Emulate large and negative viewports on D3D11 Feature Level 9_3
Like D3D9, D3D11 Feature Level 9_3 doesn't support large or negative
viewports. We have to emulate these in the vertex shader.
BUG=angle:858
Change-Id: I2bd53e3921dc3590cc7193164d73596deafca9ea
Reviewed-on: https://chromium-review.googlesource.com/236040Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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tests/angle_tests/ViewportTest.cpp
0 → 100644
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