Commit 534b00db by Luc Ferron Committed by Commit Bot

Vulkan: readPixels improvement - use DynamicBuffer

Reintroduce the change that was previously reverted here: https://chromium-review.googlesource.com/c/angle/angle/+/1064770 This includes a tentative fix the issue on Android that prompted the revert, we need to call invalidate on the mapped memory range before we read it on the host side. Bug: angleproject:2480 Change-Id: Id637bafa2845628ae38483c6fc8e6d7f26ad2d3e Reviewed-on: https://chromium-review.googlesource.com/1066229 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
parent 787338f9
......@@ -31,6 +31,8 @@ namespace rx
namespace
{
constexpr size_t kMinReadPixelsBufferSize = 128000;
const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
RenderTargetVk *renderTarget)
{
......@@ -59,7 +61,8 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
mRenderPassDesc(),
mFramebuffer(),
mActiveColorComponents(0),
mMaskedClearDescriptorSet(VK_NULL_HANDLE)
mMaskedClearDescriptorSet(VK_NULL_HANDLE),
mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
{
}
......@@ -69,7 +72,8 @@ FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk
mRenderPassDesc(),
mFramebuffer(),
mActiveColorComponents(0),
mMaskedClearDescriptorSet(VK_NULL_HANDLE)
mMaskedClearDescriptorSet(VK_NULL_HANDLE),
mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
{
}
......@@ -79,10 +83,13 @@ FramebufferVk::~FramebufferVk()
void FramebufferVk::destroy(const gl::Context *context)
{
RendererVk *renderer = vk::GetImpl(context)->getRenderer();
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
renderer->releaseResource(*this, &mFramebuffer);
renderer->releaseResource(*this, &mMaskedClearUniformBuffer.buffer);
renderer->releaseResource(*this, &mMaskedClearUniformBuffer.memory);
mReadPixelsBuffer.destroy(contextVk->getDevice());
}
gl::Error FramebufferVk::discard(const gl::Context *context,
......@@ -287,8 +294,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
}
const gl::State &glState = context->getGLState();
RenderTargetVk *renderTarget = getColorReadRenderTarget();
ASSERT(renderTarget);
RendererVk *renderer = vk::GetImpl(context)->getRenderer();
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
const gl::PixelPackState &packState = context->getGLState().getPackState();
const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
......@@ -305,17 +314,24 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
(clippedArea.y - area.y) * outputPitch;
PackPixelsParams params;
params.area = area;
params.area = clippedArea;
params.format = format;
params.type = type;
params.outputPitch = outputPitch;
params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
params.pack = glState.getPackState();
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(vk::GetImpl(context)->getRenderer(), &commandBuffer));
return ReadPixelsFromRenderTarget(context, clippedArea, params, renderTarget, commandBuffer,
reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
if (!mReadPixelsBuffer.valid())
{
mReadPixelsBuffer.init(1, renderer);
ASSERT(mReadPixelsBuffer.valid());
}
ANGLE_TRY(ReadPixelsFromRenderTarget(context, clippedArea, params, mReadPixelsBuffer,
getColorReadRenderTarget(), commandBuffer,
reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes));
mReadPixelsBuffer.releaseRetainedBuffers(renderer);
return gl::NoError();
}
RenderTargetVk *FramebufferVk::getColorReadRenderTarget()
......@@ -802,48 +818,57 @@ void FramebufferVk::updateActiveColorMasks(size_t colorIndex, bool r, bool g, bo
gl::Error ReadPixelsFromRenderTarget(const gl::Context *context,
const gl::Rectangle &area,
const PackPixelsParams &packPixelsParams,
vk::DynamicBuffer &dynamicBuffer,
RenderTargetVk *renderTarget,
vk::CommandBuffer *commandBuffer,
void *pixels)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
VkDevice device = renderer->getDevice();
vk::ImageHelper stagingImage;
ANGLE_TRY(stagingImage.init2DStaging(
device, renderer->getMemoryProperties(), renderTarget->image->getFormat(),
gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
stagingImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
RendererVk *renderer = vk::GetImpl(context)->getRenderer();
vk::ImageHelper::Copy(renderTarget->image, &stagingImage, gl::Offset(area.x, area.y, 0),
gl::Offset(), gl::Extents(area.width, area.height, 1),
VK_IMAGE_ASPECT_COLOR_BIT, commandBuffer);
vk::ImageHelper *renderTargetImage = renderTarget->image;
const angle::Format &angleFormat = renderTargetImage->getFormat().textureFormat();
VkBuffer bufferHandle = VK_NULL_HANDLE;
uint8_t *readPixelBuffer = nullptr;
bool newBufferAllocated = false;
uint32_t stagingOffset = 0;
size_t allocationSize = area.width * angleFormat.pixelBytes * area.height;
dynamicBuffer.allocate(renderer, allocationSize, &readPixelBuffer, &bufferHandle,
&stagingOffset, &newBufferAllocated);
VkBufferImageCopy region;
region.bufferImageHeight = area.height;
region.bufferOffset = static_cast<VkDeviceSize>(stagingOffset);
region.bufferRowLength = area.width;
region.imageExtent.width = area.width;
region.imageExtent.height = area.height;
region.imageExtent.depth = 1;
region.imageOffset.x = area.x;
region.imageOffset.y = area.y;
region.imageOffset.z = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageSubresource.mipLevel = 0;
renderTargetImage->changeLayoutWithStages(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
commandBuffer->copyImageToBuffer(renderTargetImage->getImage(),
renderTargetImage->getCurrentLayout(), bufferHandle, 1,
&region);
// Triggers a full finish.
// TODO(jmadill): Don't block on asynchronous readback.
ANGLE_TRY(renderer->finish(context));
// TODO(jmadill): parameters
uint8_t *mapPointer = nullptr;
ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
0, &mapPointer));
const angle::Format &angleFormat = renderTarget->image->getFormat().textureFormat();
// Get the staging image pitch and use it to pack the pixels later.
VkSubresourceLayout subresourceLayout;
stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
&subresourceLayout);
PackPixels(packPixelsParams, angleFormat, static_cast<int>(subresourceLayout.rowPitch),
mapPointer, reinterpret_cast<uint8_t *>(pixels));
// The buffer we copied to needs to be invalidated before we read from it because its not been
// created with the host coherent bit.
ANGLE_TRY(dynamicBuffer.invalidate(renderer->getDevice()));
stagingImage.getDeviceMemory().unmap(device);
renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage);
PackPixels(packPixelsParams, angleFormat, area.width * angleFormat.pixelBytes, readPixelBuffer,
reinterpret_cast<uint8_t *>(pixels));
return vk::NoError();
}
......
......@@ -12,6 +12,7 @@
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/RenderTargetCache.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
......@@ -118,11 +119,14 @@ class FramebufferVk : public FramebufferImpl, public vk::CommandGraphResource
// For use in masked clear.
vk::BufferAndMemory mMaskedClearUniformBuffer;
VkDescriptorSet mMaskedClearDescriptorSet;
vk::DynamicBuffer mReadPixelsBuffer;
};
gl::Error ReadPixelsFromRenderTarget(const gl::Context *context,
const gl::Rectangle &area,
const PackPixelsParams &packPixelsParams,
vk::DynamicBuffer &dynamicBuffer,
RenderTargetVk *renderTarget,
vk::CommandBuffer *commandBuffer,
void *pixels);
......
......@@ -206,8 +206,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context
ANGLE_TRY(context->getScratchBuffer(bufferSize, &memoryBuffer));
// Read into the scratch buffer
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, renderTarget,
commandBuffer, memoryBuffer->data()));
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, mStagingBuffer,
renderTarget, commandBuffer, memoryBuffer->data()));
// Load from scratch buffer to our pixel buffer
loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(),
......@@ -216,8 +216,8 @@ gl::Error PixelBuffer::stageSubresourceUpdateFromRenderTarget(const gl::Context
else
{
// We read directly from the framebuffer into our pixel buffer.
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, renderTarget,
commandBuffer, stagingPointer));
ANGLE_TRY(ReadPixelsFromRenderTarget(context, sourceArea, params, mStagingBuffer,
renderTarget, commandBuffer, stagingPointer));
}
// 3- enqueue the destination image subresource update
......
......@@ -99,6 +99,7 @@ DynamicBuffer::DynamicBuffer(VkBufferUsageFlags usage, size_t minSize)
mMinSize(minSize),
mNextWriteOffset(0),
mLastFlushOffset(0),
mLastInvalidatedOffset(0),
mSize(0),
mAlignment(0),
mMappedMemory(nullptr)
......@@ -167,6 +168,7 @@ Error DynamicBuffer::allocate(RendererVk *renderer,
ANGLE_TRY(mMemory.map(device, 0, mSize, 0, &mMappedMemory));
mNextWriteOffset = 0;
mLastFlushOffset = 0;
mLastInvalidatedOffset = 0;
if (newBufferAllocatedOut != nullptr)
{
......@@ -209,6 +211,23 @@ Error DynamicBuffer::flush(VkDevice device)
return NoError();
}
Error DynamicBuffer::invalidate(VkDevice device)
{
if (mNextWriteOffset > mLastInvalidatedOffset)
{
VkMappedMemoryRange range;
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = nullptr;
range.memory = mMemory.getHandle();
range.offset = mLastInvalidatedOffset;
range.size = mNextWriteOffset - mLastInvalidatedOffset;
ANGLE_VK_TRY(vkInvalidateMappedMemoryRanges(device, 1, &range));
mLastInvalidatedOffset = mNextWriteOffset;
}
return NoError();
}
void DynamicBuffer::release(RendererVk *renderer)
{
releaseRetainedBuffers(renderer);
......
......@@ -52,6 +52,9 @@ class DynamicBuffer : angle::NonCopyable
// After a sequence of writes, call flush to ensure the data is visible to the device.
Error flush(VkDevice device);
// After a sequence of writes, call invalidate to ensure the data is visible to the host.
Error invalidate(VkDevice device);
// This releases resources when they might currently be in use.
void release(RendererVk *renderer);
......@@ -73,6 +76,7 @@ class DynamicBuffer : angle::NonCopyable
DeviceMemory mMemory;
uint32_t mNextWriteOffset;
uint32_t mLastFlushOffset;
uint32_t mLastInvalidatedOffset;
size_t mSize;
size_t mAlignment;
uint8_t *mMappedMemory;
......
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