Assign proper enum to GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE

Trac #18416 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@785 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent ccb38417
...@@ -23,8 +23,8 @@ Status ...@@ -23,8 +23,8 @@ Status
Version Version
Last Modified Date: Septemper 29, 2011 Last Modified Date: October 5, 2011
Author Revision: 1 Author Revision: 2
Number Number
...@@ -64,7 +64,7 @@ New Tokens ...@@ -64,7 +64,7 @@ New Tokens
Accepted by the <pname> parameter of GetShaderiv: Accepted by the <pname> parameter of GetShaderiv:
TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x6900 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
Requests) Requests)
...@@ -105,9 +105,14 @@ Requests) ...@@ -105,9 +105,14 @@ Requests)
Issues Issues
1) 0x6900 is temporarily assigned to TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE. 1) What enum value should be used for TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE?
RESOLVED: The first draft used a temporary enum value. This been replaced
with a enum allocated from the ANGLE range of GL enums.
Revision History Revision History
Revision 1, 2011/09/29 Revision 1, 2011/09/29, zmo
- first draft - first draft
Revision 2, 2011/10/05, dgkoch
- assigned enum
...@@ -219,7 +219,7 @@ typedef void* GLeglImageOES; ...@@ -219,7 +219,7 @@ typedef void* GLeglImageOES;
/* GL_ANGLE_translated_shader_source */ /* GL_ANGLE_translated_shader_source */
#ifndef GL_ANGLE_translated_shader_source #ifndef GL_ANGLE_translated_shader_source
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x6900 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif #endif
/*------------------------------------------------------------------------* /*------------------------------------------------------------------------*
...@@ -815,6 +815,7 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum ...@@ -815,6 +815,7 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum
#define GL_ANGLE_texture_compression_dxt5 1 #define GL_ANGLE_texture_compression_dxt5 1
#endif #endif
/* GL_ANGLE_translated_shader_source */
#ifndef GL_ANGLE_translated_shader_source #ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source 1 #define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
......
#define MAJOR_VERSION 0 #define MAJOR_VERSION 0
#define MINOR_VERSION 0 #define MINOR_VERSION 0
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 784 #define BUILD_REVISION 785
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
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