Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync
EGL_KHR_fence_sync introduces the EGLSync object and associated
create/destroy/clientWait functions. EGL_KHR_wait_sync adds the
serverWait function on top of that.
Bug: angleproject:2466
Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d
Reviewed-on: https://chromium-review.googlesource.com/c/1412261
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Showing
src/libANGLE/EGLSync.cpp
0 → 100644
src/libANGLE/EGLSync.h
0 → 100644
src/libANGLE/renderer/EGLSyncImpl.h
0 → 100644
src/libANGLE/renderer/gl/egl/SyncEGL.cpp
0 → 100644
src/libANGLE/renderer/gl/egl/SyncEGL.h
0 → 100644
src/tests/egl_tests/EGLSyncTest.cpp
0 → 100644
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