Commit 50cf2be0 by Jamie Madill Committed by Commit Bot

Reformat some style in touched files.

This was triggered by running the code generation script. Bug: angleproject:2665 Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2 Reviewed-on: https://chromium-review.googlesource.com/1101564Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com> Reviewed-by: 's avatarLuc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 57707e5f
......@@ -251,52 +251,52 @@ bool TParseContext::parseVectorFields(const TSourceLoc &line,
{
case 'x':
(*fieldOffsets)[i] = 0;
fieldSet[i] = exyzw;
fieldSet[i] = exyzw;
break;
case 'r':
(*fieldOffsets)[i] = 0;
fieldSet[i] = ergba;
fieldSet[i] = ergba;
break;
case 's':
(*fieldOffsets)[i] = 0;
fieldSet[i] = estpq;
fieldSet[i] = estpq;
break;
case 'y':
(*fieldOffsets)[i] = 1;
fieldSet[i] = exyzw;
fieldSet[i] = exyzw;
break;
case 'g':
(*fieldOffsets)[i] = 1;
fieldSet[i] = ergba;
fieldSet[i] = ergba;
break;
case 't':
(*fieldOffsets)[i] = 1;
fieldSet[i] = estpq;
fieldSet[i] = estpq;
break;
case 'z':
(*fieldOffsets)[i] = 2;
fieldSet[i] = exyzw;
fieldSet[i] = exyzw;
break;
case 'b':
(*fieldOffsets)[i] = 2;
fieldSet[i] = ergba;
fieldSet[i] = ergba;
break;
case 'p':
(*fieldOffsets)[i] = 2;
fieldSet[i] = estpq;
fieldSet[i] = estpq;
break;
case 'w':
(*fieldOffsets)[i] = 3;
fieldSet[i] = exyzw;
fieldSet[i] = exyzw;
break;
case 'a':
(*fieldOffsets)[i] = 3;
fieldSet[i] = ergba;
fieldSet[i] = ergba;
break;
case 'q':
(*fieldOffsets)[i] = 3;
fieldSet[i] = estpq;
fieldSet[i] = estpq;
break;
default:
error(line, "illegal vector field selection", compString);
......@@ -1852,7 +1852,7 @@ TIntermTyped *TParseContext::parseVariableIdentifier(const TSourceLoc &location,
}
const TType &variableType = variable->getType();
TIntermTyped *node = nullptr;
TIntermTyped *node = nullptr;
if (variable->getConstPointer() && variableType.canReplaceWithConstantUnion())
{
......@@ -2435,7 +2435,7 @@ TIntermDeclaration *TParseContext::parseSingleDeclaration(
declarationQualifierErrorCheck(publicType.qualifier, publicType.layoutQualifier,
identifierOrTypeLocation);
bool emptyDeclaration = (identifier == "");
bool emptyDeclaration = (identifier == "");
mDeferredNonEmptyDeclarationErrorCheck = emptyDeclaration;
TIntermSymbol *symbol = nullptr;
......@@ -5545,8 +5545,8 @@ void TParseContext::checkTextureOffsetConst(TIntermAggregate *functionCall)
{
ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
const TFunction *func = functionCall->getFunction();
TIntermNode *offset = nullptr;
TIntermSequence *arguments = functionCall->getSequence();
TIntermNode *offset = nullptr;
TIntermSequence *arguments = functionCall->getSequence();
bool useTextureGatherOffsetConstraints = false;
if (BuiltInGroup::isTextureOffsetNoBias(func))
{
......
......@@ -199,9 +199,9 @@ struct TParameter
const TVariable *createVariable(TSymbolTable *symbolTable)
{
const ImmutableString constName(name);
const TType *constType = type;
name = nullptr;
type = nullptr;
const TType *constType = type;
name = nullptr;
type = nullptr;
return new TVariable(symbolTable, constName, constType,
constName.empty() ? SymbolType::Empty : SymbolType::UserDefined);
}
......
......@@ -22,7 +22,7 @@ class TSymbolUniqueId
POOL_ALLOCATOR_NEW_DELETE();
explicit TSymbolUniqueId(const TSymbol &symbol);
constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default;
TSymbolUniqueId &operator=(const TSymbolUniqueId &);
TSymbolUniqueId &operator =(const TSymbolUniqueId &);
bool operator==(const TSymbolUniqueId &) const;
constexpr int get() const { return mId; }
......
......@@ -268,7 +268,7 @@ void TranslatorVulkan::translate(TIntermBlock *root,
sink << "#version 450 core\n";
// Write out default uniforms into a uniform block assigned to a specific set/binding.
int defaultUniformCount = 0;
int defaultUniformCount = 0;
int structTypesUsedForUniforms = 0;
for (const auto &uniform : getUniforms())
{
......
......@@ -191,9 +191,10 @@ class TType
const TVector<unsigned int> *getArraySizes() const { return mArraySizes; }
unsigned int getArraySizeProduct() const;
bool isUnsizedArray() const;
unsigned int getOutermostArraySize() const {
ASSERT(isArray());
return mArraySizes->back();
unsigned int getOutermostArraySize() const
{
ASSERT(isArray());
return mArraySizes->back();
}
void makeArray(unsigned int s);
......
......@@ -67,13 +67,13 @@ LinkedUniform::LinkedUniform(GLenum typeIn,
const sh::BlockMemberInfo &blockInfoIn)
: typeInfo(&GetUniformTypeInfo(typeIn)), bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
binding = bindingIn;
offset = offsetIn;
location = locationIn;
binding = bindingIn;
offset = offsetIn;
location = locationIn;
ASSERT(!isArrayOfArrays());
ASSERT(!isArray() || !isStruct());
}
......@@ -99,11 +99,11 @@ LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
sh::Uniform::operator=(uniform);
sh::Uniform::operator =(uniform);
ActiveVariable::operator=(uniform);
typeInfo = uniform.typeInfo;
bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
typeInfo = uniform.typeInfo;
bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
return *this;
}
......@@ -159,9 +159,9 @@ BufferVariable::BufferVariable(GLenum typeIn,
const sh::BlockMemberInfo &blockInfoIn)
: bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
}
......
......@@ -148,12 +148,12 @@ gl::Error ContextVk::setupDraw(const gl::Context *context,
ANGLE_TRY(initPipeline());
}
const auto &state = mState.getState();
const gl::Program *programGL = state.getProgram();
ProgramVk *programVk = vk::GetImpl(programGL);
const auto &state = mState.getState();
const gl::Program *programGL = state.getProgram();
ProgramVk *programVk = vk::GetImpl(programGL);
const gl::Framebuffer *framebuffer = state.getDrawFramebuffer();
FramebufferVk *framebufferVk = vk::GetImpl(framebuffer);
Serial queueSerial = mRenderer->getCurrentQueueSerial();
Serial queueSerial = mRenderer->getCurrentQueueSerial();
vk::RecordingMode mode = vk::RecordingMode::Start;
ANGLE_TRY(framebufferVk->getCommandBufferForDraw(this, commandBufferOut, &mode));
......@@ -165,7 +165,7 @@ gl::Error ContextVk::setupDraw(const gl::Context *context,
}
else
{
*shouldApplyVertexArrayOut = mVertexArrayBindingHasChanged;
*shouldApplyVertexArrayOut = mVertexArrayBindingHasChanged;
}
mVertexArrayBindingHasChanged = false;
......
......@@ -113,7 +113,7 @@ gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
Serial currentSerial = renderer->getCurrentQueueSerial();
// This command buffer is only started once.
vk::CommandBuffer *commandBuffer = nullptr;
vk::CommandBuffer *commandBuffer = nullptr;
const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
......@@ -203,7 +203,7 @@ gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
}
// TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
const auto &colorRenderTargets = mRenderTargetCache.getColors();
const auto &colorRenderTargets = mRenderTargetCache.getColors();
const VkClearColorValue &clearColorValue = contextVk->getClearColorValue().color;
for (size_t colorIndex : mState.getEnabledDrawBuffers())
{
......
......@@ -13,8 +13,8 @@
#include <ShaderLang.h>
// Other glslang includes.
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <StandAlone/ResourceLimits.h>
#include <array>
......@@ -148,7 +148,7 @@ gl::LinkResult GlslangWrapper::linkProgram(const gl::Context *glContext,
// Assign varying locations.
for (const gl::PackedVaryingRegister &varyingReg : resources.varyingPacking.getRegisterList())
{
const auto &varying = *varyingReg.packedVarying;
const auto &varying = *varyingReg.packedVarying;
std::string locationString = "location = " + Str(varyingReg.registerRow);
if (varyingReg.registerColumn > 0)
......@@ -193,7 +193,7 @@ gl::LinkResult GlslangWrapper::linkProgram(const gl::Context *glContext,
for (unsigned int uniformIndex : programState.getSamplerUniformRange())
{
const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
std::string setBindingString = "set = 1, binding = " + Str(textureCount);
std::string setBindingString = "set = 1, binding = " + Str(textureCount);
std::string samplerName = gl::ParseResourceName(samplerUniform.name, nullptr);
......@@ -233,7 +233,7 @@ gl::LinkResult GlslangWrapper::linkProgram(const gl::Context *glContext,
}
std::array<const char *, 2> strings = {{vertexSource.c_str(), fragmentSource.c_str()}};
std::array<int, 2> lengths = {
std::array<int, 2> lengths = {
{static_cast<int>(vertexSource.length()), static_cast<int>(fragmentSource.length())}};
// Enable SPIR-V and Vulkan rules when parsing GLSL
......
......@@ -193,7 +193,7 @@ vk::Error ProgramVk::reset(ContextVk *contextVk)
mDescriptorSets.clear();
mUsedDescriptorSetRange.invalidate();
mDirtyTextures = false;
mDirtyTextures = false;
return vk::NoError();
}
......@@ -359,8 +359,8 @@ gl::Error ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext)
auto it = layoutMap[shaderType].find(uniformName);
if (it != layoutMap[shaderType].end())
{
found = true;
layoutInfo[shaderType] = it->second;
found = true;
layoutInfo[shaderType] = it->second;
}
}
......@@ -523,7 +523,7 @@ void ProgramVk::getUniformImpl(GLint location, T *v, GLenum entryPointType) cons
const DefaultUniformBlock &uniformBlock =
mDefaultUniformBlocks[static_cast<vk::ShaderType>(shaderType)];
const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));
......
......@@ -494,11 +494,11 @@ vk::Error RendererVk::initializeDevice(uint32_t queueFamilyIndex)
// Initialize the device
VkDeviceCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.queueCreateInfoCount = 1;
createInfo.pQueueCreateInfos = &queueCreateInfo;
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.queueCreateInfoCount = 1;
createInfo.pQueueCreateInfos = &queueCreateInfo;
createInfo.enabledLayerCount = enabledLayerCount;
createInfo.ppEnabledLayerNames = enabledLayerNames;
createInfo.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size());
......
......@@ -10,8 +10,8 @@
#ifndef LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#define LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#include <memory>
#include <vulkan/vulkan.h>
#include <memory>
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
......
......@@ -418,7 +418,7 @@ gl::Error LineLoopHelper::getIndexBufferForElementArrayBuffer(RendererVk *render
{
ASSERT(indexType == VK_INDEX_TYPE_UINT16 || indexType == VK_INDEX_TYPE_UINT32);
uint32_t *indices = nullptr;
uint32_t *indices = nullptr;
uint32_t destinationOffset = 0;
auto unitSize = (indexType == VK_INDEX_TYPE_UINT16 ? sizeof(uint16_t) : sizeof(uint32_t));
......@@ -605,12 +605,12 @@ Error ImageHelper::initImageView(VkDevice device,
uint32_t levelCount)
{
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = gl_vk::GetImageViewType(textureType);
viewInfo.format = mFormat->vkTextureFormat;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = gl_vk::GetImageViewType(textureType);
viewInfo.format = mFormat->vkTextureFormat;
if (swizzleMap.swizzleRequired())
{
viewInfo.components.r = gl_vk::GetSwizzle(swizzleMap.swizzleRed);
......
......@@ -26,10 +26,7 @@ class GLSLTest : public ANGLETest
setConfigAlphaBits(8);
}
virtual void SetUp()
{
ANGLETest::SetUp();
}
virtual void SetUp() { ANGLETest::SetUp(); }
std::string GenerateVaryingType(GLint vectorSize)
{
......@@ -57,7 +54,8 @@ class GLSLTest : public ANGLETest
}
else
{
sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize);
sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id,
arraySize);
}
return std::string(buff);
......@@ -77,7 +75,8 @@ class GLSLTest : public ANGLETest
{
for (int i = 0; i < arraySize; i++)
{
sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str());
sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i,
GenerateVaryingType(vectorSize).c_str());
returnString += buff;
}
}
......@@ -106,11 +105,22 @@ class GLSLTest : public ANGLETest
}
}
void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount,
GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize,
std::string* fragmentShader, std::string* vertexShader)
void GenerateGLSLWithVaryings(GLint floatCount,
GLint floatArrayCount,
GLint vec2Count,
GLint vec2ArrayCount,
GLint vec3Count,
GLint vec3ArrayCount,
GLint vec4Count,
GLint vec4ArrayCount,
bool useFragCoord,
bool usePointCoord,
bool usePointSize,
std::string *fragmentShader,
std::string *vertexShader)
{
// Generate a string declaring the varyings, to share between the fragment shader and the vertex shader.
// Generate a string declaring the varyings, to share between the fragment shader and the
// vertex shader.
std::string varyingDeclaration;
unsigned int varyingCount = 0;
......@@ -303,7 +313,7 @@ class GLSLTest : public ANGLETest
// Set gl_FragColor, and use special variables if requested
fragmentShader->append("\tgl_FragColor = retColor");
if (useFragCoord)
{
fragmentShader->append(" + gl_FragCoord");
......@@ -317,15 +327,26 @@ class GLSLTest : public ANGLETest
fragmentShader->append(";\n}");
}
void VaryingTestBase(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount,
GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize, bool expectSuccess)
void VaryingTestBase(GLint floatCount,
GLint floatArrayCount,
GLint vec2Count,
GLint vec2ArrayCount,
GLint vec3Count,
GLint vec3ArrayCount,
GLint vec4Count,
GLint vec4ArrayCount,
bool useFragCoord,
bool usePointCoord,
bool usePointSize,
bool expectSuccess)
{
std::string fragmentShaderSource;
std::string vertexShaderSource;
GenerateGLSLWithVaryings(floatCount, floatArrayCount, vec2Count, vec2ArrayCount, vec3Count, vec3ArrayCount,
vec4Count, vec4ArrayCount, useFragCoord, usePointCoord, usePointSize,
&fragmentShaderSource, &vertexShaderSource);
GenerateGLSLWithVaryings(floatCount, floatArrayCount, vec2Count, vec2ArrayCount, vec3Count,
vec3ArrayCount, vec4Count, vec4ArrayCount, useFragCoord,
usePointCoord, usePointSize, &fragmentShaderSource,
&vertexShaderSource);
GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
......@@ -478,18 +499,12 @@ class GLSLTestNoValidation : public GLSLTest
class GLSLTest_ES3 : public GLSLTest
{
void SetUp() override
{
ANGLETest::SetUp();
}
void SetUp() override { ANGLETest::SetUp(); }
};
class GLSLTest_ES31 : public GLSLTest
{
void SetUp() override
{
ANGLETest::SetUp();
}
void SetUp() override { ANGLETest::SetUp(); }
};
TEST_P(GLSLTest, NamelessScopedStructs)
......@@ -638,7 +653,7 @@ TEST_P(GLSLTest, ElseIfRewriting)
drawQuad(program, "a_position", 0.5f);
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255);
EXPECT_PIXEL_EQ(getWindowWidth() - 1, 0, 0, 255, 0, 255);
}
TEST_P(GLSLTest, TwoElseIfRewriting)
......@@ -1308,15 +1323,16 @@ TEST_P(GLSLTest, MaxVaryingVec2Arrays)
VaryingTestBase(0, 0, 0, maxVec2Arrays, 0, 0, 0, 0, false, false, false, true);
}
// Verify shader source with a fixed length that is less than the null-terminated length will compile.
// Verify shader source with a fixed length that is less than the null-terminated length will
// compile.
TEST_P(GLSLTest, FixedShaderLength)
{
GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
const std::string appendGarbage = "abcasdfasdfasdfasdfasdf";
const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage;
const char *sourceArray[1] = { source.c_str() };
GLint lengths[1] = { static_cast<GLint>(source.length() - appendGarbage.length()) };
const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage;
const char *sourceArray[1] = {source.c_str()};
GLint lengths[1] = {static_cast<GLint>(source.length() - appendGarbage.length())};
glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
glCompileShader(shader);
......@@ -1331,7 +1347,7 @@ TEST_P(GLSLTest, NegativeShaderLength)
GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
const char *sourceArray[1] = {essl1_shaders::fs::Red()};
GLint lengths[1] = { -10 };
GLint lengths[1] = {-10};
glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
glCompileShader(shader);
......@@ -1358,19 +1374,11 @@ TEST_P(GLSLTest, MixedShaderLengths)
{
GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
const char *sourceArray[] =
{
"void main()",
"{",
" gl_FragColor = vec4(0, 0, 0, 0);",
"}",
const char *sourceArray[] = {
"void main()", "{", " gl_FragColor = vec4(0, 0, 0, 0);", "}",
};
GLint lengths[] =
{
-10,
1,
static_cast<GLint>(strlen(sourceArray[2])),
-1,
GLint lengths[] = {
-10, 1, static_cast<GLint>(strlen(sourceArray[2])), -1,
};
ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths));
......@@ -1387,21 +1395,11 @@ TEST_P(GLSLTest, ZeroShaderLength)
{
GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
const char *sourceArray[] =
{
"adfasdf",
"34534",
"void main() { gl_FragColor = vec4(0, 0, 0, 0); }",
"",
"asdfasdfsdsdf",
const char *sourceArray[] = {
"adfasdf", "34534", "void main() { gl_FragColor = vec4(0, 0, 0, 0); }", "", "asdfasdfsdsdf",
};
GLint lengths[] =
{
0,
0,
-1,
0,
0,
GLint lengths[] = {
0, 0, -1, 0, 0,
};
ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths));
......@@ -4292,7 +4290,8 @@ ANGLE_INSTANTIATE_TEST(GLSLTest,
ES2_OPENGLES(),
ES3_OPENGLES());
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(GLSLTest_ES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(WebGLGLSLTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
......
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