Capture/Replay: Capture glUniformBlockBinding()
eFootball PES 2021 uses glBindBufferRange(), which requires
glUniformBlockBinding() to create the pairing of uniform block indexes
to buffer bindings. The uniform buffer indexes that are assigned when
each program is linked can differ between drivers, so the
glUniformBlockBinding() calls need to be recorded to get the correct
index values for the glBindBufferRange() calls.
Bug: angleproject:5564
Change-Id: I909e05d5b1cc50e592b887bd130aa80cdb1bb40f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2650993
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by:
Cody Northrop <cnorthrop@google.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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