Added query creation methods to Renderer.

TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1839 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 23f3332a
......@@ -56,6 +56,7 @@ class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class VertexBuffer;
class IndexBuffer;
class QueryImpl;
class Blit;
struct TranslatedIndexData;
......@@ -208,6 +209,9 @@ class Renderer
virtual VertexBuffer *createVertexBuffer() = 0;
virtual IndexBuffer *createIndexBuffer() = 0;
// Query creation
virtual QueryImpl *createQuery(GLenum type) = 0;
protected:
bool initializeCompiler();
ID3DBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, bool alternateFlags);
......
......@@ -2547,6 +2547,13 @@ VertexBuffer *Renderer11::createVertexBuffer()
IndexBuffer *Renderer11::createIndexBuffer()
{
return new IndexBuffer11(this);
}
QueryImpl *Renderer11::createQuery(GLenum type)
{
// TODO
UNIMPLEMENTED();
return NULL;
}
bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
......
......@@ -164,6 +164,9 @@ class Renderer11 : public Renderer
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// Query creation
virtual QueryImpl *createQuery(GLenum type);
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
......@@ -26,6 +26,7 @@
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/VertexBuffer9.h"
#include "libGLESv2/renderer/IndexBuffer9.h"
#include "libGLESv2/renderer/Query9.h"
#include <sstream>
......@@ -705,6 +706,11 @@ IndexBuffer *Renderer9::createIndexBuffer()
return new IndexBuffer9(this);
}
QueryImpl *Renderer9::createQuery(GLenum type)
{
return new Query9(this, type);
}
void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
bool *forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
......
......@@ -194,6 +194,9 @@ class Renderer9 : public Renderer
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// Query creation
virtual QueryImpl *createQuery(GLenum type);
// D3D9-renderer specific methods
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
......
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