,6 +7,7 @@ The goal of ANGLE is to allow users of multiple operating systems to seamlessly
| OpenGL ES 3.0 | | nearing completion | nearing completion | planned | | OpenGL ES 3.0 | | nearing completion | nearing completion | planned |
[Level of OpenGL ES support via backing renderers] [Level of OpenGL ES support via backing renderers]
| | Direct3D 9 | Direct3D 11 | Desktop GL | | | Direct3D 9 | Direct3D 11 | Desktop GL |
|------------:|:--------------:|:--------------:|:-------------:| |------------:|:--------------:|:--------------:|:-------------:|
| Windows | * | * | * | | Windows | * | * | * |
...@@ -20,6 +21,9 @@ ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Fi ...@@ -20,6 +21,9 @@ ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Fi
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
##Browsing
Browse ANGLE's source in the [repository](https://chromium.googlesource.com/angle/angle)
##Building ##Building
View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Store version of ANGLE view the [Windows Store instructions](doc/BuildingAngleForWindowsStore.md) View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Store version of ANGLE view the [Windows Store instructions](doc/BuildingAngleForWindowsStore.md)
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