Include the D3D11 headers on Windows when OpenGL is enabled.
The OpenGL backend on Windows uses D3D11 to implement several interop
extensions. Without this change, there are compile failures when the
D3D11 backend is disabled.
BUG=angleproject:2276
Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16
Reviewed-on: https://chromium-review.googlesource.com/809186Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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