Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level.

TRAC #13332 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1973 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 81ae58ac
......@@ -859,7 +859,7 @@ rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
int Texture2D::levelCount()
{
return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
return mTexStorage ? mTexStorage->levelCount() : 0;
}
rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
......
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