D3D11: Make several format tables constexpr.
This should guarantee the best memory access patterns.
It introduces some indirections for some format queries,
but most of these should be direct array lookups, or used
infrequently. We can optimize this later if necessary.
BUG=angleproject:1389
Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c
Reviewed-on: https://chromium-review.googlesource.com/403314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
Showing
src/libANGLE/renderer/Format.cpp
deleted
100644 → 0
This diff is collapsed.
Click to expand it.
This diff is collapsed.
Click to expand it.
This source diff could not be displayed because it is too large.
You can
view the blob
instead.
Please
register
or
sign in
to comment