Fix the case of all directories used by compiler.vcproj

Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@44 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 7f990177
...@@ -41,7 +41,7 @@ ...@@ -41,7 +41,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="./; ../Include/" AdditionalIncludeDirectories="./; ../include/"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE" PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
...@@ -104,7 +104,7 @@ ...@@ -104,7 +104,7 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./; ../Include/" AdditionalIncludeDirectories="./; ../include/"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
...@@ -162,7 +162,7 @@ ...@@ -162,7 +162,7 @@
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
Description="Executing flex on $(InputPath)" Description="Executing flex on $(InputPath)"
CommandLine="if EXIST $(InputDir)Gen_glslang.cpp del $(InputDir)Gen_glslang.cpp&#x0D;&#x0A;$(InputDir)Tools\flex.exe $(InputPath)&#x0D;&#x0A;" CommandLine="if EXIST $(InputDir)Gen_glslang.cpp del $(InputDir)Gen_glslang.cpp&#x0D;&#x0A;$(InputDir)tools\flex.exe $(InputPath)&#x0D;&#x0A;"
AdditionalDependencies="glslang_tab.h" AdditionalDependencies="glslang_tab.h"
Outputs="$(InputDir)Gen_glslang.cpp" Outputs="$(InputDir)Gen_glslang.cpp"
/> />
...@@ -188,7 +188,7 @@ ...@@ -188,7 +188,7 @@
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
Description="Executing Bison on $(InputPath)" Description="Executing Bison on $(InputPath)"
CommandLine="SET BISON_SIMPLE=$(InputDir)Tools\bison.simple&#x0D;&#x0A;SET BISON_HAIRY=$(InputDir)Tools\bison.simple&#x0D;&#x0A;if EXIST $(InputDir)Gen_$(InputName)_tab.cpp del $(InputDir)Gen_$(InputName)_tab.cpp&#x0D;&#x0A;$(InputDir)Tools\bison.exe -d -t -v $(InputName).y&#x0D;&#x0A;rename $(InputDir)$(InputName)_tab.c Gen_$(InputName)_tab.cpp&#x0D;&#x0A;" CommandLine="SET BISON_SIMPLE=$(InputDir)tools\bison.simple&#x0D;&#x0A;SET BISON_HAIRY=$(InputDir)tools\bison.simple&#x0D;&#x0A;if EXIST $(InputDir)Gen_$(InputName)_tab.cpp del $(InputDir)Gen_$(InputName)_tab.cpp&#x0D;&#x0A;$(InputDir)tools\bison.exe -d -t -v $(InputName).y&#x0D;&#x0A;rename $(InputDir)$(InputName)_tab.c Gen_$(InputName)_tab.cpp&#x0D;&#x0A;"
Outputs="$(InputDir)Gen_$(InputName)_tab.cpp" Outputs="$(InputDir)Gen_$(InputName)_tab.cpp"
/> />
</FileConfiguration> </FileConfiguration>
...@@ -268,39 +268,39 @@ ...@@ -268,39 +268,39 @@
> >
</File> </File>
<Filter <Filter
Name="Preprocessor" Name="preprocessor"
> >
<File <File
RelativePath=".\Preprocessor\atom.c" RelativePath=".\preprocessor\atom.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\cpp.c" RelativePath=".\preprocessor\cpp.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\cppstruct.c" RelativePath=".\preprocessor\cppstruct.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\memory.c" RelativePath=".\preprocessor\memory.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\scanner.c" RelativePath=".\preprocessor\scanner.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\symbols.c" RelativePath=".\preprocessor\symbols.c"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\tokens.c" RelativePath=".\preprocessor\tokens.c"
> >
</File> </File>
</Filter> </Filter>
<Filter <Filter
Name="Generated" Name="generated"
> >
<File <File
RelativePath=".\Gen_glslang.cpp" RelativePath=".\Gen_glslang.cpp"
...@@ -410,51 +410,51 @@ ...@@ -410,51 +410,51 @@
> >
</File> </File>
<Filter <Filter
Name="Preprocessor" Name="preprocessor"
> >
<File <File
RelativePath=".\Preprocessor\atom.h" RelativePath=".\preprocessor\atom.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\compile.h" RelativePath=".\preprocessor\compile.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\cpp.h" RelativePath=".\preprocessor\cpp.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\memory.h" RelativePath=".\preprocessor\memory.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\parser.h" RelativePath=".\preprocessor\parser.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\preprocess.h" RelativePath=".\preprocessor\preprocess.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\scanner.h" RelativePath=".\preprocessor\scanner.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\slglobals.h" RelativePath=".\preprocessor\slglobals.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\symbols.h" RelativePath=".\preprocessor\symbols.h"
> >
</File> </File>
<File <File
RelativePath=".\Preprocessor\tokens.h" RelativePath=".\preprocessor\tokens.h"
> >
</File> </File>
</Filter> </Filter>
<Filter <Filter
Name="Generated" Name="generated"
> >
<File <File
RelativePath=".\glslang_tab.h" RelativePath=".\glslang_tab.h"
......
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