Initial import from TransGaming

git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent eff14256
Debug
Release
ANGLE.ncb
ANGLE.suo
Compiler/Compiler.vcproj.*
Compiler/Gen_glslang.cpp
Compiler/Gen_glslang_tab.cpp
Compiler/glslang.output
Compiler/glslang_tab.h
Compiler/Debug
Compiler/Release
libEGL/Debug
libEGL/Release
libEGL/libEGL.vcproj.*
libGLESv2/Debug
libGLESv2/Release
libGLESv2/libGLESv2.vcproj.*

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# Visual C++ Express 2008
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# This is the official list of The ANGLE Project Authors
# for copyright purposes.
# This file is distinct from the CONTRIBUTORS files.
# See the latter for an explanation.
# Names should be added to this file as
# Name or Organization <email address>
# The email address is not required for organizations.
TransGaming Inc.
Google Inc.
3DLabs Inc. Ltd.
# This is the official list of people who can contribute
# (and who have contributed) code to the ANGLE project
# repository.
# The AUTHORS file lists the copyright holders; this file
# lists people. For example, Google employees are listed here
# but not in AUTHORS, because Google holds the copyright.
#
TransGaming Inc.
Nicolas Capens
Daniel Koch
Andrew Lewycky
Gavriel State
Shannon Woods
Google Inc.
Henry Bridge
Vangelis Kokkevis
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// debug.cpp: Debugging utilities.
#include "debug.h"
#include <stdio.h>
#include <stdarg.h>
namespace gl
{
void trace(const char *format, ...)
{
if (true)
{
if (format)
{
FILE *file = fopen("debug.txt", "a");
if (file)
{
va_list vararg;
va_start(vararg, format);
vfprintf(file, format, vararg);
va_end(vararg);
fclose(file);
}
}
}
}
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _BASICTYPES_INCLUDED_
#define _BASICTYPES_INCLUDED_
//
// Precision qualifiers
//
enum TPrecision
{
EbpHigh,
EbpMedium,
EbpLow,
};
__inline const char* getPrecisionString(TPrecision p)
{
switch(p)
{
case EbpHigh: return "highp"; break;
case EbpMedium: return "mediump"; break;
case EbpLow: return "lowp"; break;
default: return "unknown precision";
}
}
//
// Basic type. Arrays, vectors, etc., are orthogonal to this.
//
enum TBasicType
{
EbtVoid,
EbtFloat,
EbtInt,
EbtBool,
EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
EbtSampler2D,
EbtSamplerCube,
EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
EbtStruct,
EbtAddress, // should be deprecated??
};
__inline bool IsSampler(TBasicType type)
{
return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
}
//
// Qualifiers and built-ins. These are mainly used to see what can be read
// or written, and by the machine dependent translator to know which registers
// to allocate variables in. Since built-ins tend to go to different registers
// than varying or uniform, it makes sense they are peers, not sub-classes.
//
enum TQualifier
{
EvqTemporary, // For temporaries (within a function), read/write
EvqGlobal, // For globals read/write
EvqConst, // User defined constants and non-output parameters in functions
EvqAttribute, // Readonly
EvqVaryingIn, // readonly, fragment shaders only
EvqVaryingOut, // vertex shaders only read/write
EvqInvariantVaryingIn, // readonly, fragment shaders only
EvqInvariantVaryingOut, // vertex shaders only read/write
EvqUniform, // Readonly, vertex and fragment
// pack/unpack input and output
EvqInput,
EvqOutput,
// parameters
EvqIn,
EvqOut,
EvqInOut,
EvqConstReadOnly,
// built-ins written by vertex shader
EvqPosition,
EvqPointSize,
// built-ins read by fragment shader
EvqFragCoord,
EvqFrontFacing,
EvqPointCoord,
// built-ins written by fragment shader
EvqFragColor,
EvqFragData,
// end of list
EvqLast,
};
//
// This is just for debug print out, carried along with the definitions above.
//
__inline const char* getQualifierString(TQualifier q)
{
switch(q)
{
case EvqTemporary: return "Temporary"; break;
case EvqGlobal: return "Global"; break;
case EvqConst: return "const"; break;
case EvqConstReadOnly: return "const"; break;
case EvqAttribute: return "attribute"; break;
case EvqVaryingIn: return "varying"; break;
case EvqVaryingOut: return "varying"; break;
case EvqInvariantVaryingIn: return "invariant varying"; break;
case EvqInvariantVaryingOut:return "invariant varying"; break;
case EvqUniform: return "uniform"; break;
case EvqIn: return "in"; break;
case EvqOut: return "out"; break;
case EvqInOut: return "inout"; break;
case EvqInput: return "input"; break;
case EvqOutput: return "output"; break;
case EvqPosition: return "Position"; break;
case EvqPointSize: return "PointSize"; break;
case EvqFragCoord: return "FragCoord"; break;
case EvqFrontFacing: return "FrontFacing"; break;
case EvqFragColor: return "FragColor"; break;
case EvqFragData: return "FragData"; break;
default: return "unknown qualifier";
}
}
#endif // _BASICTYPES_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "Common.h"
#include "ShHandle.h"
//
// Here is where real machine specific high-level data would be defined.
//
class TGenericCompiler : public TCompiler {
public:
TGenericCompiler(EShLanguage l, int dOptions) : TCompiler(l, infoSink), debugOptions(dOptions) { }
virtual bool compile(TIntermNode* root);
TInfoSink infoSink;
int debugOptions;
};
//
// This function must be provided to create the actual
// compile object used by higher level code. It returns
// a subclass of TCompiler.
//
TCompiler* ConstructCompiler(EShLanguage language, int debugOptions)
{
return new TGenericCompiler(language, debugOptions);
}
//
// Delete the compiler made by ConstructCompiler
//
void DeleteCompiler(TCompiler* compiler)
{
delete compiler;
}
//
// Generate code from the given parse tree
//
bool TGenericCompiler::compile(TIntermNode *root)
{
haveValidObjectCode = true;
return haveValidObjectCode;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMMON_INCLUDED_
#define _COMMON_INCLUDED_
#ifdef _WIN32
#include <basetsd.h>
#elif defined (solaris)
#include <sys/int_types.h>
#define UINT_PTR uintptr_t
#else
#include <stdint.h>
#define UINT_PTR uintptr_t
#endif
/* windows only pragma */
#ifdef _MSC_VER
#pragma warning(disable : 4786) // Don't warn about too long identifiers
#pragma warning(disable : 4514) // unused inline method
#pragma warning(disable : 4201) // nameless union
#endif
//
// Doing the push and pop below for warnings does not leave the warning state
// the way it was. This seems like a defect in the compiler. We would like
// to do this, but since it does not work correctly right now, it is turned
// off.
//
//??#pragma warning(push, 3)
#include <set>
#include <vector>
#include <map>
#include <list>
#include <string>
#include <stdio.h>
//??#pragma warning(pop)
typedef int TSourceLoc;
#include <assert.h>
#include "PoolAlloc.h"
//
// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
//
#define POOL_ALLOCATOR_NEW_DELETE(A) \
void* operator new(size_t s) { return (A).allocate(s); } \
void* operator new(size_t, void *_Where) { return (_Where); } \
void operator delete(void*) { } \
void operator delete(void *, void *) { } \
void* operator new[](size_t s) { return (A).allocate(s); } \
void* operator new[](size_t, void *_Where) { return (_Where); } \
void operator delete[](void*) { } \
void operator delete[](void *, void *) { }
#define TBaseMap std::map
#define TBaseList std::list
#define TBaseSet std::set
//
// Pool version of string.
//
typedef pool_allocator<char> TStringAllocator;
typedef std::basic_string <char, std::char_traits<char>, TStringAllocator > TString;
inline TString* NewPoolTString(const char* s)
{
void* memory = GlobalPoolAllocator.allocate(sizeof(TString));
return new(memory) TString(s);
}
//
// Pool allocator versions of vectors, lists, and maps
//
template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
public:
typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
TVector() : std::vector<T, pool_allocator<T> >() {}
TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
TVector(size_type i): std::vector<T, pool_allocator<T> >(i) {}
};
template <class T> class TList : public TBaseList <T, pool_allocator<T> > {
public:
typedef typename TBaseList<T, pool_allocator<T> >::size_type size_type;
TList() : TBaseList<T, pool_allocator<T> >() {}
TList(const pool_allocator<T>& a) : TBaseList<T, pool_allocator<T> >(a) {}
TList(size_type i): TBaseList<T, pool_allocator<T> >(i) {}
};
// This is called TStlSet, because TSet is taken by an existing compiler class.
template <class T, class CMP> class TStlSet : public std::set<T, CMP, pool_allocator<T> > {
// No pool allocator versions of constructors in std::set.
};
template <class K, class D, class CMP = std::less<K> >
class TMap : public TBaseMap<K, D, CMP, pool_allocator<std::pair<K, D> > > {
public:
typedef pool_allocator<std::pair <K, D> > tAllocator;
TMap() : TBaseMap<K, D, CMP, tAllocator >() {}
// use correct two-stage name lookup supported in gcc 3.4 and above
TMap(const tAllocator& a) : TBaseMap<K, D, CMP, tAllocator>(TBaseMap<K, D, CMP, tAllocator >::key_compare(), a) {}
};
//
// Persistent string memory. Should only be used for strings that survive
// across compiles/links.
//
typedef std::basic_string<char> TPersistString;
//
// templatized min and max functions.
//
template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
//
// Create a TString object from an integer.
//
inline const TString String(const int i, const int base = 10)
{
char text[16]; // 32 bit ints are at most 10 digits in base 10
#ifdef _WIN32
_itoa(i, text, base);
#else
// we assume base 10 for all cases
sprintf(text, "%d", i);
#endif
return text;
}
const unsigned int SourceLocLineMask = 0xffff;
const unsigned int SourceLocStringShift = 16;
__inline TPersistString FormatSourceLoc(const TSourceLoc loc)
{
char locText[64];
int string = loc >> SourceLocStringShift;
int line = loc & SourceLocLineMask;
if (line)
sprintf(locText, "%d:%d", string, line);
else
sprintf(locText, "%d:? ", string);
return TPersistString(locText);
}
typedef TMap<TString, TString> TPragmaTable;
typedef TMap<TString, TString>::tAllocator TPragmaTableAllocator;
#endif // _COMMON_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _CONSTANT_UNION_INCLUDED_
#define _CONSTANT_UNION_INCLUDED_
class constUnion {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
void setIConst(int i) {iConst = i; type = EbtInt; }
void setFConst(float f) {fConst = f; type = EbtFloat; }
void setBConst(bool b) {bConst = b; type = EbtBool; }
int getIConst() { return iConst; }
float getFConst() { return fConst; }
bool getBConst() { return bConst; }
int getIConst() const { return iConst; }
float getFConst() const { return fConst; }
bool getBConst() const { return bConst; }
bool operator==(const int i) const
{
if (i == iConst)
return true;
return false;
}
bool operator==(const float f) const
{
if (f == fConst)
return true;
return false;
}
bool operator==(const bool b) const
{
if (b == bConst)
return true;
return false;
}
bool operator==(const constUnion& constant) const
{
if (constant.type != type)
return false;
switch (type) {
case EbtInt:
if (constant.iConst == iConst)
return true;
break;
case EbtFloat:
if (constant.fConst == fConst)
return true;
break;
case EbtBool:
if (constant.bConst == bConst)
return true;
break;
}
return false;
}
bool operator!=(const int i) const
{
return !operator==(i);
}
bool operator!=(const float f) const
{
return !operator==(f);
}
bool operator!=(const bool b) const
{
return !operator==(b);
}
bool operator!=(const constUnion& constant) const
{
return !operator==(constant);
}
bool operator>(const constUnion& constant) const
{
assert(type == constant.type);
switch (type) {
case EbtInt:
if (iConst > constant.iConst)
return true;
return false;
case EbtFloat:
if (fConst > constant.fConst)
return true;
return false;
default:
assert(false && "Default missing");
return false;
}
return false;
}
bool operator<(const constUnion& constant) const
{
assert(type == constant.type);
switch (type) {
case EbtInt:
if (iConst < constant.iConst)
return true;
return false;
case EbtFloat:
if (fConst < constant.fConst)
return true;
return false;
default:
assert(false && "Default missing");
return false;
}
return false;
}
constUnion operator+(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst + constant.iConst); break;
case EbtFloat: returnValue.setFConst(fConst + constant.fConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator-(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst - constant.iConst); break;
case EbtFloat: returnValue.setFConst(fConst - constant.fConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator*(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst * constant.iConst); break;
case EbtFloat: returnValue.setFConst(fConst * constant.fConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator%(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst % constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator>>(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst >> constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator<<(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst << constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator&(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst & constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator|(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst | constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator^(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst ^ constant.iConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator&&(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtBool: returnValue.setBConst(bConst && constant.bConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
constUnion operator||(const constUnion& constant) const
{
constUnion returnValue;
assert(type == constant.type);
switch (type) {
case EbtBool: returnValue.setBConst(bConst || constant.bConst); break;
default: assert(false && "Default missing");
}
return returnValue;
}
TBasicType getType() { return type; }
private:
union {
int iConst; // used for ivec, scalar ints
bool bConst; // used for bvec, scalar bools
float fConst; // used for vec, mat, scalar floats
} ;
TBasicType type;
};
#endif // _CONSTANT_UNION_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "InfoSink.h"
#ifdef _WIN32
#include <windows.h>
#endif
void TInfoSinkBase::append(const char *s)
{
if (outputStream & EString) {
checkMem(strlen(s));
sink.append(s);
}
#ifdef _WIN32
if (outputStream & EDebugger)
OutputDebugString(s);
#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", s);
}
void TInfoSinkBase::append(int count, char c)
{
if (outputStream & EString) {
checkMem(count);
sink.append(count, c);
}
#ifdef _WIN32
if (outputStream & EDebugger) {
char str[2];
str[0] = c;
str[1] = '\0';
OutputDebugString(str);
}
#endif
if (outputStream & EStdOut)
fprintf(stdout, "%c", c);
}
void TInfoSinkBase::append(const TPersistString& t)
{
if (outputStream & EString) {
checkMem(t.size());
sink.append(t);
}
#ifdef _WIN32
if (outputStream & EDebugger)
OutputDebugString(t.c_str());
#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", t.c_str());
}
void TInfoSinkBase::append(const TString& t)
{
if (outputStream & EString) {
checkMem(t.size());
sink.append(t.c_str());
}
#ifdef _WIN32
if (outputStream & EDebugger)
OutputDebugString(t.c_str());
#endif
if (outputStream & EStdOut)
fprintf(stdout, "%s", t.c_str());
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _INFOSINK_INCLUDED_
#define _INFOSINK_INCLUDED_
#include "Common.h"
#include <math.h>
//
// TPrefixType is used to centralize how info log messages start.
// See below.
//
enum TPrefixType {
EPrefixNone,
EPrefixWarning,
EPrefixError,
EPrefixInternalError,
EPrefixUnimplemented,
EPrefixNote
};
enum TOutputStream {
ENull = 0,
EDebugger = 0x01,
EStdOut = 0x02,
EString = 0x04,
};
//
// Encapsulate info logs for all objects that have them.
//
// The methods are a general set of tools for getting a variety of
// messages and types inserted into the log.
//
class TInfoSinkBase {
public:
TInfoSinkBase() : outputStream(4) {}
void erase() { sink.erase(); }
TInfoSinkBase& operator<<(const TPersistString& t) { append(t); return *this; }
TInfoSinkBase& operator<<(char c) { append(1, c); return *this; }
TInfoSinkBase& operator<<(const char* s) { append(s); return *this; }
TInfoSinkBase& operator<<(int n) { append(String(n)); return *this; }
TInfoSinkBase& operator<<(const unsigned int n) { append(String(n)); return *this; }
TInfoSinkBase& operator<<(float n) { char buf[40];
sprintf(buf, "%.8g", n);
append(buf);
return *this; }
TInfoSinkBase& operator+(const TPersistString& t) { append(t); return *this; }
TInfoSinkBase& operator+(const TString& t) { append(t); return *this; }
TInfoSinkBase& operator<<(const TString& t) { append(t); return *this; }
TInfoSinkBase& operator+(const char* s) { append(s); return *this; }
const char* c_str() const { return sink.c_str(); }
void prefix(TPrefixType message) {
switch(message) {
case EPrefixNone: break;
case EPrefixWarning: append("WARNING: "); break;
case EPrefixError: append("ERROR: "); break;
case EPrefixInternalError: append("INTERNAL ERROR: "); break;
case EPrefixUnimplemented: append("UNIMPLEMENTED: "); break;
case EPrefixNote: append("NOTE: "); break;
default: append("UNKOWN ERROR: "); break;
}
}
void location(TSourceLoc loc) {
append(FormatSourceLoc(loc).c_str());
append(": ");
}
void message(TPrefixType message, const char* s) {
prefix(message);
append(s);
append("\n");
}
void message(TPrefixType message, const char* s, TSourceLoc loc) {
prefix(message);
location(loc);
append(s);
append("\n");
}
void setOutputStream(int output = 4)
{
outputStream = output;
}
protected:
void append(const char *s);
void append(int count, char c);
void append(const TPersistString& t);
void append(const TString& t);
void checkMem(size_t growth) { if (sink.capacity() < sink.size() + growth + 2)
sink.reserve(sink.capacity() + sink.capacity() / 2); }
void appendToStream(const char* s);
TPersistString sink;
int outputStream;
};
class TInfoSink {
public:
TInfoSinkBase info;
TInfoSinkBase debug;
TInfoSinkBase obj;
};
#endif // _INFOSINK_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _INITIALIZE_INCLUDED_
#define _INITIALIZE_INCLUDED_
#include "ResourceLimits.h"
#include "Common.h"
#include "ShHandle.h"
#include "SymbolTable.h"
typedef TVector<TString> TBuiltInStrings;
class TBuiltIns {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
void initialize();
void initialize(const TBuiltInResource& resources);
TBuiltInStrings* getBuiltInStrings() { return builtInStrings; }
protected:
TBuiltInStrings builtInStrings[EShLangCount];
};
void IdentifyBuiltIns(EShLanguage, TSymbolTable&);
void IdentifyBuiltIns(EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink&, TSymbolTable*, EShLanguage language = EShLangCount);
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource *resources, TSymbolTable*);
const char* GetPreprocessorBuiltinString();
extern "C" int InitPreprocessor(void);
extern "C" int FinalizePreprocessor(void);
#endif // _INITIALIZE_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "InitializeDll.h"
#include "InitializeGlobals.h"
#include "InitializeParseContext.h"
#include "ShaderLang.h"
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
bool InitProcess()
{
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
//
// Function is re-entrant.
//
return true;
}
ThreadInitializeIndex = OS_AllocTLSIndex();
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
return false;
}
if (!InitializePoolIndex()) {
assert(0 && "InitProcess(): Failed to initalize global pool");
return false;
}
if (!InitializeParseContextIndex()) {
assert(0 && "InitProcess(): Failed to initalize parse context");
return false;
}
InitThread();
return true;
}
bool InitThread()
{
//
// This function is re-entrant
//
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitThread(): Process hasn't been initalised.");
return false;
}
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
return true;
InitializeGlobalPools();
if (!InitializeGlobalParseContext())
return false;
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
assert(0 && "InitThread(): Unable to set init flag.");
return false;
}
return true;
}
bool DetachThread()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
//
// Function is re-entrant and this thread may not have been initalised.
//
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
assert(0 && "DetachThread(): Unable to clear init flag.");
success = false;
}
FreeGlobalPools();
if (!FreeParseContext())
success = false;
}
return success;
}
bool DetachProcess()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
ShFinalize();
success = DetachThread();
FreePoolIndex();
if (!FreeParseContextIndex())
success = false;
OS_FreeTLSIndex(ThreadInitializeIndex);
ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
return success;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef __INITIALIZEDLL_H
#define __INITIALIZEDLL_H
#include "osinclude.h"
bool InitProcess();
bool InitThread();
bool DetachThread();
bool DetachProcess();
#endif // __INITIALIZEDLL_H
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef __INITIALIZE_GLOBALS_INCLUDED_
#define __INITIALIZE_GLOBALS_INCLUDED_
void InitializeGlobalPools();
void FreeGlobalPools();
bool InitializePoolIndex();
void FreePoolIndex();
#endif // __INITIALIZE_GLOBALS_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef __INITIALIZE_PARSE_CONTEXT_INCLUDED_
#define __INITIALIZE_PARSE_CONTEXT_INCLUDED_
#include "osinclude.h"
bool InitializeParseContextIndex();
bool InitializeGlobalParseContext();
bool FreeParseContext();
bool FreeParseContextIndex();
#endif // __INITIALIZE_PARSE_CONTEXT_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "intermediate.h"
//
// Traverse the intermediate representation tree, and
// call a node type specific function for each node.
// Done recursively through the member function Traverse().
// Node types can be skipped if their function to call is 0,
// but their subtree will still be traversed.
// Nodes with children can have their whole subtree skipped
// if preVisit is turned on and the type specific function
// returns false.
//
// preVisit, postVisit, and rightToLeft control what order
// nodes are visited in.
//
//
// Traversal functions for terminals are straighforward....
//
void TIntermSymbol::traverse(TIntermTraverser* it)
{
it->visitSymbol(this);
}
void TIntermConstantUnion::traverse(TIntermTraverser* it)
{
it->visitConstantUnion(this);
}
//
// Traverse a binary node.
//
void TIntermBinary::traverse(TIntermTraverser* it)
{
bool visit = true;
//
// visit the node before children if pre-visiting.
//
if(it->preVisit)
{
visit = it->visitBinary(PreVisit, this);
}
//
// Visit the children, in the right order.
//
if(visit)
{
it->incrementDepth();
if(it->rightToLeft)
{
if(right)
{
right->traverse(it);
}
if(it->inVisit)
{
visit = it->visitBinary(InVisit, this);
}
if(visit && left)
{
left->traverse(it);
}
}
else
{
if(left)
{
left->traverse(it);
}
if(it->inVisit)
{
visit = it->visitBinary(InVisit, this);
}
if(visit && right)
{
right->traverse(it);
}
}
it->decrementDepth();
}
//
// Visit the node after the children, if requested and the traversal
// hasn't been cancelled yet.
//
if(visit && it->postVisit)
{
it->visitBinary(PostVisit, this);
}
}
//
// Traverse a unary node. Same comments in binary node apply here.
//
void TIntermUnary::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitUnary(PreVisit, this);
if (visit) {
it->incrementDepth();
operand->traverse(it);
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitUnary(PostVisit, this);
}
//
// Traverse an aggregate node. Same comments in binary node apply here.
//
void TIntermAggregate::traverse(TIntermTraverser* it)
{
bool visit = true;
if(it->preVisit)
{
visit = it->visitAggregate(PreVisit, this);
}
if(visit)
{
it->incrementDepth();
if(it->rightToLeft)
{
for(TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++)
{
(*sit)->traverse(it);
if(visit && it->inVisit)
{
if(*sit != sequence.front())
{
visit = it->visitAggregate(InVisit, this);
}
}
}
}
else
{
for(TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
{
(*sit)->traverse(it);
if(visit && it->inVisit)
{
if(*sit != sequence.back())
{
visit = it->visitAggregate(InVisit, this);
}
}
}
}
it->decrementDepth();
}
if(visit && it->postVisit)
{
it->visitAggregate(PostVisit, this);
}
}
//
// Traverse a selection node. Same comments in binary node apply here.
//
void TIntermSelection::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitSelection(PreVisit, this);
if (visit) {
it->incrementDepth();
if (it->rightToLeft) {
if (falseBlock)
falseBlock->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
condition->traverse(it);
} else {
condition->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
if (falseBlock)
falseBlock->traverse(it);
}
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitSelection(PostVisit, this);
}
//
// Traverse a loop node. Same comments in binary node apply here.
//
void TIntermLoop::traverse(TIntermTraverser* it)
{
bool visit = true;
if(it->preVisit)
{
visit = it->visitLoop(PreVisit, this);
}
if(visit)
{
it->incrementDepth();
if(it->rightToLeft)
{
if(terminal)
{
terminal->traverse(it);
}
if(body)
{
body->traverse(it);
}
if(test)
{
test->traverse(it);
}
}
else
{
if(test)
{
test->traverse(it);
}
if(body)
{
body->traverse(it);
}
if(terminal)
{
terminal->traverse(it);
}
}
it->decrementDepth();
}
if(visit && it->postVisit)
{
it->visitLoop(PostVisit, this);
}
}
//
// Traverse a branch node. Same comments in binary node apply here.
//
void TIntermBranch::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitBranch(PreVisit, this);
if (visit && expression) {
it->incrementDepth();
expression->traverse(it);
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitBranch(PostVisit, this);
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// The top level algorithms for linking multiple
// shaders together.
//
#include "Common.h"
#include "ShHandle.h"
//
// Actual link object, derived from the shader handle base classes.
//
class TGenericLinker : public TLinker {
public:
TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { }
bool link(TCompilerList&, TUniformMap*) { return true; }
void getAttributeBindings(ShBindingTable const **t) const { }
TInfoSink infoSink;
int debugOptions;
};
//
// The internal view of a uniform/float object exchanged with the driver.
//
class TUniformLinkedMap : public TUniformMap {
public:
TUniformLinkedMap() { }
virtual int getLocation(const char* name) { return 0; }
};
TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions)
{
return new TGenericLinker(executable, debugOptions);
}
void DeleteLinker(TShHandleBase* linker)
{
delete linker;
}
TUniformMap* ConstructUniformMap()
{
return new TUniformLinkedMap();
}
void DeleteUniformMap(TUniformMap* map)
{
delete map;
}
TShHandleBase* ConstructBindings()
{
return 0;
}
void DeleteBindingList(TShHandleBase* bindingList)
{
delete bindingList;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _MMAP_INCLUDED_
#define _MMAP_INCLUDED_
//
// Encapsulate memory mapped files
//
class TMMap {
public:
TMMap(const char* fileName) :
fSize(-1), // -1 is the error value returned by GetFileSize()
fp(NULL),
fBuff(0) // 0 is the error value returned by MapViewOfFile()
{
if ((fp = fopen(fileName, "r")) == NULL)
return;
char c = getc(fp);
fSize = 0;
while (c != EOF) {
fSize++;
c = getc(fp);
}
if (c == EOF)
fSize++;
rewind(fp);
fBuff = (char*)malloc(sizeof(char) * fSize);
int count = 0;
c = getc(fp);
while (c != EOF) {
fBuff[count++] = c;
c = getc(fp);
}
fBuff[count++] = c;
}
char* getData() { return fBuff; }
int getSize() { return fSize; }
~TMMap() {
if (fp != NULL)
fclose(fp);
}
private:
int fSize; // size of file to map in
FILE *fp;
char* fBuff; // the actual data;
};
#endif // _MMAP_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_OUTPUTHLSL_H_
#define COMPILER_OUTPUTHLSL_H_
#include "intermediate.h"
#include "ParseHelper.h"
namespace sh
{
class OutputHLSL : public TIntermTraverser
{
public:
OutputHLSL(TParseContext &context);
void header();
protected:
void visitSymbol(TIntermSymbol*);
void visitConstantUnion(TIntermConstantUnion*);
bool visitBinary(Visit visit, TIntermBinary*);
bool visitUnary(Visit visit, TIntermUnary*);
bool visitSelection(Visit visit, TIntermSelection*);
bool visitAggregate(Visit visit, TIntermAggregate*);
bool visitLoop(Visit visit, TIntermLoop*);
bool visitBranch(Visit visit, TIntermBranch*);
void outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString);
static TString typeString(const TType &type);
static TString arrayString(const TType &type);
static TString initializer(const TType &type);
TParseContext &context;
};
}
#endif // COMPILER_OUTPUTHLSL_H_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_
#include "ShHandle.h"
#include "SymbolTable.h"
#include "localintermediate.h"
struct TMatrixFields {
bool wholeRow;
bool wholeCol;
int row;
int col;
};
typedef enum {
EBhRequire,
EBhEnable,
EBhWarn,
EBhDisable
} TBehavior;
struct TPragma {
TPragma(bool o, bool d) : optimize(o), debug(d) { }
bool optimize;
bool debug;
TPragmaTable pragmaTable;
};
//
// The following are extra variables needed during parsing, grouped together so
// they can be passed to the parser without needing a global.
//
struct TParseContext {
TParseContext(TSymbolTable& symt, TIntermediate& interm, EShLanguage L, TInfoSink& is) :
intermediate(interm), symbolTable(symt), infoSink(is), language(L), treeRoot(0),
recoveredFromError(false), numErrors(0), lexAfterType(false), loopNestingLevel(0),
inTypeParen(false), contextPragma(true, false) { }
TIntermediate& intermediate; // to hold and build a parse tree
TSymbolTable& symbolTable; // symbol table that goes with the language currently being parsed
TInfoSink& infoSink;
EShLanguage language; // vertex or fragment language (future: pack or unpack)
TIntermNode* treeRoot; // root of parse tree being created
bool recoveredFromError; // true if a parse error has occurred, but we continue to parse
int numErrors;
bool lexAfterType; // true if we've recognized a type, so can only be looking for an identifier
int loopNestingLevel; // 0 if outside all loops
bool inTypeParen; // true if in parentheses, looking only for an identifier
const TType* currentFunctionType; // the return type of the function that's currently being parsed
bool functionReturnsValue; // true if a non-void function has a return
TMap<TString, TBehavior> extensionBehavior;
void initializeExtensionBehavior();
void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
const char *szExtraInfoFormat, ...);
bool reservedErrorCheck(int line, const TString& identifier);
void recover();
bool parseVectorFields(const TString&, int vecSize, TVectorFields&, int line);
bool parseMatrixFields(const TString&, int matSize, TMatrixFields&, int line);
void assignError(int line, const char* op, TString left, TString right);
void unaryOpError(int line, const char* op, TString operand);
void binaryOpError(int line, const char* op, TString left, TString right);
bool lValueErrorCheck(int line, const char* op, TIntermTyped*);
bool constErrorCheck(TIntermTyped* node);
bool integerErrorCheck(TIntermTyped* node, const char* token);
bool globalErrorCheck(int line, bool global, const char* token);
bool constructorErrorCheck(int line, TIntermNode*, TFunction&, TOperator, TType*);
bool arraySizeErrorCheck(int line, TIntermTyped* expr, int& size);
bool arrayQualifierErrorCheck(int line, TPublicType type);
bool arrayTypeErrorCheck(int line, TPublicType type);
bool arrayErrorCheck(int line, TString& identifier, TPublicType type, TVariable*& variable);
bool voidErrorCheck(int, const TString&, const TPublicType&);
bool boolErrorCheck(int, const TIntermTyped*);
bool boolErrorCheck(int, const TPublicType&);
bool samplerErrorCheck(int line, const TPublicType& pType, const char* reason);
bool structQualifierErrorCheck(int line, const TPublicType& pType);
bool parameterSamplerErrorCheck(int line, TQualifier qualifier, const TType& type);
bool containsSampler(TType& type);
bool nonInitConstErrorCheck(int line, TString& identifier, TPublicType& type);
bool nonInitErrorCheck(int line, TString& identifier, TPublicType& type);
bool paramErrorCheck(int line, TQualifier qualifier, TQualifier paramQualifier, TType* type);
bool extensionErrorCheck(int line, const char*);
const TFunction* findFunction(int line, TFunction* pfnCall, bool *builtIn = 0);
bool executeInitializer(TSourceLoc line, TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable = 0);
bool areAllChildConst(TIntermAggregate* aggrNode);
TIntermTyped* addConstructor(TIntermNode*, const TType*, TOperator, TFunction*, TSourceLoc);
TIntermTyped* foldConstConstructor(TIntermAggregate* aggrNode, const TType& type);
TIntermTyped* constructStruct(TIntermNode*, TType*, int, TSourceLoc, bool subset);
TIntermTyped* constructBuiltIn(const TType*, TOperator, TIntermNode*, TSourceLoc, bool subset);
TIntermTyped* addConstVectorNode(TVectorFields&, TIntermTyped*, TSourceLoc);
TIntermTyped* addConstMatrixNode(int , TIntermTyped*, TSourceLoc);
TIntermTyped* addConstArrayNode(int index, TIntermTyped* node, TSourceLoc line);
TIntermTyped* addConstStruct(TString& , TIntermTyped*, TSourceLoc);
bool arraySetMaxSize(TIntermSymbol*, TType*, int, bool, TSourceLoc);
struct TPragma contextPragma;
TString HashErrMsg;
bool AfterEOF;
};
int PaParseStrings(char* argv[], int strLen[], int argc, TParseContext&);
void PaReservedWord();
int PaIdentOrType(TString& id, TParseContext&, TSymbol*&);
int PaParseComment(int &lineno, TParseContext&);
void setInitialState();
typedef TParseContext* TParseContextPointer;
extern TParseContextPointer& GetGlobalParseContext();
#define GlobalParseContext GetGlobalParseContext()
typedef struct TThreadParseContextRec
{
TParseContext *lpGlobalParseContext;
} TThreadParseContext;
#endif // _PARSER_HELPER_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PoolAlloc.h"
#include "Common.h"
#include "InitializeGlobals.h"
#include "osinclude.h"
OS_TLSIndex PoolIndex = TLS_OUT_OF_INDEXES;
void InitializeGlobalPools()
{
TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
if (globalPools)
return;
TPoolAllocator *globalPoolAllocator = new TPoolAllocator(true);
TThreadGlobalPools* threadData = new TThreadGlobalPools();
threadData->globalPoolAllocator = globalPoolAllocator;
OS_SetTLSValue(PoolIndex, threadData);
globalPoolAllocator->push();
}
void FreeGlobalPools()
{
// Release the allocated memory for this thread.
TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
if (!globalPools)
return;
GlobalPoolAllocator.popAll();
delete &GlobalPoolAllocator;
delete globalPools;
}
bool InitializePoolIndex()
{
// Allocate a TLS index.
if ((PoolIndex = OS_AllocTLSIndex()) == OS_INVALID_TLS_INDEX)
return false;
return true;
}
void FreePoolIndex()
{
// Release the TLS index.
OS_FreeTLSIndex(PoolIndex);
}
TPoolAllocator& GetGlobalPoolAllocator()
{
TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
return *threadData->globalPoolAllocator;
}
void SetGlobalPoolAllocatorPtr(TPoolAllocator* poolAllocator)
{
TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex));
threadData->globalPoolAllocator = poolAllocator;
}
//
// Implement the functionality of the TPoolAllocator class, which
// is documented in PoolAlloc.h.
//
TPoolAllocator::TPoolAllocator(bool g, int growthIncrement, int allocationAlignment) :
global(g),
pageSize(growthIncrement),
alignment(allocationAlignment),
freeList(0),
inUseList(0),
numCalls(0)
{
//
// Don't allow page sizes we know are smaller than all common
// OS page sizes.
//
if (pageSize < 4*1024)
pageSize = 4*1024;
//
// A large currentPageOffset indicates a new page needs to
// be obtained to allocate memory.
//
currentPageOffset = pageSize;
//
// Adjust alignment to be at least pointer aligned and
// power of 2.
//
size_t minAlign = sizeof(void*);
alignment &= ~(minAlign - 1);
if (alignment < minAlign)
alignment = minAlign;
size_t a = 1;
while (a < alignment)
a <<= 1;
alignment = a;
alignmentMask = a - 1;
//
// Align header skip
//
headerSkip = minAlign;
if (headerSkip < sizeof(tHeader)) {
headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
}
}
TPoolAllocator::~TPoolAllocator()
{
if (!global) {
//
// Then we know that this object is not being
// allocated after other, globally scoped objects
// that depend on it. So we can delete the "in use" memory.
//
while (inUseList) {
tHeader* next = inUseList->nextPage;
inUseList->~tHeader();
delete [] reinterpret_cast<char*>(inUseList);
inUseList = next;
}
}
//
// Always delete the free list memory - it can't be being
// (correctly) referenced, whether the pool allocator was
// global or not. We should not check the guard blocks
// here, because we did it already when the block was
// placed into the free list.
//
while (freeList) {
tHeader* next = freeList->nextPage;
delete [] reinterpret_cast<char*>(freeList);
freeList = next;
}
}
// Support MSVC++ 6.0
const unsigned char TAllocation::guardBlockBeginVal = 0xfb;
const unsigned char TAllocation::guardBlockEndVal = 0xfe;
const unsigned char TAllocation::userDataFill = 0xcd;
# ifdef GUARD_BLOCKS
const size_t TAllocation::guardBlockSize = 16;
# else
const size_t TAllocation::guardBlockSize = 0;
# endif
//
// Check a single guard block for damage
//
void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const
{
for (size_t x = 0; x < guardBlockSize; x++) {
if (blockMem[x] != val) {
char assertMsg[80];
// We don't print the assert message. It's here just to be helpful.
sprintf(assertMsg, "PoolAlloc: Damage %s %lu byte allocation at 0x%p\n",
locText, size, data());
assert(0 && "PoolAlloc: Damage in guard block");
}
}
}
void TPoolAllocator::push()
{
tAllocState state = { currentPageOffset, inUseList };
stack.push_back(state);
//
// Indicate there is no current page to allocate from.
//
currentPageOffset = pageSize;
}
//
// Do a mass-deallocation of all the individual allocations
// that have occurred since the last push(), or since the
// last pop(), or since the object's creation.
//
// The deallocated pages are saved for future allocations.
//
void TPoolAllocator::pop()
{
if (stack.size() < 1)
return;
tHeader* page = stack.back().page;
currentPageOffset = stack.back().offset;
while (inUseList != page) {
// invoke destructor to free allocation list
inUseList->~tHeader();
tHeader* nextInUse = inUseList->nextPage;
if (inUseList->pageCount > 1)
delete [] reinterpret_cast<char*>(inUseList);
else {
inUseList->nextPage = freeList;
freeList = inUseList;
}
inUseList = nextInUse;
}
stack.pop_back();
}
//
// Do a mass-deallocation of all the individual allocations
// that have occurred.
//
void TPoolAllocator::popAll()
{
while (stack.size() > 0)
pop();
}
void* TPoolAllocator::allocate(size_t numBytes)
{
// If we are using guard blocks, all allocations are bracketed by
// them: [guardblock][allocation][guardblock]. numBytes is how
// much memory the caller asked for. allocationSize is the total
// size including guard blocks. In release build,
// guardBlockSize=0 and this all gets optimized away.
size_t allocationSize = TAllocation::allocationSize(numBytes);
//
// Just keep some interesting statistics.
//
++numCalls;
totalBytes += numBytes;
//
// Do the allocation, most likely case first, for efficiency.
// This step could be moved to be inline sometime.
//
if (currentPageOffset + allocationSize <= pageSize) {
//
// Safe to allocate from currentPageOffset.
//
unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
currentPageOffset += allocationSize;
currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask;
return initializeAllocation(inUseList, memory, numBytes);
}
if (allocationSize + headerSkip > pageSize) {
//
// Do a multi-page allocation. Don't mix these with the others.
// The OS is efficient and allocating and free-ing multiple pages.
//
size_t numBytesToAlloc = allocationSize + headerSkip;
tHeader* memory = reinterpret_cast<tHeader*>(::new char[numBytesToAlloc]);
if (memory == 0)
return 0;
// Use placement-new to initialize header
new(memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
inUseList = memory;
currentPageOffset = pageSize; // make next allocation come from a new page
// No guard blocks for multi-page allocations (yet)
return reinterpret_cast<void*>(reinterpret_cast<UINT_PTR>(memory) + headerSkip);
}
//
// Need a simple page to allocate from.
//
tHeader* memory;
if (freeList) {
memory = freeList;
freeList = freeList->nextPage;
} else {
memory = reinterpret_cast<tHeader*>(::new char[pageSize]);
if (memory == 0)
return 0;
}
// Use placement-new to initialize header
new(memory) tHeader(inUseList, 1);
inUseList = memory;
unsigned char* ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
return initializeAllocation(inUseList, ret, numBytes);
}
//
// Check all allocations in a list for damage by calling check on each.
//
void TAllocation::checkAllocList() const
{
for (const TAllocation* alloc = this; alloc != 0; alloc = alloc->prevAlloc)
alloc->check();
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// atom.h
//
#if !defined(__ATOM_H)
#define __ATOM_H 1
typedef struct AtomTable_Rec AtomTable;
extern AtomTable *atable;
int InitAtomTable(AtomTable *atable, int htsize);
void FreeAtomTable(AtomTable *atable);
int AddAtom(AtomTable *atable, const char *s);
void PrintAtomTable(AtomTable *atable);
int LookUpAddString(AtomTable *atable, const char *s);
const char *GetAtomString(AtomTable *atable, int atom);
int GetReversedAtom(AtomTable *atable, int atom);
char* GetStringOfAtom(AtomTable *atable, int atom);
#endif // !defined(__ATOM_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// compile.h
//
#if !defined(__COMPILE_H)
#define __COMPILE_H 1
int InitCPPStruct(void);
typedef struct Options_Rec{
const char *profileString;
int ErrorMode;
int Quiet;
// Debug The Compiler options:
int DumpAtomTable;
} Options;
struct CPPStruct_Rec {
// Public members
SourceLoc *pLastSourceLoc; // Set at the start of each statement by the tree walkers
Options options; // Compile options and parameters
// Private members
SourceLoc lastSourceLoc;
// Scanner data:
SourceLoc *tokenLoc; // Source location of most recent token seen by the scanner
int mostRecentToken; // Most recent token seen by the scanner
InputSrc *currentInput;
int previous_token;
int notAVersionToken; // used to make sure that #version is the first token seen in the file, if present
void *pC; // storing the parseContext of the compile object in cpp.
// Private members:
SourceLoc ltokenLoc;
int ifdepth; //current #if-#else-#endif nesting in the cpp.c file (pre-processor)
int elsedepth[64]; //Keep a track of #if depth..Max allowed is 64.
int elsetracker; //#if-#else and #endif constructs...Counter.
const char *ErrMsg;
int CompileError; //Indicate compile error when #error, #else,#elif mismatch.
//
// Globals used to communicate between PaParseStrings() and yy_input()and
// also across the files.(gen_glslang.cpp and scanner.c)
//
int PaWhichStr; // which string we're parsing
int* PaStrLen; // array of lengths of the PaArgv strings
int PaArgc; // count of strings in the array
char** PaArgv; // our array of strings to parse
unsigned int tokensBeforeEOF : 1;
};
#endif // !defined(__COMPILE_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cpp.h
//
#if !defined(__CPP_H)
#define __CPP_H 1
#include "parser.h"
#include "tokens.h"
int InitCPP(void);
int FinalCPP(void);
int readCPPline(yystypepp * yylvalpp);
int MacroExpand(int atom, yystypepp * yylvalpp);
int ChkCorrectElseNesting(void);
typedef struct MacroSymbol {
int argc;
int *args;
TokenStream *body;
unsigned busy:1;
unsigned undef:1;
} MacroSymbol;
void FreeMacro(MacroSymbol *);
int PredefineMacro(char *);
void CPPDebugLogMsg(const char *msg); // Prints information into debug log
void CPPShInfoLogMsg(const char*); // Store cpp Err Msg into Sh.Info.Log
void CPPWarningToInfoLog(const char *msg); // Prints warning messages into info log
void HandlePragma(const char**, int numTokens); // #pragma directive container.
void ResetTString(void); // #error Message as TString.
void CPPErrorToInfoLog(char*); // Stick all cpp errors into Sh.Info.log .
void StoreStr(char*); // Store the TString in Parse Context.
void SetLineNumber(int); // Set line number.
void SetStringNumber(int); // Set string number.
int GetLineNumber(void); // Get the current String Number.
int GetStringNumber(void); // Get the current String Number.
const char* GetStrfromTStr(void); // Convert TString to String.
void updateExtensionBehavior(const char* extName, const char* behavior);
int FreeCPP(void);
#endif // !(defined(__CPP_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cppstruct.c
//
#include <stdio.h>
#include <stdlib.h>
#include "slglobals.h"
CPPStruct *cpp = NULL;
static int refCount = 0;
int InitPreprocessor(void);
int ResetPreprocessor(void);
int FreeCPPStruct(void);
int FinalizePreprocessor(void);
/*
* InitCPPStruct() - Initilaize the CPP structure.
*
*/
int InitCPPStruct(void)
{
int len;
char *p;
cpp = (CPPStruct *) malloc(sizeof(CPPStruct));
if (cpp == NULL)
return 0;
refCount++;
// Initialize public members:
cpp->pLastSourceLoc = &cpp->lastSourceLoc;
p = (char *) &cpp->options;
len = sizeof(cpp->options);
while (--len >= 0)
p[len] = 0;
ResetPreprocessor();
return 1;
} // InitCPPStruct
int ResetPreprocessor(void)
{
// Initialize private members:
cpp->lastSourceLoc.file = 0;
cpp->lastSourceLoc.line = 0;
cpp->pC=0;
cpp->CompileError=0;
cpp->ifdepth=0;
for(cpp->elsetracker=0; cpp->elsetracker<64; cpp->elsetracker++)
cpp->elsedepth[cpp->elsetracker]=0;
cpp->elsetracker=0;
cpp->tokensBeforeEOF = 0;
return 1;
}
//Intializing the Preprocessor.
int InitPreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeCPPStruct();
InitCPPStruct();
cpp->options.Quiet = 1;
cpp->options.profileString = "generic";
if (!InitAtomTable(atable, 0))
return 1;
if (!InitScanner(cpp))
return 1;
# endif
return 0;
}
//FreeCPPStruct() - Free the CPP structure.
int FreeCPPStruct(void)
{
if (refCount)
{
free(cpp);
refCount--;
}
return 1;
}
//Finalizing the Preprocessor.
int FinalizePreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeAtomTable(atable);
FreeCPPStruct();
FreeScanner();
# endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////// End of cppstruct.c //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#ifdef __STDC99__
#include <stdint.h>
#elif defined (_WIN64)
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#include "memory.h"
// default alignment and chunksize, if called with 0 arguments
#define CHUNKSIZE (64*1024)
#define ALIGN 8
// we need to call the `real' malloc and free, not our replacements
#undef malloc
#undef free
struct chunk {
struct chunk *next;
};
struct cleanup {
struct cleanup *next;
void (*fn)(void *);
void *arg;
};
struct MemoryPool_rec {
struct chunk *next;
uintptr_t free, end;
size_t chunksize;
uintptr_t alignmask;
struct cleanup *cleanup;
};
MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
{
MemoryPool *pool;
if (align == 0) align = ALIGN;
if (chunksize == 0) chunksize = CHUNKSIZE;
if (align & (align-1)) return 0;
if (chunksize < sizeof(MemoryPool)) return 0;
if (chunksize & (align-1)) return 0;
if (!(pool = malloc(chunksize))) return 0;
pool->next = 0;
pool->chunksize = chunksize;
pool->alignmask = (uintptr_t)(align)-1;
pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
pool->end = (uintptr_t)pool + chunksize;
pool->cleanup = 0;
return pool;
}
void mem_FreePool(MemoryPool *pool)
{
struct cleanup *cleanup;
struct chunk *p, *next;
for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
cleanup->fn(cleanup->arg);
}
for (p = (struct chunk *)pool; p; p = next) {
next = p->next;
free(p);
}
}
void *mem_Alloc(MemoryPool *pool, size_t size)
{
struct chunk *ch;
void *rv = (void *)pool->free;
size = (size + pool->alignmask) & ~pool->alignmask;
if (size <= 0) size = pool->alignmask;
pool->free += size;
if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
& ~pool->alignmask;
pool->free = (uintptr_t)rv;
if (minreq >= pool->chunksize) {
// request size is too big for the chunksize, so allocate it as
// a single chunk of the right size
ch = malloc(minreq);
if (!ch) return 0;
} else {
ch = malloc(pool->chunksize);
if (!ch) return 0;
pool->free = (uintptr_t)ch + minreq;
pool->end = (uintptr_t)ch + pool->chunksize;
}
ch->next = pool->next;
pool->next = ch;
rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
}
return rv;
}
int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
struct cleanup *cleanup;
pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
cleanup = mem_Alloc(pool, sizeof(struct cleanup));
if (!cleanup) return -1;
cleanup->next = pool->cleanup;
cleanup->fn = fn;
cleanup->arg = arg;
pool->cleanup = cleanup;
return 0;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#ifndef __MEMORY_H
#define __MEMORY_H
typedef struct MemoryPool_rec MemoryPool;
extern MemoryPool *mem_CreatePool(size_t chunksize, unsigned align);
extern void mem_FreePool(MemoryPool *);
extern void *mem_Alloc(MemoryPool *p, size_t size);
extern void *mem_Realloc(MemoryPool *p, void *old, size_t oldsize, size_t newsize);
extern int mem_AddCleanup(MemoryPool *p, void (*fn)(void *), void *arg);
#endif /* __MEMORY_H */
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
#ifndef BISON_PARSER_H
# define BISON_PARSER_H
#ifndef yystypepp
typedef struct {
int sc_int;
float sc_fval;
int sc_ident;
char symbol_name[MAX_SYMBOL_NAME_LEN+1];
} yystypepp;
# define YYSTYPE_IS_TRIVIAL 1
#endif
# define CPP_AND_OP 257
# define CPP_SUB_ASSIGN 259
# define CPP_MOD_ASSIGN 260
# define CPP_ADD_ASSIGN 261
# define CPP_DIV_ASSIGN 262
# define CPP_MUL_ASSIGN 263
# define CPP_EQ_OP 264
# define CPP_XOR_OP 265
# define ERROR_SY 266
# define CPP_FLOATCONSTANT 267
# define CPP_GE_OP 268
# define CPP_RIGHT_OP 269
# define CPP_IDENTIFIER 270
# define CPP_INTCONSTANT 271
# define CPP_LE_OP 272
# define CPP_LEFT_OP 273
# define CPP_DEC_OP 274
# define CPP_NE_OP 275
# define CPP_OR_OP 276
# define CPP_INC_OP 277
# define CPP_STRCONSTANT 278
# define CPP_TYPEIDENTIFIER 279
# define FIRST_USER_TOKEN_SY 289
# define CPP_RIGHT_ASSIGN 280
# define CPP_LEFT_ASSIGN 281
# define CPP_AND_ASSIGN 282
# define CPP_OR_ASSIGN 283
# define CPP_XOR_ASSIGN 284
# define CPP_LEFT_BRACKET 285
# define CPP_RIGHT_BRACKET 286
# define CPP_LEFT_BRACE 287
# define CPP_RIGHT_BRACE 288
#endif /* not BISON_PARSER_H */
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
# include "slglobals.h"
extern CPPStruct *cpp;
int InitCPPStruct(void);
int InitScanner(CPPStruct *cpp);
int InitAtomTable(AtomTable *atable, int htsize);
int ScanFromString(char *s);
char* GetStringOfAtom(AtomTable *atable, int atom);
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// scanner.h
//
#if !defined(__SCANNER_H)
#define __SCANNER_H 1
#define MAX_SYMBOL_NAME_LEN 128
#define MAX_STRING_LEN 512
#include "parser.h"
// Not really atom table stuff but needed first...
typedef struct SourceLoc_Rec {
unsigned short file, line;
} SourceLoc;
int yyparse (void);
int yylex_CPP(char* buf, int maxSize);
typedef struct InputSrc {
struct InputSrc *prev;
int (*scan)(struct InputSrc *, yystypepp *);
int (*getch)(struct InputSrc *, yystypepp *);
void (*ungetch)(struct InputSrc *, int, yystypepp *);
int name; /* atom */
int line;
} InputSrc;
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
int ScanFromString(char *); // Start scanning the input from the string mentioned.
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
void SetLineNumber(int);
void SetStringNumber(int);
void IncLineNumber(void);
void DecLineNumber(void);
int FreeScanner(void); // Free the cpp scanner
#endif // !(defined(__SCANNER_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// slglobals.h
//
#if !defined(__SLGLOBALS_H)
#define __SLGLOBALS_H 1
typedef struct CPPStruct_Rec CPPStruct;
extern CPPStruct *cpp;
#undef CPPC_DEBUG_THE_COMPILER
#if defined(_DEBUG)
#define CPPC_DEBUG_THE_COMPILER 1
#endif
#undef CPPC_ENABLE_TOOLS
#define CPPC_ENABLE_TOOLS 1
#include "memory.h"
#include "atom.h"
#include "scanner.h"
#include "cpp.h"
#include "tokens.h"
#include "symbols.h"
#include "compile.h"
#if !defined(NO_PARSER)
#include "parser.h"
#endif
#if !defined(NULL)
#define NULL 0
#endif
#endif // !(defined(__SLGLOBALS_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.c
//
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "slglobals.h"
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
Scope *ScopeList = NULL;
Scope *CurrentScope = NULL;
Scope *GlobalScope = NULL;
static void unlinkScope(void *_scope) {
Scope *scope = _scope;
if (scope->next)
scope->next->prev = scope->prev;
if (scope->prev)
scope->prev->next = scope->next;
else
ScopeList = scope->next;
}
/*
* NewScope()
*
*/
Scope *NewScopeInPool(MemoryPool *pool)
{
Scope *lScope;
lScope = mem_Alloc(pool, sizeof(Scope));
lScope->pool = pool;
lScope->parent = NULL;
lScope->funScope = NULL;
lScope->symbols = NULL;
lScope->level = 0;
lScope->programs = NULL;
if ((lScope->next = ScopeList))
ScopeList->prev = lScope;
lScope->prev = 0;
ScopeList = lScope;
mem_AddCleanup(pool, unlinkScope, lScope);
return lScope;
} // NewScope
/*
* PushScope()
*
*/
void PushScope(Scope *fScope)
{
Scope *lScope;
if (CurrentScope) {
fScope->level = CurrentScope->level + 1;
if (fScope->level == 1) {
if (!GlobalScope) {
/* HACK - CTD -- if GlobalScope==NULL and level==1, we're
* defining a function in the superglobal scope. Things
* will break if we leave the level as 1, so we arbitrarily
* set it to 2 */
fScope->level = 2;
}
}
if (fScope->level >= 2) {
lScope = fScope;
while (lScope->level > 2)
lScope = lScope->next;
fScope->funScope = lScope;
}
} else {
fScope->level = 0;
}
fScope->parent = CurrentScope;
CurrentScope = fScope;
} // PushScope
/*
* PopScope()
*
*/
Scope *PopScope(void)
{
Scope *lScope;
lScope = CurrentScope;
if (CurrentScope)
CurrentScope = CurrentScope->parent;
return lScope;
} // PopScope
/*
* NewSymbol() - Allocate a new symbol node;
*
*/
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
{
Symbol *lSymb;
char *pch;
int ii;
lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
lSymb->left = NULL;
lSymb->right = NULL;
lSymb->next = NULL;
lSymb->name = name;
lSymb->loc = *loc;
lSymb->kind = kind;
// Clear union area:
pch = (char *) &lSymb->details;
for (ii = 0; ii < sizeof(lSymb->details); ii++)
*pch++ = 0;
return lSymb;
} // NewSymbol
/*
* lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
* are generated in order. We'll fix this later (by reversing the bit pattern).
*/
static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
{
Symbol *lSymb;
int lrev, frev;
lSymb = *fSymbols;
if (lSymb) {
frev = GetReversedAtom(atable, fSymb->name);
while (lSymb) {
lrev = GetReversedAtom(atable, lSymb->name);
if (lrev == frev) {
CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
break;
} else {
if (lrev > frev) {
if (lSymb->left) {
lSymb = lSymb->left;
} else {
lSymb->left = fSymb;
break;
}
} else {
if (lSymb->right) {
lSymb = lSymb->right;
} else {
lSymb->right = fSymb;
break;
}
}
}
}
} else {
*fSymbols = fSymb;
}
} // lAddToTree
/*
* AddSymbol() - Add a variable, type, or function name to a scope.
*
*/
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
lSymb = NewSymbol(loc, fScope, atom, kind);
lAddToTree(&fScope->symbols, lSymb);
return lSymb;
} // AddSymbol
/*********************************************************************************************/
/************************************ Symbol Semantic Functions ******************************/
/*********************************************************************************************/
/*
* LookUpLocalSymbol()
*
*/
Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
int rname, ratom;
ratom = GetReversedAtom(atable, atom);
if (!fScope)
fScope = CurrentScope;
lSymb = fScope->symbols;
while (lSymb) {
rname = GetReversedAtom(atable, lSymb->name);
if (rname == ratom) {
return lSymb;
} else {
if (rname > ratom) {
lSymb = lSymb->left;
} else {
lSymb = lSymb->right;
}
}
}
return NULL;
} // LookUpLocalSymbol
/*
* LookUpSymbol()
*
*/
Symbol *LookUpSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
while (fScope) {
lSymb = LookUpLocalSymbol(fScope, atom);
if (lSymb)
return lSymb;
fScope = fScope->parent;
}
return NULL;
} // LookUpSymbol
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.h
//
#if !defined(__SYMBOLS_H)
#define __SYMBOLS_H 1
#include "memory.h"
typedef enum symbolkind {
MACRO_S
} symbolkind;
// Typedefs for things defined here in "symbols.h":
typedef struct Scope_Rec Scope;
typedef struct Symbol_Rec Symbol;
typedef struct SymbolList_Rec {
struct SymbolList_Rec *next;
Symbol *symb;
} SymbolList;
struct Scope_Rec {
Scope *next, *prev; // doubly-linked list of all scopes
Scope *parent;
Scope *funScope; // Points to base scope of enclosing function
MemoryPool *pool; // pool used for allocation in this scope
Symbol *symbols;
int level; // 0 = super globals, 1 = globals, etc.
// Only used at global scope (level 1):
SymbolList *programs; // List of programs for this compilation.
};
// Symbol table is a simple binary tree.
#include "cpp.h" // to get MacroSymbol def
struct Symbol_Rec {
Symbol *left, *right;
Symbol *next;
int name; // Name atom
SourceLoc loc;
symbolkind kind;
union {
MacroSymbol mac;
} details;
};
extern Scope *CurrentScope;
extern Scope *GlobalScope;
extern Scope *ScopeList;
Scope *NewScopeInPool(MemoryPool *);
#define NewScope() NewScopeInPool(CurrentScope->pool)
void PushScope(Scope *fScope);
Scope *PopScope(void);
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind);
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind);
Symbol *LookUpLocalSymbol(Scope *fScope, int atom);
Symbol *LookUpSymbol(Scope *fScope, int atom);
void CPPErrorToInfoLog(char *);
#endif // !defined(__SYMBOLS_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// tokens.h
//
#if !defined(__TOKENS_H)
#define __TOKENS_H 1
#include "parser.h"
#define EOF_SY (-1)
typedef struct TokenBlock_Rec TokenBlock;
typedef struct TokenStream_Rec {
struct TokenStream_Rec *next;
char *name;
TokenBlock *head;
TokenBlock *current;
} TokenStream;
struct TokenBlock_Rec {
TokenBlock *next;
int current;
int count;
int max;
unsigned char *data;
};
extern TokenStream stdlib_cpp_stream;
TokenStream *NewTokenStream(const char *name, MemoryPool *pool);
void DeleteTokenStream(TokenStream *pTok);
void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp);
void RewindTokenStream(TokenStream *pTok);
int ReadToken(TokenStream *pTok, yystypepp * yylvalpp);
int ReadFromTokenStream(TokenStream *pTok, int name, int (*final)(CPPStruct *));
void UngetToken(int, yystypepp * yylvalpp);
#if defined(CPPC_ENABLE_TOOLS)
void DumpTokenStream(FILE *, TokenStream *, yystypepp * yylvalpp);
#endif // defined(CPPC_ENABLE_TOOLS)
#endif // !defined(__TOKENS_H)
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "intermediate.h"
class TAliveTraverser : public TIntermTraverser {
public:
TAliveTraverser(TQualifier q) : TIntermTraverser(true, false, false, true), found(false), qualifier(q)
{
}
bool wasFound() { return found; }
protected:
bool found;
TQualifier qualifier;
void visitSymbol(TIntermSymbol*);
bool visitSelection(Visit, TIntermSelection*);
};
//
// Report whether or not a variable of the given qualifier type
// is guaranteed written. Not always possible to determine if
// it is written conditionally.
//
// ?? It does not do this well yet, this is just a place holder
// that simply determines if it was reference at all, anywhere.
//
bool QualifierWritten(TIntermNode* node, TQualifier qualifier)
{
TAliveTraverser it(qualifier);
if (node)
node->traverse(&it);
return it.wasFound();
}
void TAliveTraverser::visitSymbol(TIntermSymbol* node)
{
//
// If it's what we're looking for, record it.
//
if (node->getQualifier() == qualifier)
found = true;
}
bool TAliveTraverser::visitSelection(Visit preVisit, TIntermSelection* node)
{
if (wasFound())
return false;
return true;
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
bool QualifierWritten(TIntermNode* root, TQualifier);
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "intermediate.h"
#include "RemoveTree.h"
//
// Code to recursively delete the intermediate tree.
//
class RemoveTree : public TIntermTraverser
{
public:
RemoveTree() : TIntermTraverser(false, false, true)
{
}
protected:
void visitSymbol(TIntermSymbol*);
void visitConstantUnion(TIntermConstantUnion*);
bool visitBinary(Visit visit, TIntermBinary*);
bool visitUnary(Visit visit, TIntermUnary*);
bool visitSelection(Visit visit, TIntermSelection*);
bool visitAggregate(Visit visit, TIntermAggregate*);
};
void RemoveTree::visitSymbol(TIntermSymbol* node)
{
delete node;
}
bool RemoveTree::visitBinary(Visit visit, TIntermBinary* node)
{
delete node;
return true;
}
bool RemoveTree::visitUnary(Visit visit, TIntermUnary* node)
{
delete node;
return true;
}
bool RemoveTree::visitAggregate(Visit visit, TIntermAggregate* node)
{
delete node;
return true;
}
bool RemoveTree::visitSelection(Visit visit, TIntermSelection* node)
{
delete node;
return true;
}
void RemoveTree::visitConstantUnion(TIntermConstantUnion* node)
{
delete node;
}
//
// Entry point.
//
void RemoveAllTreeNodes(TIntermNode* root)
{
RemoveTree it;
root->traverse(&it);
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
void RemoveAllTreeNodes(TIntermNode*);
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _RESOURCE_LIMITS_INCLUDED_
#define _RESOURCE_LIMITS_INCLUDED_
struct TBuiltInResource
{
int maxVertexAttribs;
int maxVertexUniformVectors;
int maxVaryingVectors;
int maxVertexTextureImageUnits;
int maxCombinedTextureImageUnits;
int maxTextureImageUnits;
int maxFragmentUniformVectors;
int maxDrawBuffers;
};
#endif // _RESOURCE_LIMITS_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _SHHANDLE_INCLUDED_
#define _SHHANDLE_INCLUDED_
//
// Machine independent part of the compiler private objects
// sent as ShHandle to the driver.
//
// This should not be included by driver code.
//
#include "ShaderLang.h"
#include "InfoSink.h"
class TCompiler;
class TLinker;
class TUniformMap;
//
// The base class used to back handles returned to the driver.
//
class TShHandleBase {
public:
TShHandleBase() { }
virtual ~TShHandleBase() { }
virtual TCompiler* getAsCompiler() { return 0; }
virtual TLinker* getAsLinker() { return 0; }
virtual TUniformMap* getAsUniformMap() { return 0; }
};
//
// The base class for the machine dependent linker to derive from
// for managing where uniforms live.
//
class TUniformMap : public TShHandleBase {
public:
TUniformMap() { }
virtual ~TUniformMap() { }
virtual TUniformMap* getAsUniformMap() { return this; }
virtual int getLocation(const char* name) = 0;
virtual TInfoSink& getInfoSink() { return infoSink; }
TInfoSink infoSink;
};
class TIntermNode;
//
// The base class for the machine dependent compiler to derive from
// for managing object code from the compile.
//
class TCompiler : public TShHandleBase {
public:
TCompiler(EShLanguage l, TInfoSink& sink) : infoSink(sink) , language(l), haveValidObjectCode(false) { }
virtual ~TCompiler() { }
EShLanguage getLanguage() { return language; }
virtual TInfoSink& getInfoSink() { return infoSink; }
virtual bool compile(TIntermNode* root) = 0;
virtual TCompiler* getAsCompiler() { return this; }
virtual bool linkable() { return haveValidObjectCode; }
TInfoSink& infoSink;
protected:
EShLanguage language;
bool haveValidObjectCode;
};
//
// Link operations are base on a list of compile results...
//
typedef TVector<TCompiler*> TCompilerList;
typedef TVector<TShHandleBase*> THandleList;
//
// The base class for the machine dependent linker to derive from
// to manage the resulting executable.
//
class TLinker : public TShHandleBase {
public:
TLinker(EShExecutable e, TInfoSink& iSink) :
infoSink(iSink),
executable(e),
haveReturnableObjectCode(false),
appAttributeBindings(0),
fixedAttributeBindings(0),
excludedAttributes(0),
excludedCount(0),
uniformBindings(0) { }
virtual TLinker* getAsLinker() { return this; }
virtual ~TLinker() { }
virtual bool link(TCompilerList&, TUniformMap*) = 0;
virtual bool link(THandleList&) { return false; }
virtual void setAppAttributeBindings(const ShBindingTable* t) { appAttributeBindings = t; }
virtual void setFixedAttributeBindings(const ShBindingTable* t) { fixedAttributeBindings = t; }
virtual void getAttributeBindings(ShBindingTable const **t) const = 0;
virtual void setExcludedAttributes(const int* attributes, int count) { excludedAttributes = attributes; excludedCount = count; }
virtual ShBindingTable* getUniformBindings() const { return uniformBindings; }
virtual const void* getObjectCode() const { return 0; } // a real compiler would be returning object code here
virtual TInfoSink& getInfoSink() { return infoSink; }
TInfoSink& infoSink;
protected:
EShExecutable executable;
bool haveReturnableObjectCode; // true when objectCode is acceptable to send to driver
const ShBindingTable* appAttributeBindings;
const ShBindingTable* fixedAttributeBindings;
const int* excludedAttributes;
int excludedCount;
ShBindingTable* uniformBindings; // created by the linker
};
//
// This is the interface between the machine independent code
// and the machine dependent code.
//
// The machine dependent code should derive from the classes
// above. Then Construct*() and Delete*() will create and
// destroy the machine dependent objects, which contain the
// above machine independent information.
//
TCompiler* ConstructCompiler(EShLanguage, int);
TShHandleBase* ConstructLinker(EShExecutable, int);
void DeleteLinker(TShHandleBase*);
TUniformMap* ConstructUniformMap();
void DeleteCompiler(TCompiler*);
void DeleteUniformMap(TUniformMap*);
#endif // _SHHANDLE_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
#include "ResourceLimits.h"
#ifdef _WIN32
#define C_DECL __cdecl
#else
#define __fastcall
#define C_DECL
#endif
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler/linker.
//
#ifdef __cplusplus
extern "C" {
#endif
//
// Driver must call this first, once, before doing any other
// compiler/linker operations.
//
int ShInitialize();
//
// Driver should call this at shutdown.
//
int __fastcall ShFinalize();
//
// Types of languages the compiler can consume.
//
typedef enum {
EShLangVertex,
EShLangFragment,
EShLangPack,
EShLangUnpack,
EShLangCount,
} EShLanguage;
//
// Types of output the linker will create.
//
typedef enum {
EShExVertexFragment,
EShExPackFragment,
EShExUnpackFragment,
EShExFragment
} EShExecutable;
//
// Optimization level for the compiler.
//
typedef enum {
EShOptNoGeneration,
EShOptNone,
EShOptSimple, // Optimizations that can be done quickly
EShOptFull, // Optimizations that will take more time
} EShOptimizationLevel;
//
// Build a table for bindings. This can be used for locating
// attributes, uniforms, globals, etc., as needed.
//
typedef struct {
const char* name;
int binding;
} ShBinding;
typedef struct {
int numBindings;
ShBinding* bindings; // array of bindings
} ShBindingTable;
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler/linker. It's contents
// are defined by and used by the compiler and linker. For example,
// symbol table information and object code passed from the compiler
// to the linker can be stored where ShHandle points.
//
// If handle creation fails, 0 will be returned.
//
typedef void* ShHandle;
//
// Driver calls these to create and destroy compiler/linker
// objects.
//
ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
void ShDestruct(ShHandle);
//
// The return value of ShCompile is boolean, indicating
// success or failure.
//
// The info-log should be written by ShCompile into
// ShHandle, so it can answer future queries.
//
int ShCompile(
const ShHandle,
const char* const shaderStrings[],
const int numStrings,
const EShOptimizationLevel,
const TBuiltInResource *resources,
int debugOptions
);
//
// Similar to ShCompile, but accepts an opaque handle to an
// intermediate language structure.
//
int ShCompileIntermediate(
ShHandle compiler,
ShHandle intermediate,
const EShOptimizationLevel,
int debuggable // boolean
);
int ShLink(
const ShHandle, // linker object
const ShHandle h[], // compiler objects to link together
const int numHandles,
ShHandle uniformMap, // updated with new uniforms
short int** uniformsAccessed, // returned with indexes of uniforms accessed
int* numUniformsAccessed);
int ShLinkExt(
const ShHandle, // linker object
const ShHandle h[], // compiler objects to link together
const int numHandles);
//
// ShSetEncrpytionMethod is a place-holder for specifying
// how source code is encrypted.
//
void ShSetEncryptionMethod(ShHandle);
//
// All the following return 0 if the information is not
// available in the object passed down, or the object is bad.
//
const char* ShGetInfoLog(const ShHandle);
const char* ShGetObjectCode(const ShHandle);
const void* ShGetExecutable(const ShHandle);
int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing
int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings
int ShGetPhysicalAttributeBindings(const ShHandle, const ShBindingTable**); // for all attributes
//
// Tell the linker to never assign a vertex attribute to this list of physical attributes
//
int ShExcludeAttributes(const ShHandle, int *attributes, int count);
//
// Returns the location ID of the named uniform.
// Returns -1 if error.
//
int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
enum TDebugOptions {
EDebugOpNone = 0x000,
EDebugOpIntermediate = 0x001,
EDebugOpAssembly = 0x002,
EDebugOpObjectCode = 0x004,
EDebugOpLinkMaps = 0x008
};
#ifdef __cplusplus
}
#endif
#endif // _COMPILER_INTERFACE_INCLUDED_
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Symbol table for parsing. Most functionaliy and main ideas
// are documented in the header file.
//
#include "SymbolTable.h"
//
// TType helper function needs a place to live.
//
//
// Recursively generate mangled names.
//
void TType::buildMangledName(TString& mangledName)
{
if (isMatrix())
mangledName += 'm';
else if (isVector())
mangledName += 'v';
switch (type) {
case EbtFloat: mangledName += 'f'; break;
case EbtInt: mangledName += 'i'; break;
case EbtBool: mangledName += 'b'; break;
case EbtSampler2D: mangledName += "s2"; break;
case EbtSamplerCube: mangledName += "sC"; break;
case EbtStruct:
mangledName += "struct-";
if (typeName)
mangledName += *typeName;
{// support MSVC++6.0
for (unsigned int i = 0; i < structure->size(); ++i) {
mangledName += '-';
(*structure)[i].type->buildMangledName(mangledName);
}
}
default:
break;
}
mangledName += static_cast<char>('0' + getNominalSize());
if (isArray()) {
char buf[10];
sprintf(buf, "%d", arraySize);
mangledName += '[';
mangledName += buf;
mangledName += ']';
}
}
int TType::getStructSize() const
{
if (!getStruct()) {
assert(false && "Not a struct");
return 0;
}
if (structureSize == 0)
for (TTypeList::iterator tl = getStruct()->begin(); tl != getStruct()->end(); tl++)
structureSize += ((*tl).type)->getObjectSize();
return structureSize;
}
//
// Dump functions.
//
void TVariable::dump(TInfoSink& infoSink) const
{
infoSink.debug << getName().c_str() << ": " << type.getQualifierString() << " " << type.getBasicString();
if (type.isArray()) {
infoSink.debug << "[0]";
}
infoSink.debug << "\n";
}
void TFunction::dump(TInfoSink &infoSink) const
{
infoSink.debug << getName().c_str() << ": " << returnType.getBasicString() << " " << getMangledName().c_str() << "\n";
}
void TSymbolTableLevel::dump(TInfoSink &infoSink) const
{
tLevel::const_iterator it;
for (it = level.begin(); it != level.end(); ++it)
(*it).second->dump(infoSink);
}
void TSymbolTable::dump(TInfoSink &infoSink) const
{
for (int level = currentLevel(); level >= 0; --level) {
infoSink.debug << "LEVEL " << level << "\n";
table[level]->dump(infoSink);
}
}
//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{
for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
delete (*i).type;
}
//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
TSymbolTableLevel::~TSymbolTableLevel()
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
delete (*it).second;
}
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation. This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
{
tLevel::iterator it;
for (it = level.begin(); it != level.end(); ++it) {
if ((*it).second->isFunction()) {
TFunction* function = static_cast<TFunction*>((*it).second);
if (function->getName() == name)
function->relateToOperator(op);
}
}
}
TSymbol::TSymbol(const TSymbol& copyOf)
{
name = NewPoolTString(copyOf.name->c_str());
uniqueId = copyOf.uniqueId;
}
TVariable::TVariable(const TVariable& copyOf, TStructureMap& remapper) : TSymbol(copyOf)
{
type.copyType(copyOf.type, remapper);
userType = copyOf.userType;
// for builtIn symbol table level, unionArray and arrayInformation pointers should be NULL
assert(copyOf.arrayInformationType == 0);
arrayInformationType = 0;
if (copyOf.unionArray) {
assert(!copyOf.type.getStruct());
assert(copyOf.type.getObjectSize() == 1);
unionArray = new constUnion[1];
unionArray[0] = copyOf.unionArray[0];
} else
unionArray = 0;
}
TVariable* TVariable::clone(TStructureMap& remapper)
{
TVariable *variable = new TVariable(*this, remapper);
return variable;
}
TFunction::TFunction(const TFunction& copyOf, TStructureMap& remapper) : TSymbol(copyOf)
{
for (unsigned int i = 0; i < copyOf.parameters.size(); ++i) {
TParameter param;
parameters.push_back(param);
parameters.back().copyParam(copyOf.parameters[i], remapper);
}
returnType.copyType(copyOf.returnType, remapper);
mangledName = copyOf.mangledName;
op = copyOf.op;
defined = copyOf.defined;
}
TFunction* TFunction::clone(TStructureMap& remapper)
{
TFunction *function = new TFunction(*this, remapper);
return function;
}
TSymbolTableLevel* TSymbolTableLevel::clone(TStructureMap& remapper)
{
TSymbolTableLevel *symTableLevel = new TSymbolTableLevel();
tLevel::iterator iter;
for (iter = level.begin(); iter != level.end(); ++iter) {
symTableLevel->insert(*iter->second->clone(remapper));
}
return symTableLevel;
}
void TSymbolTable::copyTable(const TSymbolTable& copyOf)
{
TStructureMap remapper;
uniqueId = copyOf.uniqueId;
for (unsigned int i = 0; i < copyOf.table.size(); ++i) {
table.push_back(copyOf.table[i]->clone(remapper));
}
}
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _SYMBOL_TABLE_INCLUDED_
#define _SYMBOL_TABLE_INCLUDED_
//
// Symbol table for parsing. Has these design characteristics:
//
// * Same symbol table can be used to compile many shaders, to preserve
// effort of creating and loading with the large numbers of built-in
// symbols.
//
// * Name mangling will be used to give each function a unique name
// so that symbol table lookups are never ambiguous. This allows
// a simpler symbol table structure.
//
// * Pushing and popping of scope, so symbol table will really be a stack
// of symbol tables. Searched from the top, with new inserts going into
// the top.
//
// * Constants: Compile time constant symbols will keep their values
// in the symbol table. The parser can substitute constants at parse
// time, including doing constant folding and constant propagation.
//
// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
// are tracked in the intermediate representation, not the symbol table.
//
#include "Common.h"
#include "intermediate.h"
#include "InfoSink.h"
//
// Symbol base class. (Can build functions or variables out of these...)
//
class TSymbol {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
TSymbol(const TString *n) : name(n) { }
virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
const TString& getName() const { return *name; }
virtual const TString& getMangledName() const { return getName(); }
virtual bool isFunction() const { return false; }
virtual bool isVariable() const { return false; }
void setUniqueId(int id) { uniqueId = id; }
int getUniqueId() const { return uniqueId; }
virtual void dump(TInfoSink &infoSink) const = 0;
TSymbol(const TSymbol&);
virtual TSymbol* clone(TStructureMap& remapper) = 0;
protected:
const TString *name;
unsigned int uniqueId; // For real comparing during code generation
};
//
// Variable class, meaning a symbol that's not a function.
//
// There could be a separate class heirarchy for Constant variables;
// Only one of int, bool, or float, (or none) is correct for
// any particular use, but it's easy to do this way, and doesn't
// seem worth having separate classes, and "getConst" can't simply return
// different values for different types polymorphically, so this is
// just simple and pragmatic.
//
class TVariable : public TSymbol {
public:
TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
virtual ~TVariable() { }
virtual bool isVariable() const { return true; }
TType& getType() { return type; }
const TType& getType() const { return type; }
bool isUserType() const { return userType; }
void changeQualifier(TQualifier qualifier) { type.changeQualifier(qualifier); }
void updateArrayInformationType(TType *t) { arrayInformationType = t; }
TType* getArrayInformationType() { return arrayInformationType; }
virtual void dump(TInfoSink &infoSink) const;
constUnion* getConstPointer() {
if (!unionArray)
unionArray = new constUnion[type.getObjectSize()];
return unionArray;
}
constUnion* getConstPointer() const { return unionArray; }
void shareConstPointer( constUnion *constArray)
{
delete unionArray;
unionArray = constArray;
}
TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
virtual TVariable* clone(TStructureMap& remapper);
protected:
TType type;
bool userType;
// we are assuming that Pool Allocator will free the memory allocated to unionArray
// when this object is destroyed
constUnion *unionArray;
TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
};
//
// The function sub-class of symbols and the parser will need to
// share this definition of a function parameter.
//
struct TParameter {
TString *name;
TType* type;
void copyParam(const TParameter& param, TStructureMap& remapper) {
name = NewPoolTString(param.name->c_str());
type = param.type->clone(remapper);
}
};
//
// The function sub-class of a symbol.
//
class TFunction : public TSymbol {
public:
TFunction(TOperator o) :
TSymbol(0),
returnType(TType(EbtVoid)),
op(o),
defined(false) { }
TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
TSymbol(name),
returnType(retType),
mangledName(*name + '('),
op(tOp),
defined(false) { }
virtual ~TFunction();
virtual bool isFunction() const { return true; }
void addParameter(TParameter& p)
{
parameters.push_back(p);
mangledName = mangledName + p.type->getMangledName();
}
const TString& getMangledName() const { return mangledName; }
const TType& getReturnType() const { return returnType; }
void relateToOperator(TOperator o) { op = o; }
TOperator getBuiltInOp() const { return op; }
void setDefined() { defined = true; }
bool isDefined() { return defined; }
int getParamCount() const { return static_cast<int>(parameters.size()); }
TParameter& operator [](int i) { return parameters[i]; }
const TParameter& operator [](int i) const { return parameters[i]; }
virtual void dump(TInfoSink &infoSink) const;
TFunction(const TFunction&, TStructureMap& remapper);
virtual TFunction* clone(TStructureMap& remapper);
protected:
typedef TVector<TParameter> TParamList;
TParamList parameters;
TType returnType;
TString mangledName;
TOperator op;
bool defined;
};
class TSymbolTableLevel {
public:
typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
typedef tLevel::const_iterator const_iterator;
typedef const tLevel::value_type tLevelPair;
typedef std::pair<tLevel::iterator, bool> tInsertResult;
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
TSymbolTableLevel() { }
~TSymbolTableLevel();
bool insert(TSymbol& symbol)
{
//
// returning true means symbol was added to the table
//
tInsertResult result;
result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
return result.second;
}
TSymbol* find(const TString& name) const
{
tLevel::const_iterator it = level.find(name);
if (it == level.end())
return 0;
else
return (*it).second;
}
const_iterator begin() const
{
return level.begin();
}
const_iterator end() const
{
return level.end();
}
void relateToOperator(const char* name, TOperator op);
void dump(TInfoSink &infoSink) const;
TSymbolTableLevel* clone(TStructureMap& remapper);
protected:
tLevel level;
};
class TSymbolTable {
public:
TSymbolTable() : uniqueId(0)
{
//
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
// that the symbol table has not been preloaded with built-ins.
//
}
TSymbolTable(TSymbolTable& symTable)
{
table.push_back(symTable.table[0]);
uniqueId = symTable.uniqueId;
}
~TSymbolTable()
{
// level 0 is always built In symbols, so we never pop that out
while (table.size() > 1)
pop();
}
//
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
//
bool isEmpty() { return table.size() == 0; }
bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
bool atSharedBuiltInLevel() { return table.size() == 1; }
bool atGlobalLevel() { return table.size() <= 3; }
void push() {
table.push_back(new TSymbolTableLevel);
}
void pop() {
delete table[currentLevel()];
table.pop_back();
}
bool insert(TSymbol& symbol)
{
symbol.setUniqueId(++uniqueId);
return table[currentLevel()]->insert(symbol);
}
TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
{
int level = currentLevel();
TSymbol* symbol;
do {
symbol = table[level]->find(name);
--level;
} while (symbol == 0 && level >= 0);
level++;
if (builtIn)
*builtIn = level == 0;
if (sameScope)
*sameScope = level == currentLevel();
return symbol;
}
TSymbolTableLevel* getGlobalLevel() { assert(table.size() >= 3); return table[2]; }
void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
int getMaxSymbolId() { return uniqueId; }
void dump(TInfoSink &infoSink) const;
void copyTable(const TSymbolTable& copyOf);
protected:
int currentLevel() const { return static_cast<int>(table.size()) - 1; }
bool atDynamicBuiltInLevel() { return table.size() == 2; }
std::vector<TSymbolTableLevel*> table;
int uniqueId; // for unique identification in code generation
};
#endif // _SYMBOL_TABLE_INCLUDED_
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